The current RND patch isn't compatible because perseid9 stopped supporting Realistic Needs and Diseases some time ago. However, another modder with permission took over perseid9's mod. It's called Realistic Needs and Diseases 2.0. You can find it here: https://www.nexusmods.com/skyrim/mods/78785
This is especially great because one of the built-in features is that in the MCM menu there's a toggable key to make any type of food added by any mod compatible with RND. You just drop it on the ground, press the key, and let the mod know what you want it classified as. I hope this helps!
I love, love, LOVE this mod! It's amazing! One of my favorite type of mods are ones that add new foods to the game, and this one is especially great because they're not simply new recipes, they also have a lot of usefulness, and there's a certain satisfaction to making some of them, because the required ingredients aren't simply something you can pick up from a market stall. Thank you, thank you, thank you, endorsed! =)
No problem, but I can't take credit for the compatibility, as iNeed's author handled that before I got to it. Potential future versions will still feature iNeed support, though.
It should be compatible with iNeed (1.51 and 1.6), isoku took care of that already. However, for obvious reasons, I won't be supporting iNeed in future versions.
Good job on this mod. I like the way this mod puts together the recipes as compared to other cooking mods, and I'm eager to see how far you go with the dlc's. I do have some questions though. I'm using the no RND version and the crx.esp throws about 33 errors in tes5edit. It seems most of the errors involve a reference to the rnd buffs (light snack, etc), giving an error like "ALCH \ Effects \ Effect \ EFID - Base Effect -> [02004918] < Error: Could not be resolved >".
Other errors include references in the EFID of that particular food being a ingredient for something else "ALCH \ Effects \ Effect \ EFID - Base Effect -> Found a COBJ reference, expected: MGEF". I'm not sure if these errors are an oversight, but I figured I would bring them to your attention as I've never seen the COBJ ref error in any mod that uses a craft-able item as an ingredient for another.
I've made the vanilla version by simply removing the RND plugin from its master list, which probably caused most of these reference errors (as you can tell, I'm not exactly an expert modder). Future compatibility versions will be released as patches rather than separate files from now on. Anyway, I'll attempt to fix these errors using TES5Edit after the next update. Thanks for the feedback!
Indeed, more options as to cooking is a good idea, as it improve the possibility as to ingredients uses and so, access to features.
Looking forward the add of recipes for the DLC, thanks Devious2080.
As to graphical (textures), try to create a topic (Req) on the official mod forum, asking for textures to uses. They are quite some people who are at ease with textures editing/creating, so, it should bring some attention.
Thanks for the advice. I have a fair amount of meshes and textures at my disposal as of now since a number of authors have released the assets of similar mods as resources (for which I'm thankful, otherwise I'd have to spend a great deal of time on texturing for far-from-stellar results), but I'm always looking for additional assets to expand possibilities for new items. I'll be sure to put up a request topic in while.
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This is especially great because one of the built-in features is that in the MCM menu there's a toggable key to make any type of food added by any mod compatible with RND. You just drop it on the ground, press the key, and let the mod know what you want it classified as. I hope this helps!
Other errors include references in the EFID of that particular food being a ingredient for something else "ALCH \ Effects \ Effect \ EFID - Base Effect -> Found a COBJ reference, expected: MGEF". I'm not sure if these errors are an oversight, but I figured I would bring them to your attention as I've never seen the COBJ ref error in any mod that uses a craft-able item as an ingredient for another.
Endorsed, keep up the good work Dev
Looking forward the add of recipes for the DLC, thanks Devious2080.
As to graphical (textures), try to create a topic (Req) on the official mod forum, asking for textures to uses.
They are quite some people who are at ease with textures editing/creating, so, it should bring some attention.