I RESERVE THE RIGHT TO DELETE, BLOCK, OR REPORT YOU WHENEVER I FEEL LIKE IT. I FURTHER RESERVE THE RIGHT TO EXERCISE THIS RIGHT ARBITRARILY. BE NICE AND READ THE DESCRIPTION BEFORE POSTING.
Is there any chance of an independent tripping script, its kind of the only reason I decided to try this out (seeing as how no one else has done such a thing as far as I know) along with it tagging along with the epic overhaul. It's a great mod, lots of cool stuff going on here, but the immersion is way too hardcore for me.
So I mean an independent script would be nice or even a more in depth MCM so that things can be toggled on/off and values tweaked to the users preferences.
Bump. I found your comment after searching for this exact safe feature all over the internet! This is a cool mod, but for my cuurent run through I'd like to nix the extra movement mechanics and just get the trip/ fall feature. I really like the idea of running from an enemy and loosing my footing/ falling on my face. Makes for a more immersive experience.
While I realize you are having a baby (odd name, Mannimacro). I figured I'd ask something that I did not find in the description after reading it (I read them all. All of them. After I read the first. Poor OG), and after ctrl+f: Vamp Lord and Werewolf? Does Werewolf Finally get that movement speed buff I've been searching for in mods? Do LV's move faster and drain stamina faster because, FLYING???
But, go. Coddle, cuddle, code. Don't catch the Chills!
So the author like many others has gone awol forever, but I thought I should make a few mentions about this mod.
First is Walking sideways or jumping doesn't cost stamina (oops?), second is at the start of the game it can be quite annoying just walking 'out of combat' and running out of stamina, some MCM additions would be nice to adjust stamina drain in/out of combat. Also some movement speed slider for forward/backward.
Also I think adjusting the chance to trip function should be a little more clearer, such as having a simple 0-100% chance to trip instead of some randomly arbitrary slider that goes to 150 which is somehow meant to reduce the chance but doesn't really.
Other then those things, I like what this mod does to add in some immersion to the game. It pays off once your level 10 or above I think. Maybe I will open up the scripts and see if I can add in those few features I mentioned myself, I doubt I will be able to fix stamina drain for sideway&jump actions (I'm just a noob).
1. Piss off a swarm of bandits 2. Initiate running contest towards a cliff 3. Big boy dragonborn stronger than puny bandit 4. Bandits get tired and trips down cliff 5. Steal skooma from dead stupid bandits 6. Have a drug trip while tripping off the cliff 7. DIE
hey, do you have anything against TKTK's ultimate dragons? you said everything from these modders is cool or something, in the description, and you said everything from TkTk, EXCEPT ultimate dragons.
Thank you for this mod. I now walk backwards like an obese man. I've yet to trip up though...am i weird for wanting to trip up in skyrim? It hasn't happened to me yet...
Edit: iiiiiit happened! I don't know why but I was expecting some type of new animation for this. The vanilla animation is...disappointing. It would have been so hilariously great if the character just fell down flat without the ice sliding motion. Just fell flat on his/her face with a nice realistic hard fall sound effect.
Man, you really, not, pardon me, REALLY, need to make a version without trippping, your mod is awesome and perfect, but this trip, i've raised threshold to 150 and I still trip in the heat of battle and it is not even a LITTLE realistic and immersive, it's quite stupid actually. With all due respect, i hoped to create a constructive, friendly, and humble comment + request. Cya around 2016 and still playing Skyrim
Okay, after beating my head against the keyboard for weeks trying to find out what is causing occasional and random CTDs, today it just dawned on me, or rather it's been staring me in the face in the Papyrus all this time and I was overlooking it somehow.
