Skyrim

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>>>>>>> ALTERATION <<<<<<<<

~~ Novice ~~

Open Lock Cast at a locked door or container to unlock it. Stronger locks require a higher Alteration level to open.
Corrosion Reduces armor rating by 15 every 4 seconds. Stacks up to 10 times. Armor rating is regained when the effect ends.
Shapeshift Claws The caster grows long, sharp claws, increasing unarmed damage by 15.

~~ Apprentice ~~

Force Wave Send a wave of force hurtling outwards, dealing 35 damage and staggering the target.
Unstable Transformation Transforms the target into a random harmless* creature for 30 seconds or until they take damage. *Small chance of a dangerous creature.
Featherlight Become as light as a feather, reducing fall damage by 90% and allowing you to walk on water.
Runic Weapon Imbues the unenchanted weapon in your hand with mystic power, dealing additional true damage that grows with the Alteration skill.

~~ Adept ~~

Size Shift Shrinks enemies and enlarges allies for 60 seconds, decreasing/increasing attack damage by 30%.
Stone Golem Creates a stone golem. The stone golem takes no damage from arrows, but is weak to ice.
Forest Curse Target is turned into solid wood for 15 seconds. During that time, the target can neither attack nor be harmed.
Shapeshift Wings The caster grows flightless wings, increasing movement and weapon speed by 15%.
Diamond Plating Transforms the caster's armor into solid diamond, increasing the rating of each armor piece by (0.35*alteration skill).

~~ Expert ~~

Greater telekinesis Psychicly grab objects or living creatures and fling them away from you.
Time Lock Immobilizes everyone near the caster for 30 seconds. Time-locked targets cannot be harmed.
Teleport Teleport a short distance away.

~~ Master ~~

Stop Time Stops time for 30 seconds.
Medusa's Stare If the target's level is less than the caster's level, the target is turned permanently to stone.
Transformation Shapeshift into a powerful creature for 120 seconds.
Forest Guardian:
L hand = Bug swarm drain spell
R hand = poisoned claw attack
Jump = leaping claw attack
Shout (z) = Call creatures
*Animals and predators will consider you a friend; your poisoned claws may paralyze your enemies
Venomous Hunter:
L/R hand = attack
Jump = Leaping attack
Shout (z) = Acid spray
Dual Attack = Deadly stinger attack
*Buzzing wings allow the Hunter to float across water and drift down from high cliffs
Nordic Totem:
L/R hand = claw attack
Jump = Lunge attack
Dual attack = Bite attack
Shout (z) = Mighty Roar that panics nearby enemies
*High health and defense; immune to frost damage
Fleet Messanger:
L/R hand = attack
Jump = Long jump
*High stamina; sprinting speed increases with player level.



>>>>>>>> CONJURATION <<<<<<<<<<

~~ Novice ~~

Desperate Summon Conjure a random daedra. The summoned daedra is wild and will attack anyone nearby.
Conjure Skeever Familiars Summons 3 weak skeever familiars.

~~ Apprentice ~~

Conjure Lingering Shade Conjures a ghostly hunter from ages past and his faithful wolfhound companion.
Conjure Spectral Shield Creates a magic shield for 120 seconds that increases magic resistance by 60% while blocking.
Conjure Direwolf Familiar Summons a Direwolf familiar.

~~ Adept ~~

Command Undead Undead up to level 20 are put under your control.
Conjure Sabrecat Familiar Summons a sabrecat familiar.
Conjure Spectral Staff Summons a powerful staff from Oblivion for 120 seconds. Sheathe to dispel.
Store Corpse Cast on a dead body to store it for future use.
Conjure Winged Twilight Summons a Winged Twilight that is resistant to magic and attacks in a whirlwind of dual ebony blades.
Conjure Shambles Summons an Undead Shambles that attacks with frost magic and wicked claws.

~~ Expert ~~

Conjure Lurker Summons a Lurker. (Spell tome only available in Apocrypha)
Dark Crystal Store part of your soul in a Dark Crystal, gaining immortality at a cost. (Consumes a black soul gem from your inventory)
Summon Dread Beast Summons a Dread Beast that absorbs health with its claws. Caster health is reduced by 20% while active.
Conjure Troll Familiar Summons a Troll Familiar.
Conjurer Dremora Berserker Summons a Dremora Berserker that wields a mighty axe and grows more powerful as it loses health.

