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  1. gr0wlt1g3r
    gr0wlt1g3r
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    Would someone please provide some guidelines for developing a Cultist.  So here is what I need to know:
     
    1) What is the optimum spell power level?
    2) Assuming that I can obtain a max limit to spell power, how much damage can I expect certain curses to do to a targeted NPC?  E.g., is the Burn curse on par with the Destruction Flames spell?
    3) Is there any way to objectively measure the affect of damage curses?
     
    I currently have raised my PC's spell power to 40, but I am not observing much damage inflicted when I use the Rend or Burn curses.  Should I continue to invest in it?  I got it that far and read a post by the mod's author that for one curse the max spell power is 250%.  So it appears my PC is well past that limit but the Burn curse appears to do little more than annoy and/or terrorize targeted NPCs.  I observe the NPC being engulfed in flame. The NPC complains about being alight.  Yet aside from that and some scurrying about they appear ready to re-engage in combat.
     
    Perhaps my expectations are too great.  And so I turn to you, gentle readers, to provide some direction and/or assistance on these matters.  Thanks in advance.
    1. gr0wlt1g3r
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      I think I had some problems with the play-through when I asked this question. Because in another play-through, I raised the spell power to 10 and when using Turn Undead I felt god-like: run-of-the-mill skeletons and draugr just crumbled whenever I invoked the power.
  2. ShadeTheSilent
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    If I may ask...

    1) Is it theoretically possible to eventually get all the 'perks' this mod provides, or is there a max number of points one can eventually spend and then it maxes out? I intend to be zealously religious and it'd be nice if it always increased along with me.

    2) Is there any drawback to worshipping both the Aedra and the Daedra? My RP is basically a delusional (or IS SHE?) priestess who genuinely believes that the Daedra are also part of the Divines and should all receive an equal degree of worship and prayer.
    1. gr0wlt1g3r
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      1) Theoretically, I think yes. But it would take a very long time. Your strategy would have to be to maximize all the perks that offer experience. Which leads to your second question.

      2) My cleric is human (more or less), and with humanity comes human frailty. An opinion the mod author provides somewhere here in this thread or on the main mod page. With that in mind, the mod was designed so that you can select both cleric (or monk or crusader) perks along with cultist perks. By the way the Daedric Champion perk provides a tonne of experience compared to most of the other perks. Have at them. I did.
  3. epicpie56
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    I really urge this mod to be moved to Special Edition
    1. gr0wlt1g3r
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      Following guidelines available elsewhere on site, one can use the Creation Kit to convert this mod to Special Edition. I did and so far it has been working to expectations set when I used it extensively with LE play. Have fun.
  4. VampireLord95
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    Very nice mod, i am really enjoying in it. Thank you so much!
  5. gr0wlt1g3r
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    On another topic, and I know this is subjective and relates to role playing, but if playing a cultist, is there a divine to commit to worship to take advantage of the leveling provided by blessings or other features of this mod?
     
    Starting out one could rationalise committing to one divine or another and as play goes on the PC goes off the rails and turns to the daedra and so becomes a cultist to a daedra (e.g., a werewolf turns to Hircine; a vampire turns to Molag Bal; a Dibella devotee succumbs to the charms of Sanguine, etc.).  Now I suppose that I may have answered my own question, but I would appreciate some views from the community.  As always, thanks in advance.
  6. Jeb180
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    Love your work dude. Fantastic idea, and I constantly check your page to look for updates on Cleric. Do you have any plans to port Cleric to Special Edition?
    1. farazon123
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      Agreed if it can work without SKSE somehow it would be awesome I miss this in the SSE version.
    2. MasterBobcat
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      I haven't moved to Special Edition myself. Is there a mod out there that enables MCM yet?
    3. Barmyarmy72
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      Na, unfortunately. I wonder if you could make it into a new skill tree, so that it's seamless with the main game tbh.

      Or does that need SKSE aswell?
    4. MasterBobcat
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      Perk trees are possible, and don't require SKSE... but they dramatically decrease compatibility with other mods.
    5. Barmyarmy72
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      Yeah it'd be no easy feat, considering balance/design/integration but f***ing hell if that wouldn't make this your magnum opus.
      tbh I'm not sure about the impact of adding a NEW tree in terms of compatibility, but honestly perk changes usually work all fine and dandy.
      hey, just food for thought.
    6. MasterBobcat
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      There were a number of discussions about this that I researched. It's not possible to create a new tree, only to overwrite an existing tree. Given the number and popularity of perk overhauls (Ordinator, SPERG, etc), that already edit every tree, I decided not to conflict by using the perk tree method.
    7. Barmyarmy72
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      Well Skyrim Redone added the Wayfarer tree which was a new one just FYI. Not entirely sure how, but hey that'd be cool, right
    8. Madrias
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      If I recall correctly, they were able to add Wayfarer because they squished Lockpicking and Pickpocket together under the name Fingersmith. That freed up a skill tree.
    9. Barmyarmy72
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      Aw dang.
    10. farazon123
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      You could use books and spells the way become a bard and others do.
    11. Euphemisery
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      Chesko's Campfire contains a stand-alone skill system which can be accessed through using a campfire. Something similar could maybe work with the various Cleric specializations? Accessing a skill tree through, idk, praying at a shrine or something would be more immersive than through the MCM too. Chesko has made a tutorial available for other modders to make skill trees too, here. Should work for SSE too, I think.

      Not saying you have to do this, MasterBobcat, but it seems like it'd be a good solution. Regardless, I'm gonna try this mod out for Classic; it seems like it'll go great with the Vigilant of Stendarr playthrough I'm planning. Thank you. :)
    12. plarles
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      SKSE64 IS OUT NOW.
    13. MythicWaffle
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      Port? Please? I want to be a holy paladin of light again....
    14. alyosh
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      I followed this to convert to SSE https://bethesda.net/community/topic/164350/converting-mods-from-oldrim-to-sse
      For now, it works well.
  7. snldrako
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    Epic thanks dude, I love this, you've inspired an excellent RP into skyrim for me. I only have a minor question, is there a level cap for being a cleric, is it uncapped, or the cap is so high that I'll have tons of leftover points anyway?

    Edit: Also, is there a way to change the deity? I't be nice. I first went with Zenithar for the lolz, but I'm thinking about changing to Arkay. Is there a way? Maybe console commands?
  8. Avastgard
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    Thank you for this mod that I somehow missed on my 4 years of modding Skyrim. I wish there were similiar ones for other classes.
  9. Ahrrobi
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    It would be absolutely divine(pun intended) if you and the makers of Witchhunter spells, Religion, and Patron Gods got together and made a blanket compatibility patch. Saving for another playthrough!!
    Divines bless you!
  10. JerisEnigma
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    Hey MBC, are you still working on V3 at all, or has real life taken over?
    It seems like we're all blessed with irl progress and cursed with hardware failure these days, but I thought I'd check in on some of my faves anyway.
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