NRM_Reqtification_Experiments was uploaded only for testing purposes !!! This mod replaces draugrs (new are generated by reqtificator). Anyone can visit some dungeons, fight against draugrs and leave their suggestions here (but don't reply directly to this post ).
I have deleted requiem more than 2 months ago. My current load order is minimal (2 dlc,skyui,alt start and undeath). What does it mean? It means that i can not update/improve my patches without installed requiem.
Is there a version for this patch that doesn't require Dragonborn? I just need it to make 3DNPC compatible with Requiem, neither of which requires the DLC.
Well, work complete...i have bad news. TES V Edit say this on Falskaar patch: [00:00] Checking for Errors in [37] NRM Falskaar - Requiem Patch.esp [00:00] CreatureFaction "Creature Faction" [FACT:00000013] [00:00] FACT \ Relations \ XNAM - Relation \ Faction -> [044FE3ED] < Error: Could not be resolved > [00:00] FSMQ01DwarvenCenturion "Weakened Centurion" [NPC_:060FF967] [00:00] NPC_ \ Perks \ PRKR - Perk \ Perk -> [04464A7F] < Error: Could not be resolved > [00:00] FSTreasCorpseCaptainBallarms "Captain Platearms" [NPC_:06189469] [00:00] NPC_ \ Perks \ PRKR - Perk \ Perk -> [04464A81] < Error: Could not be resolved > [00:00] FSFoodWineBastedVenison "Wine Basted Venison" [ALCH:0615DB7E] [00:00] ALCH \ Effects \ Effect \ EFID - Base Effect -> [0404A317] < Error: Could not be resolved > [00:00] All Done! There is a small error. The first is related on creature faction, some creatures could fight each other when they should not. The other 2 is related on NPC perks, I'm not sure what they are, it could be a problem if they were about damage reduction. If there is u encounter some op enemies, But maybe is related on friendly npcs and u just ignore that. I dont ever play Falskaar i dont say... And last is a lost alchemy effect (?) for wine. I do not know if these errors are intentional and were already included but I do not think so...i think is not gameplay breaking error
Crash to Desktop when I install this mod (NRM Patches- Requiem - NRM 3DNPC - Requiem Patch) Works great without this mod enabled/installed, LOOT says that "3DNPC.esp needs to be installed but is missing".
The old version "NRM Dragonborn - Requiem Patch" under old versions doesn't crash the game and does not show any error messages in LOOT but I have yet to see if it does what it's supposed to.
Question for the community: For Dragonborn with Requiem, Its fine to use this patch (for 1.9.3 Requien)?? or the new one Fozar patch (for version 1.9.4.1 requiem)???
Almost all actors will have static level Almost all actors will have appropriate perks and stats Crafting, tempering, cooking recipes were modified to fit Requiem Potions, alcohol drinks, ingridients were modified to fit Requiem Leveled lists were modified to fit Requiem Some of the armour/weapons/ammo stats were modified to fit Requiem Some of the spells were modified to fit Requiem The damage from the traps is now huge and static. Renamed potion similar to the Requiem. The effect is protracted, not instant. Reworked the loot in the Apocrypha. Bandits and Guards now have classes: Marksmen, Archers, Swordsmen, and so on. Bandits have random race with a predominance of the Nords and Dunmer. Bandits have occasional random quality equipment, including Chitin and Bonemold. Seekers and Lurkers is now very serious opponents. The main storyline Dragonborn should start after completing the quest "Blade in the Dark." Ingredients are now harvest in an amount of several pieces. Increased fines for crimes in Raven Rock, in analogy with the Requiem. Added recipes for destruction Nordic equipment to quicksilver ingots. Stalhrim armor and weapons now have a worse stats, but ALL enchantings 25% better. Added explosive Stalhrim/Nordic arrows/bolts. Added new weapons. Stalhrim: Battlestaff, Crossbow, Longsword, 3 kinds of magical staves, Katana. Nordic: Crossbow. And a lot of changes and innovations.