~~ Master ~~

Mammoth Familiar Summons a Mammoth Familiar. Can only be cast outside.
Spectral Crown Creates a spectral crown that reduces the cost of summoning in battle to 0. Increases your summon limit by 1 for lesser summons.
Dremora Seducer Summons a frail Dremora Seducer that attacks with hellfire and bewitches male opponents.
Awaken Lich Ancient lich that curses the living and enslaves their souls. The lich is all but immune to physical damage, but is weak to magic.



>>>>>>> DESTRUCTION <<<<<<<<<<

~~ NOVICE ~~

Flare Silently blasts the target for 16 fire damage.
Needle A tiny spike of ice that silently inflicts 16 points of frost damage.
Zap Silently zap the target, dealing 16 points of shock damage.

~~ APPRENTICE ~~

Lingering Cold Chills the target to the bone, dealing 5 frost damage for 15 seconds. Frost resistance is decreased by 3% per second.
Light the Tallow Lights the target on fire, doing 5 fire damage per sec for 20 seconds. Deals greater damage to targets with more remaining health.
Static Charge Electrifies the target for 15 seconds, dealing 7 shock damage every 3 seconds.
Icicle Seed A shard of ice that does 10 frost damage and causes a patch of deadly icicles to form beneath the target. Target is slowed by 80% for 5 sec.
Live Coals Chars the target, doing 2 fire damage per second for 15 seconds. When hit with another fire spell, the target explodes into flames.
Electrify Imbues the caster with electricity. FOr 60 sec, your weapons deal lightning damage and enemies who attack you are shocked.

~~ ADEPT ~~

Electrocute Silently electrocutes the touched target, dealing 70 shock damage. 10% chance to deal 100 additional damage.
Piercing Cold Silently freezes the touched target for 70 frost damage. Resistant targets take triple damage.
Firebomb Silently turns the touched target into a living bomb, which explodes for 75 fire damage after 10 seconds.
Salamander Scales +50% fire resistance, absorb 30% of the magicka from fire spells. Your frost and shock spells are weakened.
Storm Cage +50% shock resistance. 30% of the damage from hostile shock spells is redirected back at the attacker. Your fire and frost spells are weakened.
Icy Veil +50% frost resistance. Reduces frost resistance of nearby enemies by 33%. Your fire and shock spells are weakened.

~~ EXPERT ~~

Hellfire Ball of fire that does 60 damage, ignoring fire resistance. For 10 seconds afterwards, the ground beneath the target will periodically catch fire.
Supercharge Concentrate to charge up an electrical blast; release to trigger the explosion, doing up to 350 damage. Power grows with charging time.
Howling Gale A blast of cold that does 18 frost damage per second to Health and half that to Stamina. Targets with 0 stamina are frozen for 3 seconds.

~~ MASTER ~~

Flameheart Summons the living spirit of fire for 120 seconds.
Absolute Zero For 60 sec, nearby targets have 0 frost resist and have a 5% chance to freeze when hit by a frost spell. Frozen targets will shatter when struck.
Skyfall Calls down lightning from the sky to strike everyone around the caster.


>>>>>>> ILLUSION <<<<<<<<<

~~ NOVICE ~~

Disorient Disorients the target for 10 seconds, causing them to periodically stagger.
Silver Tongue Boosts speechcraft by 10%. If your Illusion skill is high enough, you can sell stolen goods to merchants and bribe guards to ignore crimes.

~~ APPRENTICE ~~

Battle Rage The target deals and recieves 2x damage for 30 seconds.
Chameleon For 120 seconds, sneaking is improved by 20% when moving very slowly.
Phantom Pain For 30 seconds, the target loses 3% of their maximum health whenever they swing a weapon or cast a spell.
Sleight of Hand If both you and the target have a weapon drawn, you switch weapons with the target.

~~ ADEPT ~~

Bend Will The target becomes an ally of the player for 120 seconds. Works on targets up to level 15.
Challenge Challenge the target to a duel, forcing them to attack you for 60 seconds.
Manifest Fears The target is attacked by their deepest fears for 15 seconds.
Shadow Form Become like a shadow, unable to do harm or be harmed for 10 seconds.

