Subsurface Scattering ENB Tech Demo
Video demonstrating the underappreciated subsurface scattering (SSS) effect of ENB series for Skyrim, another effect that is only now starting to appear in commercial video games in 2015. Subsurface scattering is the diffusion of light within a translucent material. For more info, see:
[url=http://en.wikipedia.org/wiki/Subsurface_scattering]http://en.wikipedia.org/wiki/Subsurface_scattering[/url]
In ENB series for Skyrim, subsurface scattering is mostly used to help skin to look more like skin, rather than like leather or rubber.
Recommended Skin Mods for SSS:
Female - Dimonized UNP:
http://www.nexusmods.com/skyrim/mods/6709/
Male - SkySight Skins:
http://www.nexusmods.com/skyrim/mods/58443/
Recommended reflection effect settings for enbseries.ini:
(NOTE: IDEAL SETTINGS MAY VARY BASED ON YOUR ON WEATHER AND LIGHTING MODS - I USE [url=http://www.nexusmods.com/skyrim/mods/61206/]SKYRIM ENHANCED SHADERS NLA[/url])
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=2.0
SpecularAmountMultiplierInteriorNight=2.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=0.2
SubSurfaceScatteringMultiplierDay=0.15
SubSurfaceScatteringMultiplierSunset=0.2
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=4.3
SubSurfaceScatteringMultiplierInteriorNight=4.3
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=0.5
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[SUBSURFACESCATTERING]
Quality=0
Radius=8.0
Amount=0.75
EpidermalAmount=5.0
SubdermalAmount=3.1
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.4
EpidermalMix=0.32
SubdermalMix=1.0
SubdermalTranslucency=0.3
SubdermalPhase=0.12
IgnoreWeatherSystem=true
EnableTextureAlpha=true