Hello! Sorry if i bother you, i've been played requiem for while and when a patch for undeath come out my eye pop out! BUT when immersive lichom overhaoul comes i've run in some problem. I want to say that the previous version of the 3.5 (3.0) works better with the immersive lichdom patch even the nrm undeath patchusing this load order: 1.Undeath 2.rcecomptibility uskpoverride(the one indicated in the download section o immersive lichdom) 3.immersive lichom v 3 4.requiem 5.requiem legenary edition bugfix 6.fozars dragonborn requiem patch 7.undeath immersive lichdom requiem patch 8.nrm undeath requiem patch With this load order everything works all but for one exepction, the necrohealing spell in nercolich form doesn't affect me i've undersood that for some reason the race is indeed affected by healing spell of the restoration school(but in requiem this shouldn't be possible) but not from the nercohaling spell such as the lich form spell and the custom necro healing spell of requiem. i've tried to solve the problem as i could but without success. Thanks for your time ^^. (sorry for the bad grammar i'm not a mother toungue).
Tested NRM Reqtification Experiments on Requeim 1.9.4.1. Probably for this reason, and the flight was on the skeleton Warlock. Why did not you said that NRM Reqtification Experiment was designed to 1.9.3? Nevertheless, everything works fine. DRAUGR evil, as expected.
233 comments
Changes in v 1.0 :
Release of the patch
Interesting NPCs changelog
Changes in v 1.0 :
Release of the patch
Dragonborn changelog
Changes in v 1.0.3 :
Altered actors - Solstheim bandits*, Haknir Death-Brand, ash spawn, Thalin Ebonhand, Teldryn Sero, Redoran guards, Captain Veleth, General Falx Carius.
Changes in v 1.0.4 :
Altered - potions, alcohol drinks, ingridients, food (effects, duration ,magnitude, etc)
Altered- stalhrim/nordic arrows, dwarwen balista bolt, riekling spear (damage, projectile)
Altered - whirlwind cloak, poison rune, cyclone and various non-playable spells (creatures abilities)
Altered actors - Garuk Windrime, Ralis Sedarys, Akar, Hjordis, Rakel, Majni, Haknir's crew, cultists, Morag Tong assassins, lurker(s), seeker(s).
Altered - various "race" records (creatures)
Changes in v 1.0.5 :
Altered - archmage robe ench (mana regen increased)
Altered actors - Bujold the Intrepid, Drovas Relvi, Ettiene, Fallaise, Isobel, Ebony Warrior, Elmus, Elynea Mothren, Ash Guardian, Ash Spawn, Seeker, Burnt Spriggan, Frea, Herkja, Hilund, Kuvar, Elder Othreloth, Galdrus Hlervu, Mirri Severin, Teldryn Sero, Tilisu Severin, Vendil Severin, Hulking Draugr, DLC2 dragons, Miraak.
Changes in v 1.0.6 (REQ v 1.8.2) :
Altered - DLC2 bows and arrows
Altered - some of the "race" records
Altered actors - Ahzidal, Dukaan, Zahkriisos, Vahlok the Jailor, Rahgot, Otar the Mad, Krosis, Nahkriin, Hevnoraak, Volsung, Vokun, Morokei, Akar, Hjordis, Majni, Rakel, Haknir Death-Brand, Thalin Ebonhand, riekling, General Falx Carius, Halbarn Iron-Fur, Redoran Guard, Captain Veleth.
Changes in v 1.0.7 :
Altered -some of the lvl lists, weight of all ceremonial masks, Miraak.
Added - bash tags (Delev,Relev)
Changes in v 1.0.8 :
Altered - Dremora merchant/butler max carry weight (350), dremora merchant max gold (5k), heavy stalhrim cuirass weight (32), power of the weapon ench "Chaos Damage"(max 10/10/10), DLC2CultistAmbushNode("The Way of the Voice"->"The Horn of Jurgen Windcaller" ), DLC2EbonyWarriorNode (80lvl->30lvl)
Changes in v 1.0.9 :
Altered- actor Miraak, power of the Miraak's sword/staff enchantments, weight of the stalhrim heavy equipment (reduced), "conjure seeker" spell, goldreward lvl lists (less gold).