Every single time I CTD, I get this exact same pattern (repeated) of lines in this exact same order: [05/08/2016 - 04:10:48AM] Error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (FF0017EE)].SIC_ActorRemove.TranslateTo() - "<native>" Line ? [ (FF0017EE)].SIC_ActorRemove.TranslateToRef() - "ObjectReference.psc" Line 583 [Active effect 3 on (FF0017EE)].MSODrowningEffectScript.OnEffectStart() - "MSODrowningEffectScript.psc" Line 10
It's always the same reference ID (FF0017EE) too. From what I can make of this, Immersive Creatures is removing an NPC that Movement and Stamina Overhaul is trying to affect, what I don't get is why it's *always* FF0017EE and what exactly FF0017EE is. This is really bothering me because I want *both* mods. Can anyone help me out here? Is my theory even the problem?
I've just decided to uninstall SIC and keep MSO. I don't enjoy being talked down to and that's all the SIC community has done to me in trying to sort out this conflict; the mod author though has yet to respond. I'll take MSO and the lack of a few lore-questionable creatures over that anyday. If anyone can help though, much appreciated.
Clarification: I can run either mod alone, but together I get those same lines spamming, thousands in a minute.
weird, I've also seen that script reference after crashes, although I don't know if I had Immersive Creatures loading at the time (I think so). I know I eventually took them both off my list like months ago
I'm installing it again so if I get any weirdness I might remember to report it
192 comments
Comments locked
The author has locked this comment topic for the time beingApollo is currently on vacation from his mods to raise Mannimarco. Do not expect updates or significant assistance from me for the indefinite future.
So I mean an independent script would be nice or even a more in depth MCM so that things can be toggled on/off and values tweaked to the users preferences.
But, go. Coddle, cuddle, code. Don't catch the Chills!
First is Walking sideways or jumping doesn't cost stamina (oops?), second is at the start of the game it can be quite annoying just walking 'out of combat' and running out of stamina, some MCM additions would be nice to adjust stamina drain in/out of combat. Also some movement speed slider for forward/backward.
Also I think adjusting the chance to trip function should be a little more clearer, such as having a simple 0-100% chance to trip instead of some randomly arbitrary slider that goes to 150 which is somehow meant to reduce the chance but doesn't really.
Other then those things, I like what this mod does to add in some immersion to the game. It pays off once your level 10 or above I think. Maybe I will open up the scripts and see if I can add in those few features I mentioned myself, I doubt I will be able to fix stamina drain for sideway&jump actions (I'm just a noob).
2. Initiate running contest towards a cliff
3. Big boy dragonborn stronger than puny bandit
4. Bandits get tired and trips down cliff
5. Steal skooma from dead stupid bandits
6. Have a drug trip while tripping off the cliff
7. DIE
10/10 would create human avalanche again.
Edit: iiiiiit happened! I don't know why but I was expecting some type of new animation for this. The vanilla animation is...disappointing. It would have been so hilariously great if the character just fell down flat without the ice sliding motion. Just fell flat on his/her face with a nice realistic hard fall sound effect.
With all due respect, i hoped to create a constructive, friendly, and humble comment + request.
Cya around
2016 and still playing Skyrim
Every single time I CTD, I get this exact same pattern (repeated) of lines in this exact same order:
[05/08/2016 - 04:10:48AM] Error: Failed to setup moving reference because it has no parent cell or no 3D
stack:
[ (FF0017EE)].SIC_ActorRemove.TranslateTo() - "<native>" Line ?
[ (FF0017EE)].SIC_ActorRemove.TranslateToRef() - "ObjectReference.psc" Line 583
[Active effect 3 on (FF0017EE)].MSODrowningEffectScript.OnEffectStart() - "MSODrowningEffectScript.psc" Line 10
It's always the same reference ID (FF0017EE) too. From what I can make of this, Immersive Creatures is removing an NPC that Movement and Stamina Overhaul is trying to affect, what I don't get is why it's *always* FF0017EE and what exactly FF0017EE is. This is really bothering me because I want *both* mods. Can anyone help me out here? Is my theory even the problem?
Clarification: I can run either mod alone, but together I get those same lines spamming, thousands in a minute.
I'm installing it again so if I get any weirdness I might remember to report it
I'm sorry lame modders were rude to you :/