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Enai Siaion

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About this mod

Imperious makes the races of Skyrim unique and diverse by overhauling racial abilities, powers and stats. Each race gets 3 new racial abilities and a quest to unlock their racial power. NPCs can use them too!

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Skyrim Special Edition version available here.

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Discuss this mod on the Posts tab, /r/EnaiRim or the Enairim Discord

(Old version. Features in video may no longer exist in game.)


  • Each race gets 3 new passive abilities.
  • Each race gets 1 new power, unlocked through a quest.
  • Slightly modified racial attributes for improved immersion.
  • NPCs have access to most of the same racial abilities and powers.
  • Configuration options available in the Imperious MCM if SkyUI is installed (SkyUI not required to use Imperious).

Racial bonuses


Health: 90
Magicka: 115
Stamina: 95
Health regeneration: 0.5%
Magicka regeneration: 3.75%
Stamina regeneration: 4.5%
Carry weight: 250

  • Elven Supremacy: Skills are more effective upon reaching skill level 100.
  • Gold and Glass: When low on Magicka or Stamina, it regenerates faster at the cost of reduced armor and magic resistance.
  • Shimmering Threads: Weapons and armor are weaker, but enchantments are stronger.

Quest reward - Pluck 40 wings off butterflies to unlock...
  • Contingency: At will - Weave spells into an auto-cast trigger with specific conditions.


Health: 100
Magicka: 95
Stamina: 105
Health regeneration: 0.5%
Magicka regeneration: 3.0%
Stamina regeneration: 5.0%
Carry weight: 325

  • Amphibious: Become harder to detect and move faster after swimming.
  • Histborn: Rapidly regenerate Health, Magicka or Stamina below a threshold.
  • Marsh Dweller: Swim much faster and breathe underwater.

Quest reward - Loot 4 underwater chests to unlock...
  • Caustic Spit: 1/day - Spit a corrosive jet that reduces armor and magic resistance.


Health: 95
Magicka: 100
Stamina: 105
Health regeneration: 1.0%
Magicka regeneration: 3.0%
Stamina regeneration: 5.0%
Carry weight: 275

  • Green Pact: Ritually eat the corpses of the dead, gaining a percentage of their attributes.
  • Harrier: Spirit bird marks animals to kill for bonus loot or weakens your enemies in battle.
  • Wild Senses: Detect moving targets in a large radius by standing still when sneaking.

Quest reward - Hunt 10 animals indicated by Harrier to unlock...
  • Beast Tongue: 1/day - Call to a nearby predator, making it a permanent ally until released.


Health: 95
Magicka: 105
Stamina: 100
Health regeneration: 0.75%
Magicka regeneration: 3.125%
Stamina regeneration: 4.75%
Carry weight: 300

  • Grail of Betony: Find a lost artifact that grants Magicka and Stamina regen.
  • Spell Mantle: Resistance to magic, and absorb most incoming spells at low Magicka.
  • Stones of Galen: Each standing stone grants its own bonus effect.

Quest reward - Discover 10 standing stones to unlock...
  • Shared Ancestry: 1/day - Temporarily gain the racial power of a target man or mer.


Health: 95
Magicka: 110
Stamina: 95
Health regeneration: 0.75%
Magicka regeneration: 3.125%
Stamina regeneration: 4.75%
Carry weight: 275

  • Ancestral Guardian: Expend some Spirit Favor to grant a spirit shield in combat.
  • Ashborn: Resistance to fire, increased while Ancestral Guardian or Spirit Walk are active.
  • Whispers: The ancestors mark targets to slay, granting more loot and Spirit Favor.

Quest reward - Slay 10 victims indicated by Whispers to unlock...
  • Spirit Walk: 1/day - Expend some Spirit Favor to summon random invulnerable Ancestors.


Health: 100
Magicka: 100
Stamina: 100
Health regeneration: 1.0%
Magicka regeneration: 3.0%
Stamina regeneration: 5.0%
Carry weight: 300

  • Discipline: In combat, nearby allies gain bonus armor and attack damage.
  • Imperial Virtues: Randomly gain bonus Health, Magicka or Stamina when entering combat.
  • The Human Spirit: At levels 10/20/30, you may change your attributes/resistances/skills.

Quest reward - Complete 20 quests for the people of Skyrim to unlock...
  • Colovian Star: 1/day - Replenishes the two attributes with the highest remaining percentage.


Health: 90
Magicka: 105
Stamina: 105
Health regeneration: 0.5%
Magicka regeneration: 3.125%
Stamina regeneration: 5.25%
Carry weight: 300

  • Feline Agility: Move faster, and sprint much faster at the cost of more Stamina.
  • Prowl: Sneak silently and perform power leaps while sneaking.
  • Rawlith Khaj: Claw power attacks deal bonus damage based on your Stamina.