Changes in v 1.1 :
Changed - name of the file
Fixed - Property Axe on script DLC2DBAncientDragonbornSCRIPT
Fixed - Dragon Aspect Shout
More effective "Miraak ebony flesh" spell
New templates for Reqtificator (bandits)
Main quest won't start until you'll reach 25 lvl (hello cultists)
Cultists won't spawn after you'll read "cultists notes" (not tested! )
Various small fixes and tweaks
Removed some records from 1.0.9 (skyrim priests and their masks)
Fully compatible with USLEEP
Wyrmstooth changelog
Changes in v1.0.1 (REQ v1.8.2) :
Altered - some of the Vulom's spells
Altered actors - Ajira, Nehfrinqeth, Nehkrahqeth, Suleyk, Draugr Ceremony Overlord, Draugr Kitchen Overlord, Athir, Daenlit, Elmera, Shargam, Castus Arius, Fort Valus Guard, Gashnag, Geitrich, Legate Hamlin, Lorumend, Fort Commander, Pelena Petilia, Roderic Valerius, imperial soldier/guard/mage, Spriggan Matriarch, summonable Dragon priest/Draugr Deathlord/Draugr Scourge/Draugr Wight, Tobus Turnicus, Ulfgar, Ushlog, Vork, Vulom, Vulthurkrah.
Changes in v1.0.2 (WT v1.15) :
Altered actors -Ajira, Alberthor, Athir, Balmir, Bazrob, Bulak, Castus Arius, Daenlit, Dunyick, Elmera, Gashnag, Geitrich, Ghorlag, Hroldar, Largahk, Lorumend, Lorzub, Pelena Petilia, Roderic Valerius, Shargam, Theodyn Bienne, Ulfgar, Ushlog, Yngfa
Changes in v1.0.3 :
Made for WT v 1.16
Falskaar changelog
Changes in v1.0.1 (REQ v1.8.2) :
Altered actors - Jarl Agnar, Brother Arnand, Brother Thorlogh, Falskaar Guard, Gabrial, Goran, Kolgrim, bandits (missile,magic), necromancers, Ahkrinviing, Svegard, Ulgar, Wulf, Yngvarr.
Changes in v1.0.2 :
Made for Falskaar v 1.2.0.1
After each update, do not forget to rerun REQ patcher !
Do not change name(s) of file(s) from the DLC2 patch archive!
I have deleted requiem more than 2 months ago. My current load order is minimal (2 dlc,skyui,alt start and undeath). What does it mean? It means that i can not update/improve my patches without installed requiem.
It's time for me to join Azirok team
Works great without this mod enabled/installed, LOOT says that "3DNPC.esp needs to be installed but is missing".
The old version "NRM Dragonborn - Requiem Patch" under old versions doesn't crash the game and does not show any error messages in LOOT but I have yet to see if it does what it's supposed to.
Almost all actors will have static level
Almost all actors will have appropriate perks and stats
Crafting, tempering, cooking recipes were modified to fit Requiem
Potions, alcohol drinks, ingridients were modified to fit Requiem
Leveled lists were modified to fit Requiem
Some of the armour/weapons/ammo stats were modified to fit Requiem
Some of the spells were modified to fit Requiem
The damage from the traps is now huge and static.
Renamed potion similar to the Requiem. The effect is protracted, not instant.
Reworked the loot in the Apocrypha.
Bandits and Guards now have classes: Marksmen, Archers, Swordsmen, and so on. Bandits have random race with a predominance of the Nords and Dunmer. Bandits have occasional random quality equipment, including Chitin and Bonemold.
Seekers and Lurkers is now very serious opponents.
The main storyline Dragonborn should start after completing the quest "Blade in the Dark."
Ingredients are now harvest in an amount of several pieces.
Increased fines for crimes in Raven Rock, in analogy with the Requiem.
Added recipes for destruction Nordic equipment to quicksilver ingots.
Stalhrim armor and weapons now have a worse stats, but ALL enchantings 25% better.
Added explosive Stalhrim/Nordic arrows/bolts.
Added new weapons. Stalhrim: Battlestaff, Crossbow, Longsword, 3 kinds of magical staves, Katana. Nordic: Crossbow.
And a lot of changes and innovations.
No change?
1.Undeath
2.rcecomptibility uskpoverride(the one indicated in the download section o immersive lichdom)
3.immersive lichom v 3
4.requiem
5.requiem legenary edition bugfix
6.fozars dragonborn requiem patch
7.undeath immersive lichdom requiem patch
8.nrm undeath requiem patch
With this load order everything works all but for one exepction, the necrohealing spell in nercolich form doesn't affect me i've undersood that for some reason the race is indeed affected by healing spell of the restoration school(but in requiem this shouldn't be possible) but not from the nercohaling spell such as the lich form spell and the custom necro healing spell of requiem. i've tried to solve the problem as i could but without success. Thanks for your time ^^. (sorry for the bad grammar i'm not a mother toungue).
Nevertheless, everything works fine. DRAUGR evil, as expected.