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Actual Windows - Farmhouses
By Majk360


The following is info about textures if you want to make a retexture or whatnot:

EXTERIOR MESHES
The following three textures are used by the exterior meshes:

1. FarmWindowInterior01.dds = Diffuse and Alpha
Sets diffuse texture outside, alpha channel determines trancparency


2. FarmWindowInterior01_n.dds = Normal
Normal map. Alpha channel sets ammount of specular light reflected, this affects strength of the cubemap aswell.
Stronger specular light, stronger cubemap reflection.


3. quickskydark_e.dds = Cubemap
The image that is reflected in the windows. If you want to edit it, remember to save as cubemap instead of 2dtexture.

4. farmhouseExtint01.dds
Diffuse texture for low poly interiors

5. farmhouseExtint01_n.dds
Normal map for low poly interiors.

6. farmhouseExtint01_m.dds
Glow Map for interiors.
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INTERIOR MESHES
The following six textures are used by the interior meshes

MESH 1:
1. FarmWindowInterior02.dds = Diffuse and Alpha
Sets diffuse texture for windows inside, alpha channel determines trancparency


2. FarmWindowInterior01_n.dds = Normal
Normal map. Alpha channel sets ammount of specular light reflected, this affects strength of the cubemap aswell

3. farmhouseextint_e.dds = Cubemap
The image that is reflected in the windows. If you want to edit it, remember to save as cubemap instead of 2dtexture.

MESH 2:
4. farmwindowinterior03.dds = Diffuse for glowmap
This is what you see thru the interior windows. No Alpha channel needed.

5. FarmWindowInterior03_n.dds = Normal
Normalmap and alphachannel for specularity. I've used a flat normal map and black alpha channel for my textures

6. FarmWindowInterior03_m.dds = Glowmap
A black and white image that determines where on the texture light will glow thru. White is max glow, black is no glow.




Interesting stuff I've learned while making this mod:

- alpha transparency makes an object invisible when seen thru another alpha transparency

- Refractions will not be rendered when seen thru an alpha transparency

- Refraction applied on a mesh will disable all other shaders on that mesh. No way to texture a mesh with refraction shader applied. (refracted meshes as windows looks AWESOME but you loose ability to retexture and reflections are also out of the window.)