Skyrim

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fushimi

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fushimi

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25 comments

  1. pervboy12
    pervboy12
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    Is there any SSE equivalent to this?
  2. SaiyanHeretic
    SaiyanHeretic
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    Wearing a single-edged blade edge-up is really only for katanas. Sabers, scimitars, and even some Japanese weapons like the odachi (a longer and more curved precursor to the katana) are worn edge-down for a reason.
    1. Shadew69
      Shadew69
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      odachi wasnt the precursor to the katana, that would be the tachi. the (N)Odachi is a anti-cavalry weapon (its comparable to the western greatsword (not the one u see in skyrim))
    2. SaiyanHeretic
      SaiyanHeretic
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      You are correct, Shadew69. But my point stands that both the odachi AND tachi were worn blade-down.
    3. gusman98
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      You are correct. But it's much harder to do this for katanas only. And this mod was likely made with katana in mind.
    4. TairaNoritsune
      TairaNoritsune
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      Thou beest correct in regard of Tachi, though there is a bit more to it:
      Oudachi aka Noudachi or literally "Greatsword" or "(Battle)field Sword" respectively is a?general-purpose battlefield weapon for infantry. Rather often it was work behind back in a manner, rifle is worn these days, unsheathed before battle without fancy iai-jutsu moves, cleaned and sheathed after the battle.
      Tachi and later Uchigatana were backup weapons for infantry or cavalry. Issue is, that due to modern stereotypes few consider, that Samurai were primarily mounted archers (or foot-archers) or in case with close-range units, which were less numerous, than archers, were primarily fighting with larger weapons: naginata (polearms), yari (spears), oudachi mentioned above and, what even less think of, ono (war-axes), kanbo/tetsubo (war-maces) or outsuchi (warhammers), since it is rather hard to fight armoured opponent with tachi or uchigatana in one-on-one toe to toe in battlefield conditions.
      Katana was actually rahter peace-time weapon for self-defence against unarmoured opponent, since there is a little one can do with katana against someone in full samurai armour or for demonstration of status. Kind of like European smallswords of 18th century.
      There was separate class (or maybe a sub-class) of Zanbatou or "Horse-slaying sword" which were that very same anti-cavalry weapons
      Regarding difference between regular Oudachi and Zanbatou, well, here is typical Oudachi https://i.pinimg.com/originals/c2/1b/41/c21b419222efbb05ef33835f75172047.jpg
      And here is "typical" (if such word could be appropriate due to rather limited appearance) Zanbatou
      https://www.ancient-origins.net/sites/default/files/field/image/Norimitsu-Odachi.jpg
  3. nicolito1992
    nicolito1992
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    yoroshiko onegai shimasu! will this work with HDT physics? domo.
  4. BrunixTp
    BrunixTp
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    Oro!! the title is amazingly well thought de gozaru!
  5. Groovtama
    Groovtama
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    The skeleton will not work with the RaceMenuPluginXPMSE for Weapon sliders.

    Weapon Offsets need to go into the MOV tagged nodes or in nodes before the MOV tagged node. everything after will be ignored when the RaceMenuPlugin for XPMSE is active.
    1. fushimi
      fushimi
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      I really appreciate your checking my mod.
      How does that look?
      http://static-3.nexusmods.com/15/mods/110/images/59568-1-1414891378.jpg

      I increased the node before Weapon node by"attach parent node",and change the node position.
      (at the picture,No224,No514 node)
      And I changed "default WeaponBack"node to the children of"Weapon Pelvis"node.

      So,perhaps Weapon nodes is after MOV tagged nodes.
    2. Groovtama
      Groovtama
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      Offsets nodes need to go before the MOV nodes not after
      CME node -> Your offset node -> MOV node -> actual Weapon node
      will work or you add the offset in the MOV node directly.

      CME node -> MOV node -> Your offset node -> actual Weapon node
      Will not work because the RaceMenuPluginXPMSE will make
      CME node -> MOV node -> actual Weapon node
      out of it
    3. fushimi
      fushimi
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      Thank you for teaching me politely.
      I try to improve the skeleton.
    4. Libertron
      Libertron
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      omg please how do I use it with XPMSE ? I'm not a modder and have been trying to pin point what was happening for like 3 hours. I'd really like to use this mod. Guess I could instal on its own and stop using XP32 ?
    5. Libertron
      Libertron
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      just realized it's not updated for version 2.72 of XP32. What version of FNIS and realistic ragdolls should I use to make this compatible? Now I can be a proper DĂșnedain Ranger!
    6. Libertron
      Libertron
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      Hell yeah it worked. Downloaded version 2.14 of XP32, Race Menu 2.9.6 and 5.2 of FNIS. (not sure if I needed to downgrade FNIS but wtv). Love this mod. Still endorsing even if it's outdated.
    7. fushimi
      fushimi
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      Not for sure,but you can play "FSM skeleton de Gozaru"style to use XPMSE2.72 instead of "FSM skeleton de Gozaru"

      perhaps need following mod.
      XPMSE2.72
      SKSE1.72
      Racemanu3.2
      FNIS5.4.1

      (ECE seems not to be supported.)

      As for more information concerning it,please check XPMSE description -Weapon Positions (Styles)-.
      www.nexusmods.com/skyrim/mods/26800

      I am glad that xpmse adopt my mod function.
  6. darocker1996
    darocker1996
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    Could you just install this and run FNIS, even if you have XP32?
    1. Libertron
      Libertron
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      you need to install this with XP32 Version 2.14, Race menue Ver 2.9.6 and FNIS 5.2 and let this overwrite XP32. It could lead to problems though since you're downgrading the versions obviously
  7. razzor3k
    razzor3k
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    How do I uninstall? The blade still appears on my back, even though my character always goes for the hip to unsheath.
    1. jbhoy90
      jbhoy90
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      Have you moved the position of the weapon through racemenu?
  8. Ken0229
    Ken0229
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    Is there not the plan corresponding to the BeastRace?
  9. Unit076
    Unit076
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    Am I the only one getting the Rurouni Kenshin reference here?
  10. AfroGamerNinja
    AfroGamerNinja
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    I'll keep this mod in mind if I want to do a katana-only playthrough.