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dDefinder

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  1. dDefinder1
    dDefinder1
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    I have uploaded two files. One contains only the plugin files and no meshes. Use this version if you are using body mods of any sort.

    The second file will only change the creature meshes and will work with body mods. If you still want improved monster ragdolls use this file. Do not use the meshes from this mod if there is a conflicting mesh.

    XPMSE now includes the default realistic ragdoll force plugin settings. If you want higher ragdoll force then you will still need the plugin from this mod.

    CONFLICT: to clarify
    You should always allow other mods to replace my mod's skeletons

    -Yes to replace if a mod files wants to override Realistic Ragdolls skeletons
    -Always use the body mod's skeleton do not replace with them with Realistic Ragdolls
    -Do not replace if my mod is about to override another mod's skeleton when installing

    The plugin is only used for force strength. You do not need this for
    ragdolls to function but it will be harder to lift bodies, or if you
    want to change how much force is applied to ragdolls.

    if you have no idea what you are doing, or do not know if a skeleton will conflict
    or replace each other then use the plugin only version
  2. Killer1216
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    Don't use this mod in Apocrypha. Just don't. This is my only physics mod, and for some reason, any time anything is within 3 feet of a moving object, it gets flung. Fine in the normal game; but in Apocrypha where the floors move, it is so not okay.
    1. turtlegodking
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      This edits NPC/Player Ragdolls and Force not items also never had that issue in Apocrypha as like I said this edits NPC/Player Ragdolls and Force.
      You have something else making that happen as it is not this.
    2. skirby6
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      Works just fine for me there. Been there many times. Maybe look for something else in your mods? I wonder if it's happened with anyone else. I know this is a little old, but it's definitely still relevant. Thanks for the warning! 
  3. 1962sweet
    1962sweet
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    Heartfelt thanks.
  4. Yamayashi
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    When it says "do not use body mods" what are they referring to?
    1. R0NlN
      R0NlN
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      do not use body mods

      Where does it say that?

      Some of these files shouldn't be used if you use body mods (and are marked as such). Body mods are mods that change the player or NPC bodies from the original. These Realistic Ragdolls and Force files come with their own skeleton that will conflict with body mods.
    2. perturbed
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      I think the warning about body mods is that you shouldn't install the skeleton meshes of this mod to overwrite those of body mods you might have previously installed. I don't think it means that you can't use the high or low force downloads with, say CBBE or UNP body mods. Those I think use the XP32 skeleton. Just either install this before XP32, or when installing this make sure you don't overwrite the XP32 skeleton or any other one you have for player/NPC characters. Or if you do that, just reinstall XP32.
  5. techno255
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    Whaaat? Why someone would even consider changing the physics of ragdolls in skyrim? Its funny and changing that makes this game less fun. Its a part of the game, that someone shoot in the head with an arrow will be knocked back, i mean, its even kinda realistic. Arrow with such high momentum, that can penetrate the skull, will have probably enough power to also push someone around. And taking from giants the ability to launch someone into space is just wrong
    1. turtlegodking
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      Because some people do heavy modded meaning they don't need buggy things in their game that could break their many mods.
      Vanilla ragdolls and heavy modded never have and never will mix.
  6. Aluminumfoil
    Aluminumfoil
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    Does this prevent me from flying five miles up in the air when a giant hits me?

    Also, .esp? How did you manage a .esp without mod tools?
    1. zerkocelotz
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      awesome
    2. turtlegodking
      turtlegodking
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      @zerkocelotz Why are we necro-posting?
    3. RemyHastRiseth
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      officer it was just a bit of trolling
  7. modslover232
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    LOOT suggested a Custom Skeleton Replacers for Ragdolls, there are too many to choose. I have UNP and XP32 Maximum Skeleton.
  8. evader
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    Theme is closed. Difference 'Vanilla VS This_mod' not found.
    :D
  9. zaza733
    zaza733
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    why there isn't a file that contain everything!! :/
    1. cronodoug
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      Exactly what I thought. No FOMOD or no warning in the download area.

      Just to complicate those who do not understand about manual installation.
  10. fbd10126
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    othr then enchanced camera
    i suspect ther's also a issue with
    this mod https://www.nexusmods.com/skyrim/mods/37347


    since it's generally only rally effecting me as in the player it's not a massive deal

    but should be fixed...
    also the forcs on ragdolls still feel a bit high better but idk
  11. erlange00
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    I have XPMSE but I want a bit exaggerated effect so my arrows would throw the bodies several feet away.  I installed the  High Force file but it didn't seem to have any differences at all.  Here's my install order:
    1. XPMSE
    2. Plugins Files Only (replace all)
    3. __High_Force (replace all)

    What did I do wrong?
    1. Shubal
      Shubal
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      Do you mean making them ragdoll while they are alive or near death? This mod only gives mass and movement to dead bodies, not active npcs.
    2. erlange00
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      Basically
      1. In vanilla: Arrows send bodies far away on finishing moves
      2. With XPMSE: Bodies just crumple to the ground.
      3. What I want: Somewhere in between.
      4. The result:  always No.2

      How to achieve No.3?