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About this mod

The largest and most comprehensive spell mod for Skyrim. Adds approximately 400 new spells to the game in an organic and balanced method.

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Alternative versions and download locations:
Released for Skyrim SE on PC (BethesdaNexus)
Released for Skyrim SE on Xbox One (Bethesda)
Released for Skyrim SE on PS4 (Bethesda)
Released for Skyrim on PC (Nexus)

This Skyrim LE mod is very outdated compared to the version available for Skyrim AE / Skyrim SE. If you want to play this mod, in its fully updated state, I recommend buying Skyrim AE.


Phenderix Magic Evolved (PME) is the largest and most comprehensive spell mod available for the Elder Scrolls V: Skyrim. Currently, it adds approximately 400 new spells to the game. These include the following new spell archetypes: Fire, Frost, Lightning, Divine, Darkness, Earth, Poison, Wind, Blood, Bomb, Water, Teleportation, Spirit, Elemental, Familiar, Summoning, Skeletal, Rune, Enchantment, and many others. This is a massive sandbox collection of balanced spells that I strongly encourage you to download and try out.

This mod allows you to:
1.   Use approximately 400 spells to decimate foes or aid allies. Found in loot, chests, and vendors throughout your adventures.
2.   Utilize new archetypes to create interesting spell combinations. Ex. Use water magic then lightning magic for amplified damage!
3.   Summon nearly every creature found in Skyrim. In addition, some spells allow you to conjure three creatures at once!
4.   Enormous amount of new roleplaying options: blood magic, druid magic, skeletal magic, wind magic, water magic, and more!
5.   Dynamic summons that can be dismissed and have their stats viewed!
6.   Become mightier than any warrior ever before through the usage of enhance speed and weapon speed spells!
7.   Some spells can be used like powers, allowing a dual wielder to still utilize magic!
8.   Cast defensive spells to protect or heal allies.  
9.   Look awesome! These spells use customized effects and shaders to create distinct spells that are separate from vanilla Skyrim.
10. Replicate enemies, turn them into chickens, or pull them through space-time!! 

Please check out the section below regarding compatibility! If you would like me to add increased compatibility or synergy with another mod please let me know by leaving a comment! I encourage you to use PME with other magic mods.



Use the Nexus Mod Manager for Skyrim to download this mod. Make sure to enable the mod after download!

To install this mod download the zip file and extract its contents. Select the esp file, sound folder, and script folder. Copy and paste them into your Skyrim/Data directory. If you are asked to overwrite anything select the option “yes to all”. Use the Nexus Mod Manager or Skyrim mod list to enable this mod for usage in-game.

The spells in this mod are added to leveled lists for spell tomes. This means you will be able to buy PME spell tomes from vendors throughout the game. This process is very organic and similar to how you would normally obtain spell tomes in vanilla Skyrim. 

If you wish to cheat to obtain all of the spells, find the cheat chest next to Farengar in Whiterun's Dragonsreach.


This mod adds many new archetypes and spell combinations to Skyrim. Please find below very basic descriptions of some of the spells added by PME. For detailed information regarding spells please check out their descriptions in-game. 

New archetypes that each add many new spells to the game.

Many of the offensive spells added by this mod scale with enchantments and perks that affect the vanilla fire, frost, and shock magic types.
This allows for you to use your favorite spells throughout the game to varying degrees of effectiveness.

Please find below a list of spells added by this mod:

THE MANIPULATE ARCHETYPE - spells that add new features to the game  - ALTERATION
Manipulate - Unlearn Spell (apprentice)
Manipulate - Replicator (NPC) (master)
Manipulate - Unlock (expert)
Manipulate - Lock (expert)
Manipulate - Grow (Self) (adept)
Manipulate - Shrink (Self) (adept)
Manipulate - Grow (Target) (adept)
Manipulate - Shrink (Target) (adept)
Manipulate - Reset Scale (Self) (adept)
Manipulate - Reset Scale (Target) (adept)

THE FIRE ARCHETYPE - fire magic that damages a target's health - DESTRUCTION - (FIRE SCALING)
Fire - Telekinetic (apprentice)
Fire - Touch (apprentice)
Fire - Shot (adept)
Fire - Volley (adept)
Fire - Barrage (expert)
Fire - Blast (expert)
Fire - Destroyer (master)
Fire - Slasher (expert)
Fire - Slasher (Greater) (master)
Fire - Blazebolt (master)
Fire - Blaze of Wrath (master)
Fire - Demonic Energy (master)
Fire - Concussive Strike (master)

