Skyrim

About this mod

This mod is a version of Skooma Bear currently on Nexus that fixes the flaws, and adds many new features to the mod. In addition to the original follower and quest, there is another follower, an origin quest for the first follower, and new journals for immersion. Requires All DLC
.

Requirements
Permissions and credits
Changelogs
[size=+3]Skooma Bear - Definitive Edition[/size]




Requirements:
Dawnguard, Hearthfire, Dragonborn

Recommended Level and Equipment:
Level 15+
Be sure to keep healing potions or spells with you.

Description:
What is a Skooma Bear?  Why it is a bear addicted to moon sugar that keeps calling moon sugar Skooma.  Why do they call it Skooma and where do they come from?  Find out!

In this mod you will meet Sniffs in the Bannered Mare.  He is all depressed that he was kicked out of his den, and that his den mates stole his 'Skooma'.  You quickly discover that the bears are much more than what they appear, and even get to fight their alpha.  But where did they come from?

After helping Sniffs out, he will agree to be your follower.  Also at this time, you can ask him about where he comes from.  Naturally he becomes defensive, but will eventually relent.  From there you will be sent on a quest and will meet new characters, one of which can become a follower.

The best part about these followers?  You can request their assistance without worrying about Vilja, Serana, or any of the other followers you currently use.  Sniffs offers a lot more options than the vanilla Skyrim follower system, and will follow and wait most anywhere.  You can even set your favorite house and favorite inn for Sniffs to remember and wait in.  The other follower, Faidalf, is quite typical in the high elf tradition of arrogance, and is one of the few at the College of Winterhold versed in the art of Mysticism.  He refuses to do most of what Sniffs can do, but will do the basics.  Faidalf will treat you differently depending on whether you are a member of the College or not, and whether you are the Arch-Mage.  He will give you the opportunity to become involved with his latest research when you become(or currently are) the Arch-Mage.

The new texts and dialogue are rooted in the lore found in previous Elder Scrolls games, while adding worthwhile content.  It might be a richer experience for you if you have played previous Elder Scrolls games.  If you have not, I highly recommend using USEP wiki as a companion.

What is added:
-Added 'Skooma' Bear
-Sniffs is a 'Skooma' Bear that can be a companion (fully voice acted)
-Companion quest to unlock Sniffs (non-killable companion)
-Custom companion system with normal follower functions included in this new system.
-Another companion quest to discover Sniffs' origin.
-Faidalf, a fully voiced high elf follower.
-Faidalf has a non-marked quest for the arch-mage.
-Faidalf's dialogue evolves depending on if you are not affiliated with the College, a member of the College, or the Arch-Mage.
-A spell to summon Skooma Bears.  The spell takes advantage of Conjuration perks, so you can conjure two at once.
-Allows for other companions in use in addition to the new companions

Changes from the old version:
-Old content cleaned with TESVEdit
-Old scripts recompiled to help with mod compatibility
-Overhaul of the current Sniffs follower system
-Overhauled the initial quest with Sniffs.
-The Skooma Bears in the Den now drop Moon Sugar.
-The Skooma Bear Lord now drops Moon SUgar and Potent Skooma
-Added a quest to find insight in why Sniffs exists, and attempt to make the mod lore-friendly in the process
-Adds a new character and follower to the College of Winterhold.  His name is Faidalf, and has custom voice-over and immersion.
-Add another character that is a Khajiit with custom voice-over.
-Adds a Conjure Skooma Bear spell

Original description:
Ever wonder what a bear addicted to moon sugar would look like? Well a group of bears that are addicted to it think it is skooma. One in particular made its way to Whiterun in The Bannered Mare and is wishing for assistance in retrieving his 'skooma'.

This mod introduces the 'skooma' bear as a creature into the Skyrim universe. Also, a special one named Sniffs is your companion. This companion uses a custom system outside of the vanilla system, derived from the vanilla marriage mechanics. In other words, you can send him to one of your houses, to follow you, to go back to The Bannered Mare, or to stay put, without sacrificing your other favorite companion. Enjoy


Known Issues:
-Skooma Bears might become temporarily bugged in the dungeon.  Make sure you keep some way to heal yourself handy if this happens. 
-Sniffs might not allow you to immediately hand over the Skooma Supply.  Leaving the dungeon will fix this issue.

Known Quirks:
-The Khajiit voice-over might be a little silent and sound like whispering.  I apologize, I am not a voice actor.
-Some of the new Skooma bear dialogue is either repetitive or seems slightly out of place.  This is due to the original voice actor not being available for this project.

Additional Credits in the new edition:
- Audacity - for Sound Recording/Editing
- Windows Move Maker - for the trailer
- Creation Kit Wiki - http://www.creationkit.com/Main_Page - as a scripting resource
- Nexus Wiki Voice Acting guide - http://wiki.tesnexus.com/index.php/Voice_Acting:_A_Complete_Guide - Since I was being dumb with how I added new dialogue
- TESVEdit - http://www.nexusmods.com/skyrim/mods/25859/? - for cleaning my mod
- Open Broadcaster Software - https://obsproject.com/ - Recording the videos to showcase the mod, and record footage for the trailer.
- Youtuber John Windsor-Cunningham - https://www.youtube.com/watch?v=wDVOOo7R31c - Video to voice coach for the high elf character.
- USEP Wiki - http://www.uesp.net/wiki/Main_Page - Used as a reference for the lore references used in new dialogue and text.

Additional Credits from the Original Version:
- CaptSpiffy - Beta Tester
- Debo - Voice Acting
- FreeFrag Network (www.freefrag.com) Collaboration

Revision changes:
VDefinitive v2:
-Fixed spelling errors
-Reduced Sniffs Volume
-Properly setup the dialogue for sniffs
-Reduced filesize by compressing voices
-Fixed a rare issue with Jo'Uki triggering before Sniff's quest started
VDefinitive:
-Refer to the description above
-Story Manager Event will work 100% of the time now.
-Requires the DLCS now
v1.5:
-Added missing SEQ file for proper quest/dialogue actions.
-Added missing script files.
-Fixed any issues from 1.4.
v1.4:
-Fixed follower logic not working for all users.
v1.3:
-Increased follower distance to reduce bumping/pushing of player. Will still do so if too far away.
v1.2:
-Added missing voice file
v1.1:
-Removed the beta test spell which breaks all the things.

Note:
You might have noticed a 6 AM CST release on December 5, 2014.  I was exhausted, careless, and excited all at the same time, and determined for release.  I apologize for hiding the file, as I made some dumb mistakes at that time.  I forgot to check for Story Manager event bugs, and I accidentally placed non-related voice files by other authors in that upload.  I have since deleted that upload, and apologize for that.  The Story Manager Event bug would have prevented the Origin quest, and the follower functions from working.


Follow me on Facebook for updates: Arron Dominion Productions