~~ EXPERT ~~

Lucky Rabbit Silently conjure an illusory rabbit to distract opponents and lead them in a random direction. Does not work in combat.
Waking Nightmare Bombard the target with visions of horror, doing 13 points of damage for 4 seconds and decreasing speed by 50%. Targets up to level 15 flee.
Glamour Cast while wearing faction gear to disguise yourself as a member of that faction. The effect will break if anyone comes too close.
(Forsworn, Thalmor, Bandits, Falmer; Draugr and Animunculi can be fooled with Master of the Mind)

~~ MASTER ~~

Enthrall Makes the target a permanent ally of the player. The target can also become a follower. (Works on undead and machines with MasterOfTheMind)
One with the Shadows Become invisibile for 180 seconds. Invisibility is not broken by combat or interacting with the world.
Psychic Bond Form a permanent psychic bond with a close ally. The bond will break if your partner dies or leaves your company.
Trickster Creates 2 illusory copies of the caster. The copies have the same weapons, spells, and armor as the caster, but are only half as strong.




>>>>>>>> RESTORATION <<<<<<<<<<<

~~ Novice ~~

Poison Seed Inflicts 3 points of poison damage per second for 10 seconds.
Ray of Light Undead targets take 9 points of damage per second.

~~ Apprentice ~~

Black Swarm The target is attacked by a swarm of flies, which do 7 disease damage for 15 seconds.
Divine Aegis For 30 seconds, the next 2 physical attacks against the caster are negated.
Infestation Infects the target with a plague. On death, the target spawns poisonous spiders, which attak and infect other hostiles.
Lifebloom Health regenerates 50% faster for 30 seconds.

~~ Adept ~~

Cleanse Cures all diseases and stops the effects of poison.
Arcane Healing Heals the summoned or machine target for 15 points per second, but not the living or undead.
Rite of the Old Gods Lowers the poison and disease resistance of nearby enemies by 50% for 120 seconds.
Soul Fire Cloaks the caster in holy flames, doing 10 points of damage per sec to undead in melee range. Nearby allies are healed 5 points per sec.
Plague Bringer For 120 sec, every target struck with your weapon is infected with up to 7 diseases. Disease vectors are consumed to power this spell.
*Deal 5 additional damage for each effect infused into the weapon.
Vampire dust = Damage 10 HP for 6 sec
Sleeping Tree Sap = Paralyze for 4 sec
Sabrecat Tooth/Eye = -100% magicka regen for 6 sec
Bear Claw = Drain 30 stamina for 6 sec
Hagraven Feather/Claw = Drain 30 magicka for 6 sec
Ash Jelly/Wolf Pelt/Fox Pelt = Deal 75% less damage for 6 sec
Chaurus Egg/Chaurus Chitin = -100% stamina regen for 6 sec

~~ Expert ~~

Divine Guardian The friendly target is protected by a divine guardian for 60 seconds.
Benediction The target is blessed with +200% health and stamina regeneration for 60 seconds.
Horrid Affliction Infects the target with a plague that deals 22 disease damage every 4 seconds for 20 seconds. Chance to spread on each pulse.

~~ Master ~~

Resurrection Brings the target back to life.
Phoenix Song Heals nearby allies for 250 points. Heals the caster for 300 points. Drains all magicka and stamina from the caster.
Dread Cocoon Cast on a corpse to implant it with a fearful creature that will hatch in 15 sec. Those attacked by the creature might also be infected.



>>>>>>>>> SCROLL-ONLY <<<<<<<<<

Raise Skeletal Dragon Summons a Skeletal Dragon that guards the target location until destroyed. Can only be cast outside.
-> Atronach Forge recipe: Charcoal, Roll of paper, Dragon bone, Daedra heart

Daedric Blessing Cast at the shrine of a Daedric Lord to recieve a blessing.
*Blessing lasts until another Daedric Lord is invoked. Results will vary. Have fun. :)
-> Atronach Forge recipe: Charcoal, Roll of paper, Nightshade, Gold ring