THE FROST ARCHETYPE - frost magic that damages a target's health and slows them - DESTRUCTION -(FROST SCALING)
Frost - Telekinetic (apprentice)
Frost - Touch (apprentice)
Frost - Shot (adept)
Frost - Volley (adept)
Frost - Barrage (expert)
Frost - Entombment (expert)
Frost - Blast (expert)
Frost - Destroyer (master)
Frost - Concussive Strike (master)

THE LIGHTNING ARCHETYPE - shock magic that damages a target's health and magicka - DESTRUCTION (LIGHTNING SCALING)
Lightning - Telekinetic (apprentice)
Lightning - Touch (apprentice)
Lightning - Shot (adept)
Lightning - Volley (adept)
Lightning - Barrage (expert)
Lightning - Strike (expert)
Lightning - Strike Ranged (master)
Lightning - Blast (expert)
Lightning - Destroyer (master)
Lightning - Impact (master)
Lightning - Concussive Strike (master)

THE POISON ARCHETYPE - poison magic that damages a target's health over a period of time - DESTRUCTION - (LIGHTNING SCALING)
Poison - Telekinetic (apprentice)
Poison - Touch (apprentice)
Poison - Volley (adept)
Poison - Barrage (expert)
Poison - Blast (expert)
Poison - Destroyer (master)

THE EARTH ARCHETYPE - earth magic that damages a target's health and stamina - DESTRUCTION - (FROST SCALING)
Earth - Telekinetic (apprentice)
Earth - Touch (apprentice)
Earth - Volley (adept)
Earth - Boulder (adept)
Earth - Boulder (Greater) (expert)
Earth - Barrage (expert)
Earth - Blast (expert)
Earth - Bombardment (master)
Earth - Destroyer (master)

THE WATER ARCHETYPE - water magic that damages a target's health and resist shock - DESTRUCTION (FROST SCALING)
Water - Telekinetic (apprentice)
Water - Touch (apprentice)
Water - Volley (adept)
Water - Barrage (expert)
Water - Blast (expert)
Water - Destroyer (master)

THE DIVINE ARCHETYPE - divine magic that damages a target's health and heals the caster - RESTORATION -(FIRE SCALING)
Divine - Telekinetic (apprentice)
Divine - Touch (apprentice)
Divine - Volley (adept)
Divine - Barrage (expert)
Divine - Blast (expert)
Divine - Destroyer (master)
Divine - Cure Disease (expert)
Divine - Detect Life (master)
Divine - Devotion (expert)
Divine - Embrace (master)
Divine - Healing Blast (master)
Divine - Overshield (master)
Divine - Resistance Barrier (master)
Divine - Resistance Field (apprentice)
Divine - Resistance Field (Greater) (adept)
Divine - Resurrection (master)
Divine - Shield (adept)
Divine - Shining Light (adept)
Divine - Sunray (master)

THE BLOOD ARCHETYPE - blood magic that damages both the target and caster - DESTRUCTION (FIRE SCALING)
Blood - Telekinetic (apprentice)
Blood - Touch (apprentice)
Blood - Volley (adept)
Blood - Barrage (expert)
Blood - Blast (expert)
Blood - Destroyer (master)
Blood - Eradication (expert)

THE DARKNESS ARCHETYPE - darkness magic that damages a target's health and resist fire - ILLUSION (LIGHTNING SCALING)
Darkness - Telekinetic (apprentice)
Darkness - Touch (apprentice)
Darkness - Volley (adept)
Darkness - Barrage (expert)
Darkness - Blast (expert)
Darkness - Destroyer (master)
Darkness - Enervate (master)
Darkness - Grasp (expert)
Darkness - Black Fire (master)
Darkness - Illusionary Paralysis (master)
Darkness - Invisibility (expert)
Darkness - Invisibility (Greater) (master)
Darkness - Shadow Shroud (master)
Darkness - Shadow Shroud Ranged (master)
Darkness - Transmogrify (expert)

THE WIND ARCHETYPE - wind magic that costs little magicka and staggers or knockbacks a target - DESTRUCTION - (FROST SCALING)
Wind - Telekinetic (apprentice)
Wind - Touch (apprentice)
Wind - Volley (adept)
Wind - Barrage (expert)
Wind - Blast (expert)
Wind - Destroyer (master)
Wind - Force Strike (expert)
Wind - Force Strike (Greater) (master)
Wind - Force Omega Blast (master)

THE BOMB ARCHETYPE - bomb magic that allows for the creation of timed explosives - DESTRUCTION - (NO SCALING)
Bomb - Collect Clay (adept)
Bomb - Flying Bird (expert)
Bomb - Small Explosive (adept)
Bomb - Medium Explosive (expert)
Bomb - Large Explosive (master)