Quest reward - Acquire 50000 lifetime gold to unlock...
  • Perception: At will - Improves night vision and dampens non-essential sounds.


Health: 110
Magicka: 85
Stamina: 105
Health regeneration: 0.75%
Magicka regeneration: 2.875%
Stamina regeneration: 5.25%
Carry weight: 325

  • Daughter/Son of Skyrim: Resistance to frost, increased while Avatar is active.
  • The Purge: At levels 10/20/30, choose a race to deal bonus damage to.
  • Warrior's Heart: In combat, deal more damage as Health decreases.

Quest reward - Rediscover Skyrim's past by clearing 8 dungeons to unlock...
  • Avatar: 1/day - Grants very fast Magicka and Stamina regeneration for a short time.


Health: 105
Magicka: 80
Stamina: 115
Health regen: 1.0%
Magicka regen: 2.75%
Stamina regen: 5.5%
Carry weight: 350

  • Bloodlust: When entering combat, move and regenerate faster; decays over time.
  • Shockwave: Once per battle, jump up and down to cause an earthquake.
  • Strength of Steel: Weapons and armor are stronger, but enchantments are weaker.

Quest reward - Stagger 150 enemies with Shockwave to unlock...
  • Berserk: 1/day - Improves weapons and spells for a short time. May activate randomly in combat.


Health: 100
Magicka: 90
Stamina: 110
Health regeneration: 0.75%
Magicka regeneration: 2.875%
Stamina regeneration: 5.25%
Carry weight: 325

  • Dust Storm: Killing humanoids briefly improves weapons and spells.
  • Nomadic Heritage: Resistance to disease, and infinite Stamina out of combat.
  • Tenacity: Increased Magicka and Stamina regeneration at low Health.

Quest reward - Win 30 battles by slaying 3 or more people to unlock...
  • Red Sand Dance: 1/day - Greatly slow time while sprinting for a short time.


Compatibility notes

See here for a list of (in)compatible mods.

How to install or uninstall

To install: Add the mod to your load order and activate it. Note that Skyrim often has trouble replacing racial abilities in existing savegames. It is recommended to start a new character. If you want to try to install the mod into an existing savegame anyway:

  • Make sure to clean your savegame after installing Imperious. This is especially important when transitioning from another race mod that may contain scripted content.
  • Racial attributes (Health/Magicka/Stamina) will not be correct. This is not a breaking issue because you still get 300 points at level 1, just like in vanilla.
  • Should your racial abilities not correspond to the above list after installing Imperious, use the "Manually Assign Racials" option in the Imperious MCM menu. This option may take up to 30 seconds to work its magic. If you don't have SkyUI, bring up the console and type help "Manual Debug" to get its hex ID in your particular load order and then type player.addspell [this hex ID].

To uninstall: Uninstalling mods with abilities that are active on the player is not recommended.


  • Fistfights (brawls) immediately end or turn into a real fight: The "Brawl Bug" is a common issue with many gameplay mods and hard to avoid due to the way Skyrim brawls are implemented. Imperious comes with a copy of the Modern Brawl Bug Fix included, which should solve this issue. If it does not, this indicates you have the outdated Brawl Bugs Patch in your load order after Imperious (as a standalone mod or included with another mod such as Enhanced Blood Textures). Either remove it or add the Modern Brawl Bug Fix to the end of your load order.
  • I still have vanilla racial abilities in addition to the Imperious racial abilities: Updating a save in progress is not always a painless process. See "To install:" above.
  • I still have vanilla racial abilities and don't have the Imperious racial abilities: You have another mod loaded below Imperious that modifies races, overriding Imperious. Only one mod can modify race records at a time.
  • I reloaded an autosave and my racial abilities disappeared: This is not an Imperious issue, but a rare Skyrim bug with loading games and may also affect other game content including quest scripts and AI behaviour. To prevent any damage to your save from occurring, reload your save from the main menu.
  • Harrier, Whispers or my racial quest don't work: These features only start working at level 2 to prevent issues related to the unstable intro scene in Helgen.
  • The game hangs shortly after I create my character: The intro scene in Helgen is sensitive to script load, especially if your load order has many script heavy mods in it. As a workaround, pick the Nord race, then after the intro scene, type showracemenu into the console and choose your desired race. Warning: this is not good news and you should clean up your load order.
  • I changed my race in the character creation menu and it started a quest for another race: Moving the cursor over a race in the character creation menu will briefly turn your character into that race, including its racial abilities. If you meet the requirements for its racial quest, the quest will start. This issue is unlikely to occur during the intro scene because you have no accomplishments to your name, but you may encounter it if you use the console or another mod to change your race after playing for a while. The RaceMenu mod replaces the character creation menu with a new and improved menu that does not have this issue.