About this mod
Standalone version of SkyRe with the changes to artifacts
- Permissions and credits
- Changelogs
PerMa did no changes to artifacts so an idea popped up to copy over the artifacts from SkyRe and this mod was done
Report any bugs you find, ty
Necromancer's Amulet and Sanguine's Rose both had a perk from SkyRe so i left them out
also SkyRe had edited other artifacts but these where edits that added keywords and stuff so they can be categorized as katana etc since PCaPP allready does that i didnt ;)
Everything has been deleveled (so no need to delay quests to ge t stronger versions anymore), and unless stated other wise, daedric artifacts have unlimited charge. Here’s a list with all changes:
• Volsung: Light armor protects 15% better, + 30 carry weight and can breathe underwater.
• Nettlebane: Absorbs 30 Magicka.
• Auriel’s Longbow: Infinite charge
• Dawnbreaker: Doubled strength of fire enchantment, doubled chance for ”Meridia’s Retribution”
• Keening: Infinite charge, increased value, greatly buffed ”Mortal Wound”. After the related quest is done, buffs Stamina by 25 and movement speed by 10%.
• Mace of Molag Bal: Deals 30 damage to Magicka and Stamina, while absorbing half as much.
• Mehrunes Razor: Increased chance for instant kill to 2%.
• Skull of Corruption: Fixed damage for both powered and unpowered version, powered
version absorbs health now
• Volendrung: Added 20% chance for 3 second paralysis
• Wuuthrad: Boosted bonus damage to elves to 50%, and included vampire variants
• Briarheart Geis: Boosted bonus damage to Nords to 15
• Hevnoraak: Immune to disease and poison, 50% resistant to stagger, 15% damage reflected.
• Konahrik: When struck, has a 15% chance to heal wearer and damage nearby enemies, and a 5% chance to summon a powerful Dragon Priest defender.
• Krosis: 15% bow/crossbow damage, 15% faster movement
• Morokei: Magicka regenerates 50% faster. at full health, Destruction spells are 25% stronger.
• Rahgot: Increases Stamina by 25. Grants a 2% chance to instantly kill a target with any two-handed weapon.
• Volsung: Light armor protects 15% better, + 30 carry weight and can breathe underwater.
• Archmage’s Robe: Increased effect magnitudes to 20%.
• Ebony Mail: 70% fire resistance, 20% magic resistance.
• The Gauldur Amulet: Increased stat boost to 50, added 25% regeneration boost for all attributes.
• Locket of Saint Jiub: Increased armor rating to 25.
• Masque of Clavicus Vile: Boosted Magicka regen to 25%.
• Ring of Hircine: Grants 250 armor and 30% magic resistance while in werewolf form.
• Ring of Namira: Added 25% damage reflection.
• Savior’s Hide: 25% resist magic, 75% resist disease and poison.
• Shield of Ysgramor: Incoming elven attacks are 25% weaker. Ignore 50% armor against elven enemies.
• Spellbreaker: Greatly buffed strength of ward effect.
• Targe of the Blooded: Bash deals 4 damage/second for 20 seconds and debuffs movement
speed by 20% for 20 seconds.
• Helm of Yngol: Greatly buffed frost resistance.
• The Rueful Axe: Restores half of your stamina when killing an enemy.
Report any bugs you find, ty
Necromancer's Amulet and Sanguine's Rose both had a perk from SkyRe so i left them out
also SkyRe had edited other artifacts but these where edits that added keywords and stuff so they can be categorized as katana etc since PCaPP allready does that i didnt ;)
Detailed Info from pdf guide of T3ndo to SkyRe
Everything has been deleveled (so no need to delay quests to ge t stronger versions anymore), and unless stated other wise, daedric artifacts have unlimited charge. Here’s a list with all changes:
• Volsung: Light armor protects 15% better, + 30 carry weight and can breathe underwater.
• Nettlebane: Absorbs 30 Magicka.
• Auriel’s Longbow: Infinite charge
• Dawnbreaker: Doubled strength of fire enchantment, doubled chance for ”Meridia’s Retribution”
• Keening: Infinite charge, increased value, greatly buffed ”Mortal Wound”. After the related quest is done, buffs Stamina by 25 and movement speed by 10%.
• Mace of Molag Bal: Deals 30 damage to Magicka and Stamina, while absorbing half as much.
• Mehrunes Razor: Increased chance for instant kill to 2%.
• Skull of Corruption: Fixed damage for both powered and unpowered version, powered
version absorbs health now
• Volendrung: Added 20% chance for 3 second paralysis
• Wuuthrad: Boosted bonus damage to elves to 50%, and included vampire variants
• Briarheart Geis: Boosted bonus damage to Nords to 15
• Hevnoraak: Immune to disease and poison, 50% resistant to stagger, 15% damage reflected.
• Konahrik: When struck, has a 15% chance to heal wearer and damage nearby enemies, and a 5% chance to summon a powerful Dragon Priest defender.
• Krosis: 15% bow/crossbow damage, 15% faster movement
• Morokei: Magicka regenerates 50% faster. at full health, Destruction spells are 25% stronger.
• Rahgot: Increases Stamina by 25. Grants a 2% chance to instantly kill a target with any two-handed weapon.
• Volsung: Light armor protects 15% better, + 30 carry weight and can breathe underwater.
• Archmage’s Robe: Increased effect magnitudes to 20%.
• Ebony Mail: 70% fire resistance, 20% magic resistance.
• The Gauldur Amulet: Increased stat boost to 50, added 25% regeneration boost for all attributes.
• Locket of Saint Jiub: Increased armor rating to 25.
• Masque of Clavicus Vile: Boosted Magicka regen to 25%.
• Ring of Hircine: Grants 250 armor and 30% magic resistance while in werewolf form.
• Ring of Namira: Added 25% damage reflection.
• Savior’s Hide: 25% resist magic, 75% resist disease and poison.
• Shield of Ysgramor: Incoming elven attacks are 25% weaker. Ignore 50% armor against elven enemies.
• Spellbreaker: Greatly buffed strength of ward effect.
• Targe of the Blooded: Bash deals 4 damage/second for 20 seconds and debuffs movement
speed by 20% for 20 seconds.
• Helm of Yngol: Greatly buffed frost resistance.
• The Rueful Axe: Restores half of your stamina when killing an enemy.