THE ELEMENTAL ARCHETYPE - magic that does fire, frost, and/or lightning damage - DESTRUCTION - (MIXED SCALING)
Elemental - Flamesparks (expert)
Elemental - Frostflame (expert)
Elemental - Frostsparks (expert)
Elemental - Onslaught (expert)
Elemental - Outburst (expert)
Elemental - Strike (master)

THE SUMMON ARCHETYPE - summon nearly every creature found in Skyrim and then some - CONJURATION
All summons added by this mod can be interacted with and be dismissed or have their stats viewed dynamically.
Summon - Ash Hopper (apprentice)
Summon - Ash Immolator (expert)
Summon - Bear (expert)
Summon - Bear (Cave) (expert)
Summon - Bear (Snow) (expert)
Summon - Bear (Alpha) (master)
Summon - Bear (Alpha/Cave) (master)
Summon - Bear (Alpha/Snow) (master)
Summon - Bristleback (adept)
Summon - Centurion (expert)
Summon - Centurion (Lord) (master)
Summon - Chaurus (apprentice)
Summon - Chaurus (Frozen) (apprentice)
Summon - Chaurus (Hunter) (adept)
Summon - Chicken (apprentice)
Summon - Cow (apprentice)
Summon - Cow (Painted) (apprentice)
Summon - Deathhound (Dire) (adept)
Summon - Deer (apprentice)
Summon - Deer (Glowing) (apprentice)
Summon - Dispel (apprentice)
Summon - Dog (apprentice)
Summon - Dragon (Ancient) (master)
Summon - Dragon (Fire) (master)
Summon - Dragon (Frost) (master)
Summon - Dragon (Lake) (master)
Summon - Dragon (Serpentine/Fire) (master)
Summon - Dragon (Serpentine/Frost) (master)
Summon - Dragon (Skeletal) (master)
Summon - Dragon Priest (master)
Summon - Draugr (Archer) (apprentice)
Summon - Draugr (Archer/Titan) (expert)
Summon - Draugr (Lord) (expert)
Summon - Draugr (Overlord) (master)
Summon - Draugr (Warrior) (apprentice)
Summon - Draugr (Warrior/Titan) (expert)
Summon - Dremora (adept)
Summon - Dwarven Sphere (expert)
Summon - Elk (apprentice)
Summon - Fox (Orange) (apprentice)
Summon - Fox (Snow) (apprentice)
Summon - Gargoyle Brute (master)
Summon - Ghost Maiden (apprentice)
Summon - Ghost Warrior (apprentice)
Summon - Giant (master)
Summon - Giant (Frost) (master)
Summon - Goat (apprentice)
Summon - Horker (apprentice)
Summon - Horse (apprentice)
Summon - Horse (Variant) (apprentice)
Summon - Husky (apprentice)
Summon - Lurker (master)
Summon - Mammoth (expert)
Summon - Mudcrab (apprentice)
Summon - Mudcrab (Giant) (adept)
Summon - Netch (master)
Summon - Prime Evil (master)
Summon - Rabbit (apprentice)
Summon - Reaper (master)
Summon - Riekling (Chief) (adept)
Summon - Riekling (Ranger) (apprentice)
Summon - Riekling (Warrior) (apprentice)
Summon - Sabre Cat (adept)
Summon - Sabre Cat (Snow) (adept)
Summon - Sabre Cat (Vale) (adept)
Summon - Skeever (Dire) (apprentice)
Summon - Skeever (Dire/White) (apprentice)
Summon - Skeleton (Archer) (apprentice)
Summon - Skeleton (Archer/Titan) (expert)
Summon - Skeleton (Mage/Fire) (adept)
Summon - Skeleton (Mage/Frost) (adept)
Summon - Skeleton (Mage/Shock) (adept)
Summon - Skeleton (Warrior) (apprentice)
Summon - Skeleton (Warrior/Titan) (expert)
Summon - Slaughterfish (apprentice)
Summon - Spider (Frostbite) (apprentice)
Summon - Spider (Jumping/Fire) (adept)
Summon - Spider (Jumping/Frost) (adept)
Summon - Spider (Jumping/Shock) (adept)
Summon - Spider (Queen) (master)
Summon - Spriggan (apprentice)
Summon - Spriggan (Burnt) (expert)
Summon - Spriggan (Matron) (expert)
Summon - Stag (White) (apprentice)
Summon - Troll (expert)
Summon - Troll (Armored/Frost) (expert)
Summon - Troll (Frost) (expert)
Summon - Vampire Lord (master)
Summon - Werebear (master)
summon - Werewolf (expert)
Summon - Wolf (apprentice)
Summon - Wolf (Ice) (apprentice)
Summon - Wolf (Red) (apprentice)
Summon - Wolf (Alpha) (expert)
Summon - Wolf (Alpha/Ice) (expert)
Summon - Wolf (Alpha/Red) (expert)

