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  1. spwned
    spwned
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    Welcome everyone!

    Moonlight Tales Special Edition is released!



    Skyrim SE Nexus (PC): http://www.nexusmods.com/skyrimspecialedition/mods/2803/
    Skyrim Nexus (PC): http://www.nexusmods.com/skyrim/mods/80983/
    Bethesda.net (PC): https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3315310
    Bethesda.net (Xbox One): https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3315336

    Please support the project if you like it: endorsing and voting is much appreciated.
  2. spwned
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    Since Moonlight Tales Essentials is highly compatible... you can actually use it together with the Moonlight Tales Special Edition. Grab MTSE for Skyrim here: http://www.nexusmods.com/skyrim/mods/80983/

    In your load order you need to have:
    Absolutely no other werewolf mods!
    Moonlight Tales Essentials
    Moonlight Tales Special Edition (after MTE)

    In-game settings:
    Disable the appearance system in Moonlight Tales Special Edition.
    Use the SKSE skin system in Moonlight Tales Essentials (more options).
    Disable the following features in Moonlight Tales Essentials:
    - Transformation Stagger Animations (best handled by MTSE)
    - Wolfkin Alliance (best handled by MTSE)
    - Lunar Transformations (best handled by MTSE)
    Unbind the keys for Howl at the Moon and Revert Form. Do not use these!

    You CAN use Power Jump if you want to.
    You CAN also use Aftermath Re-Equipper.
  3. mdpvolleyballer
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    Anyone know how to change the power jump height? I'm using this on SE and checked the power jump height on SSEEdit which is set to 300. I tried changing the amount to 760 (OG amount in MT) in the "Global -> MTE_Config_BeastJumpHeight" part but it didn't seem to have any effect. So at this point I'm not sure if I need to edit a different part, or if i have to wait a certain amount of time in game or remove WW blood/powers and then regain. There shouldn't be any mods conflicting or overwriting since the only other WW related mod I'm using is Bloodmoon Rising SE. Also again, I'm using this on SE so idk if that has something to do with it. Any help would be appreciated.
  4. WAMozart1781
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    I dont know if this is a bug or whatnot...but when my character was in High Hrothgar, a couple Silver Hand Elites literally ran up to my character and took a look at him, as if checking for signs of being a werebeast. Is this normal?

    I also checked the hunter tracker in the MCM and it showed their names. I dont know what that means Dx
    1. 375halomaster
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      This is not a bug. It most likely is happening through vanilla Skryim. (Yes it is normal)
    2. mdpvolleyballer
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      If you don't have WW blood they won't attack you but they will always run right up to you either way. If you DO have WW blood, I'm not sure if you have to be transformed or not but they are supposed to attack you.
  5. MrStardo
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    Hey i dont know something. I cant access the werewolf perk tree. How can u access it?
    1. 375halomaster
      375halomaster
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      You need to have the Dawnguard DLC installed. Open through your bound Character Menu key.
  6. ceano
    ceano
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    Any chans that you will do a small mod that just makes the vanilla werewolves able to give you Lycanthropy?
  7. Astrodude757
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    hi i was wondering how to change werewolf npcs skins because i can change my player model skin but not the npc or followers
  8. 375halomaster
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    If you are having issues with the animations for this mod try re-downloading and installing that. That worked for me after 5 hours of trying to fix an unbroken FNIS. That or something changed in my FNIS that I do not know about.
  9. Xzenowulf
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    I know this is a bit late (since the last update was over three years ago) but i had a question about a possible patch/update..

    The "Wolfkin Alliance" is a great feature for running a werewolf character, however it doesnt fit if you're using the werebear form... would it be possible to make the "Wolfkin Alliance" effect bears/werebears if you're using the werebear skins? (or make a seperate option for "bearkin alliance" )


     
    hmm, i guess that'd work. thanks for pointing it out.
  10. Pguthrie2002
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    Maybe ive installed something wrong but all of the options are largely spread out in the mcm, like there are no drop down boxes and like 15 different side tabs to select from.. Doesnt look like the pictures basically
  11. Xzenowulf
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    I know this is a bit late (since the last update was over three years ago) but i had a question about a possible patch/update..

    The "Wolfkin Alliance" is a great feature for running a werewolf character, however it doesnt fit if you're using the werebear form... would it be possible to make the "Wolfkin Alliance" effect bears/werebears if you're using the werebear skins? (or make a seperate option for "bearkin alliance" )
    1. Saturn04
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      I'm not sure if you'll ever get a reply from the author. But in the meanwhile, you could disable Wolfkin Alliance and use One with Nature instead. It gives you full control in that regard.
  12. GamerRaizen
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    I've run into an issue where despite having the mod installed correctly and running FNIS as per the instructions...none of the animations play. There's no T pose, so I know that the FNIS installation is fine, my character just stands there. Any suggestions?
    1. Saturn04
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      Do you mean you can't move at all? Or can you move but not use the long howl or the power jump? If it's the latter one; is it your very first transformation during the quest? Because you can't use any of those special abilities during that; they are disabled. You can use them as soon as you transform the next time.
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