Hi i'm looking at your coding in TES5edit, it looks like your missing just a few things in coding -
[00:33] Checking for Errors in [BB] MS_CombatMod.esp [00:33] MS_Brandsatz_Marker [ACTI:BB0198A1] [00:33] ACTI \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [020198A4] < Error: Could not be resolved > [00:33] MS_DremoraLord_SCR "Dremora Lord" [NPC_:BB007F0C] [00:34] NPC_ \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [02006EE2] < Error: Could not be resolved > [00:34] MS_Draugr [NPC_:BB00E5EF] [00:34] NPC_ \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0200E5F0] < Error: Could not be resolved > [00:34] [ACHR:BB00E5F1] (places MS_Draugr [NPC_:BB00E5EF] in GRUP Cell Persistent Children of CTest "Quick Test Cell" [CELL:000B1783]) [00:34] ACHR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0200E5F0] < Error: Could not be resolved > [00:34] [REFR:000791FD] (places testClickableTrigger "Test Click Trigger" [ACTI:000BF895] in GRUP Cell Temporary Children of CTest "Quick Test Cell" [CELL:000B1783]) [00:34] REFR -> Record marked as deleted but contains: Base [00:34] [REFR:000E1FB6] (places CommonBed01 "Bed" [FURN:00030091] in GRUP Cell Temporary Children of CTest "Quick Test Cell" [CELL:000B1783]) [00:34] REFR -> Record marked as deleted but contains: Base [00:34] [REFR:000EA5E0] (places FalmerBigFenceGate01 "Gate" [DOOR:00099D48] in GRUP Cell Temporary Children of CTest "Quick Test Cell" [CELL:000B1783]) [00:34] REFR -> Record marked as deleted but contains: Base [00:34] All Done!
With MCM we can have options to select which spells we want in available in game, because they are so many and do not want them all, so we can activate/deactivate those we need and those do not need, set values for how many NPCs can be spawned. What MCM stand for? oo Are you serious? 00 Then read about it in SkyUI's description, i can say one word for it which console command does not have, Advantages! Except if you do not know how to make a MCM menu, then just say so. ;) Edit: Do or not do the MCM menu, please just release a version which disables the notifications which are appearing after each load and the notification "Spawned Actors = 0" is appearing after each kill, after each use of any spell/shout/power, its pretty annoying please do something about it! http://orig08.deviantart.net/346c/f/2015/118/0/0/issue_by_haldir307-d8rd62i.jpg http://orig10.deviantart.net/d297/f/2015/118/9/3/issue_by_haldir307-d8rd64t.jpg
Hi hello I have a problem. I am using a mod race called Uchiha. I am unable to get the spells cause of this. I can use a default race and receive said spells. Is there any way to change the settings to include Uchiha race???
Please help, i used spectator mode spell and now im stuck invisible, i've tried everything such as loading previous save and closing the game again.it wont work and im stuck invisible
63 comments
[00:33] Checking for Errors in [BB] MS_CombatMod.esp
[00:33] MS_Brandsatz_Marker [ACTI:BB0198A1]
[00:33] ACTI \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [020198A4] < Error: Could not be resolved >
[00:33] MS_DremoraLord_SCR "Dremora Lord" [NPC_:BB007F0C]
[00:34] NPC_ \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [02006EE2] < Error: Could not be resolved >
[00:34] MS_Draugr [NPC_:BB00E5EF]
[00:34] NPC_ \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0200E5F0] < Error: Could not be resolved >
[00:34] [ACHR:BB00E5F1] (places MS_Draugr [NPC_:BB00E5EF] in GRUP Cell Persistent Children of CTest "Quick Test Cell" [CELL:000B1783])
[00:34] ACHR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0200E5F0] < Error: Could not be resolved >
[00:34] [REFR:000791FD] (places testClickableTrigger "Test Click Trigger" [ACTI:000BF895] in GRUP Cell Temporary Children of CTest "Quick Test Cell" [CELL:000B1783])
[00:34] REFR -> Record marked as deleted but contains: Base
[00:34] [REFR:000E1FB6] (places CommonBed01 "Bed" [FURN:00030091] in GRUP Cell Temporary Children of CTest "Quick Test Cell" [CELL:000B1783])
[00:34] REFR -> Record marked as deleted but contains: Base
[00:34] [REFR:000EA5E0] (places FalmerBigFenceGate01 "Gate" [DOOR:00099D48] in GRUP Cell Temporary Children of CTest "Quick Test Cell" [CELL:000B1783])
[00:34] REFR -> Record marked as deleted but contains: Base
[00:34] All Done!
Also create a MCM to use instead console commands?
What MCM stand for? oo
Are you serious? 00
Then read about it in SkyUI's description, i can say one word for it which console command does not have, Advantages!
Except if you do not know how to make a MCM menu, then just say so. ;)
Edit:
Do or not do the MCM menu, please just release a version which disables the notifications which are appearing after each load and the notification "Spawned Actors = 0" is appearing after each kill, after each use of any spell/shout/power, its pretty annoying please do something about it!
http://orig08.deviantart.net/346c/f/2015/118/0/0/issue_by_haldir307-d8rd62i.jpg
http://orig10.deviantart.net/d297/f/2015/118/9/3/issue_by_haldir307-d8rd64t.jpg
set MS_MESSAGE to 0
set MS_WARNING to 0
RyusRexus
If I may, I would like to make them and post it. Doing nothing more than making them with tomes. For players who have my similar problem
RyusRexus