I called the three balls is not obvious, and will be a serious delay, and sometimes cast spells he will be stuck in place and continue to cast, how to solve
Hi, very interesting mod however it bugs a few spells from Colorful Magic like Lighting Whip, the spell is cast and the animation to equip the whips is performed, but they are not equipped. Same goes for other spells that add weapons to you, the spell is activated and the animation is performed but no weapos are equipped, no matter how many times you do it. This only happened after installing this mod. Has this happened to someone else or am I just unlucky?
You should have expected that compatibility between mods will always be low. The orbs seems to be only for projectiles so if you make a bound weapon it will confuse the mod, so nothing will happen, so it seems.
Amazing mod!!! ( I have been search for very long ) can we have the options of changing the colour, and the shape, and numbers by using MCM? I kinda love this mod, It remind me of funnel in gundam U.C. series.
This is a really amazing idea. I love the fact it can shoot arrows as well. I've been having a blast clearing out hostile areas with this. Thanks for sharing this with us.
Cool mod . I hope that you could add some MCM options to balance things a bit. For example: -Change the number of orbs -Change overall damage of player so it's not overkill -Magicka cost -Orbs autocast your selected spell based on spell charge up time (Not sure if possible) Otherwise it will be quite unbalanced for playing
It really isn't Overpowered playing on Master without any Spell/Perk mods, and by the time gear enchantments matter to affect the effectiveness of the orbs, you would be just as strong without.
@Fxxkoff
If you want I can get you a basic MCM menu that you can insert a script to give/remove the toggle on/off spell to the player.
37 comments
can we have the options of changing the colour, and the shape, and numbers by using MCM?
I kinda love this mod, It remind me of funnel in gundam U.C. series.
-Change the number of orbs
-Change overall damage of player so it's not overkill
-Magicka cost
-Orbs autocast your selected spell based on spell charge up time (Not sure if possible)
Otherwise it will be quite unbalanced for playing
Great mod.
@Fxxkoff
If you want I can get you a basic MCM menu that you can insert a script to give/remove the toggle on/off spell to the player.