has anyone else had the issue of the custom teleportation locations not saving. I'll mark it, it says it saved, then when I try to use it, it tells me no saved location. What am I doing wrong?
I have Pinewood for SSE as well as this one. I actually prefer the exterior on this one. Both Pinewoods are really great places to live though! Endorsed.
just found this yesterday and started a new game, so far loving this home, specially since it enables me to remove some other mods(the travel system and the ability to remote access, but one suggestion I would love is since I play a necro not a vampire would like to be able to use the dark option w/o having a corpse on my dinner table, my solution is when the coffin is on then you have the corpse there and when coffin off not
Well i don`t know what the devil is wrong but i do a ctd when i start the game with the house running , i have uninstalled every house mod but this one , i went as far as uninstalling skyui and skse and updaing he the newest and still a ctd
if i wasn`t such a dumb a$$ i would have done it right the first dam time , i went manual core then manor V2 and it worked like a champ
great mod best house one I've used in a wile I was wondering the claw stand they all go on there fine but the golden claw keeps falling of when I leave and come back into the house
Nevermind; apparently, I'm retarded. I didn't realize there was a scroll bar on the side of the mod configuration menu for Pinewood Manor. Scrolled down and there were all the options I had missed. Also, I thought you could play a game of chess, like against the computer, or something; I get it now. Anyway, thanks for the reply! All is working now, and I love the mod even more!
Just wanted to let you know that the " mirror " feature was not working when both
Pinewood manor and Sicarius Refuge - A Hitmans Hideout - Assassin Home by Elianora
were used together.
Both run individually well.
I think yours get over written by the other one
Anyway I copy pasted what was written in mod organizer hoping it will make sense to you because I have no idea what all this means
INI-Files : Optional ESPs Conflicts Categories ) Nexus Info Notes Filetree The following conflicted files are provided by this mod File .../texturesfinsanityffurniture/common/charts/wallchat_n.dds .../insanity/furniture/commonfcharts/wallchart_alchemyO9.dds ...finsanity/furniture./commonfcharts/wallchart_alchemyO4.dds ...finsanity/furniture./commonfcharts/wallchart_alcbemyO3.dds ../mesheslaars/openbook/Iectern.nif Overwritten Mods r D ...3% Refuge - A Hitman%s Hideout - Assassin Home ...3% Refuge - A Hitman%s Hideout - Assassin Home ...3% Refuge - A Hitman's Hideout - Assassin Home .3% Refuge - A Hitman's Hideout - Assassin Home .3% Refuge - A Hitman%s Hideout - Assassin Home The following conflicted files are provided by other mods Providing Mod Pinewood Manor Vi dark 2 Non-Conflicted files File /LrsamwaysPinewoodManoresp
Thankyou for your work I really liked the manor. Right now I have saved Sicarius Refuge as a custom location so I can use the mirror there.
Sorry for the late reply, ive been quite busy with university work. But to answer your question, the reason that occurs is that ive given permission for Elianora to use my "Combination" script which has the code for the mirror and disenchanting font among other things. That script she is using is an old version and thus when her mod is loaded after mine, it will overwrite the new one which works differently and hence wont allow my mirror to work correctly.
Try putting my mod later in the load order so that mine will overwrite her script as she uses a different script for the mirror so it will have no impact on her mirror, it will just allow mine to work correctly. However she uses the script for the disenchanting font which hasnt changed between the versions so it shouldn't affect it at all.
If changing the load order doesn't work or causes the disenchanting font in her mod to not work then let me know so i can provide her the updated script.
EDIT: Elianora is going to change her script name so it will no longer conflict with my script from all my mods, once she updates it you shouldnt have an issue.
LOVE this mod! However, enabling the shrines is greyed out for me. Also, I can't find options for the dragon priest mask display, dragon claw display, black books, paragon displays, etc. One other thing, the chess game asks me what I want to bet, then tells me I lost. I have the core and newest version (2) downloaded and active. Mod features is above Pinewood Manor in my load order, and I also did a clean save as you instructed after the first time I noticed the shrines were ghreyed out and redownloaded in case I had an older version. If you have explained this issue already, or if it is somethinng simple, I apologize; I am not very mod-savvy, although I'm learning. Any help would be appreciated!
Post an image of the "greyed out" shrine options. As for the other 2, you lost because you are gambling and as always with gambling you can lose. You can modify the chances of wining in the MCM that is where you will also find the display options.
74 comments
if i wasn`t such a dumb a$$ i would have done it right the first dam time , i went manual core then manor V2 and it worked like a champ
Pinewood manor and Sicarius Refuge - A Hitmans Hideout - Assassin Home by Elianora
were used together.
Both run individually well.
I think yours get over written by the other one
Anyway I copy pasted what was written in mod organizer hoping it will make sense to you because I have no idea what all this means
INI-Files : Optional ESPs Conflicts Categories
) Nexus Info Notes Filetree
The following conflicted files are provided by this mod
File
.../texturesfinsanityffurniture/common/charts/wallchat_n.dds
.../insanity/furniture/commonfcharts/wallchart_alchemyO9.dds
...finsanity/furniture./commonfcharts/wallchart_alchemyO4.dds
...finsanity/furniture./commonfcharts/wallchart_alcbemyO3.dds
../mesheslaars/openbook/Iectern.nif
Overwritten Mods
r
D
...3% Refuge - A Hitman%s Hideout - Assassin Home
...3% Refuge - A Hitman%s Hideout - Assassin Home
...3% Refuge - A Hitman's Hideout - Assassin Home
.3% Refuge - A Hitman's Hideout - Assassin Home
.3% Refuge - A Hitman%s Hideout - Assassin Home
The following conflicted files are provided by other mods
Providing Mod
Pinewood Manor Vi dark 2
Non-Conflicted files
File
/LrsamwaysPinewoodManoresp
Thankyou for your work I really liked the manor. Right now I have saved Sicarius Refuge as a custom location so I can use the mirror there.
Try putting my mod later in the load order so that mine will overwrite her script as she uses a different script for the mirror so it will have no impact on her mirror, it will just allow mine to work correctly. However she uses the script for the disenchanting font which hasnt changed between the versions so it shouldn't affect it at all.
If changing the load order doesn't work or causes the disenchanting font in her mod to not work then let me know so i can provide her the updated script.
EDIT:
Elianora is going to change her script name so it will no longer conflict with my script from all my mods, once she updates it you shouldnt have an issue.