Skyrim

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MasterBobcat

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MasterBobcat

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480 comments

  1. Justicere2006
    Justicere2006
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    I haven't downloaded this yet and I'm kind of confused about what this mod is.
  2. truesurvival22
    truesurvival22
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    I have been playing this superb mod for 3 years. Beyond Skyrim's provinces will only be released for SSE, though, and I have no time to learn to mod. It would be awesome to get this ported, if you don't mind! Thank you for such a great mod, it is seriously one of the best on Nexus.
    1. corsayr
      corsayr
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      I have been using this in SE for like a year. It doesn't require conversion, it's just scripts and an esp file. 

      Your mod manager might complain about it being a form 43 esp but ignore that. It will run just fine, there is no need to convert it to 44
    2. truesurvival22
      truesurvival22
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      Every time I try to port a mod it turns to a complete failure, though. Including this one.
  3. snldrako
    snldrako
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    Minor complaint, but apparently, all the divines just love werewolves. Why? Well, cremating corpses add werewolf experience. Yes. And eating hearts also gives cleric experience. And yes, the two stack, you can kill people in werewolf form, eat the heart, transform back ,cremate the corpse, and get double the XP for the same kill. BUt overall, I love it.
    1. corsayr
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      I noticed that too, it is a bigger deal on the Werewolf side, I find because the leveling is a lot faster for WWs. On the cleric side, it's just a few XP here and there.

      In the old-timey movies, the priest is always the werewolf so I guess we now know why. :) 
  4. Toooobeh
    Toooobeh
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    Hey, I haven't got far in your mod yet but I adore the idea and I'm looking forward to it. I've started a cleric playthrough and took bless with my first unlock. However, later on my bless spell seems to have vanished? Is there any way I could fix this? Thank you.

    EDIT: Read through some other posts and figured out how to get item IDs and things, looking forward to beginning my pious journey. Blessings of the divines upon you all.
  5. Replicant44
    Replicant44
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    I really love this mod, but the progress is really slow. Is there a way to "level" faster so I can unlock the spells faster?
    1. corsayr
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      You could give yourself extra perk points (by adding in console) and put them into all the skills that give xp.
    2. Replicant44
      Replicant44
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      Thx for your suggestion but somehow I couldn't give myself the perk points via console command.
      Luckely I found an other way to get exp fast.
      The "Sacrifice" perk is easy to abuse. Sacrificing 1 skull gives 10 exp, so I just added a bunch of skulls into my inventory and sacrificed them.
  6. gr0wlt1g3r
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    Would someone please provide some guidelines for developing a Cultist.  So here is what I need to know:
     
    1) What is the optimum spell power level?
    2) Assuming that I can obtain a max limit to spell power, how much damage can I expect certain curses to do to a targeted NPC?  E.g., is the Burn curse on par with the Destruction Flames spell?
    3) Is there any way to objectively measure the affect of damage curses?
     
    I currently have raised my PC's spell power to 40, but I am not observing much damage inflicted when I use the Rend or Burn curses.  Should I continue to invest in it?  I got it that far and read a post by the mod's author that for one curse the max spell power is 250%.  So it appears my PC is well past that limit but the Burn curse appears to do little more than annoy and/or terrorize targeted NPCs.  I observe the NPC being engulfed in flame. The NPC complains about being alight.  Yet aside from that and some scurrying about they appear ready to re-engage in combat.
     
    Perhaps my expectations are too great.  And so I turn to you, gentle readers, to provide some direction and/or assistance on these matters.  Thanks in advance.
    1. gr0wlt1g3r
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      I think I had some problems with the play-through when I asked this question. Because in another play-through, I raised the spell power to 10 and when using Turn Undead I felt god-like: run-of-the-mill skeletons and draugr just crumbled whenever I invoked the power.
  7. ShadeTheSilent
    ShadeTheSilent
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    If I may ask...

    1) Is it theoretically possible to eventually get all the 'perks' this mod provides, or is there a max number of points one can eventually spend and then it maxes out? I intend to be zealously religious and it'd be nice if it always increased along with me.

    2) Is there any drawback to worshipping both the Aedra and the Daedra? My RP is basically a delusional (or IS SHE?) priestess who genuinely believes that the Daedra are also part of the Divines and should all receive an equal degree of worship and prayer.
    1. gr0wlt1g3r
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      1) Theoretically, I think yes. But it would take a very long time. Your strategy would have to be to maximize all the perks that offer experience. Which leads to your second question.

      2) My cleric is human (more or less), and with humanity comes human frailty. An opinion the mod author provides somewhere here in this thread or on the main mod page. With that in mind, the mod was designed so that you can select both cleric (or monk or crusader) perks along with cultist perks. By the way the Daedric Champion perk provides a tonne of experience compared to most of the other perks. Have at them. I did.
  8. epicpie56
    epicpie56
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    I really urge this mod to be moved to Special Edition
    1. gr0wlt1g3r
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      Following guidelines available elsewhere on site, one can use the Creation Kit to convert this mod to Special Edition. I did and so far it has been working to expectations set when I used it extensively with LE play. Have fun.
  9. VampireLord95
    VampireLord95
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    Very nice mod, i am really enjoying in it. Thank you so much!
  10. gr0wlt1g3r
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    On another topic, and I know this is subjective and relates to role playing, but if playing a cultist, is there a divine to commit to worship to take advantage of the leveling provided by blessings or other features of this mod?
     
    Starting out one could rationalise committing to one divine or another and as play goes on the PC goes off the rails and turns to the daedra and so becomes a cultist to a daedra (e.g., a werewolf turns to Hircine; a vampire turns to Molag Bal; a Dibella devotee succumbs to the charms of Sanguine, etc.).  Now I suppose that I may have answered my own question, but I would appreciate some views from the community.  As always, thanks in advance.