THE SPIRIT ARCHETYPE - summon spirit animals - CONJURATION
Spirit - Bear (adept)
Spirit - Dragon (master)
Spirit - Sabrecat (adept)
Spirit - Troll (expert)
Spirit - Wolf (adept)

THE HOST ARCHETYPE - summon three creatures at once - CONJURATION
Host - Atronach (master)
Host - Bear (master)
Host - Bear (Alpha) (master)
Host - Chaurus (master)
Host - Draugr (master)
Host - Draugr (Greater) (master)
Host - Dremora (Lord) (master)
Host - Familiar (master)
Host - Familiar (Flaming) (master)
Host - Farm Friends (master)
Host - Ghost Maiden (adept)
Host - Ghost Warrior (master)
Host - Mudcrab (master)
Host - Mudcrab (Giant) (master)
Host - Nature Friends (master)
Host - Riekling Minions (master)
Host - Skeletal Minions (master)
Host - Slaughterfish (master)
Host - Spider (Jumping) (master)
Host - Spriggan (adept)
Host - Werewolf (master)
Host - Wolf Pack (Alpha) (master)
Host - Wolf Pack (Alpha/Ice) (master)
Host - Wolf Pack (Alpha/Mixed) (master)
Host - Wolf Pack (Alpha/Red) (master)
Host - Wolf Pack (Mixed) (master)

THE TELEPORTATION ARCHETYPE - teleport to cities and targets - ALTERATION
Teleport - Whiterun (adept)
Teleport - Solitude (adept)
Teleport - Markarth (adept)
Teleport - Riften (adept)
Teleport - Windhelm (adept)
Teleport - Manantis (adept)
Teleport - Mark (adept)
Teleport - Recall (adept)
Teleport - Blink Strike (adept)
Teleport - Pull (adept)
Teleport - Vertical (adept)

THE ARROW ARCHETYPE - shoot arrows from the palm of your hands - CONJURATION - (FIRE SCALING)
Arrow - Ballista (expert)
Arrow - Ballista Repeater (master)
Arrow - Heroic (adept)
Arrow - Heroic Repeater (expert)
Arrow - Spectral (apprentice)
Arrow - Spectral Repeater (adept)

THE DRAIN ARCHETYPE - drain energy from targets - RESTORATION
Drain - Health (adept)
Drain - Health (Greater) (master)
Drain - Magicka (adept)
Drain - Magicka (Greater) (master)
Drain - Stamina (apprentice)
Drain - Stamina (Greater) (master)

THE ENCHANTMENT ARCHETYPE - enchant weapons with magical damage - ALTERATION
Enchantment - Elemental (expert)
Enchantment - Fire (adept)
Enchantment - Frost (adept)
Enchantment - Lightning (adept)

THE WEAKNESS ARCHETYPE - make targets weak to certain elements - DESTRUCTION
Weakness - Fire (adept)
Weakness - Frost (adept)
Weakness - Shock (adept)
Weakness - Elements (master)

THE POTENT ARCHETYPE - stronger vanilla continuous spells - DESTRUCTION - (MIXED SCALING)
Potent - Flames (adept)
Potent - Frostbite (adept)
Potent - Sparks (adept)

THE ENHANCE ARCHETYPE - move and fight faster - ALTERATION
Enhance - Speed (apprentice)
Enhance - Speed (Greater) (expert)
Enhance - Speed (Master) (master)
Enhance - Weapon Speed (expert)
Enhance - Weapon Speed (Greater) (master)
Enhance - Gate 1 (apprentice)
Enhance - Gate 2 (apprentice)
Enhance - Gate 3 (adept)
Enhance - Gate 4 (adept)
Enhance - Gate 5 (expert)
Enhance - Gate 6 (expert)
Enhance - Gate 7 (master)
Enhance - Gate 8 (master)

THE TIME ARCHETYPE - slow and accelerate time - ALTERATION
Time - Stutter (apprentice)
Time - Slow (adept)
Time - Slow (Greater) (master)
Time - Accelerate (adept)
Time - Future (expert)
Time - Dimensional Rift (expert)
Time - Analysis (expert)
Time - Analysis (Greater) (master)
Time - Master (master)

THE CLOAK ARCHETYPE - auras that damage nearby foes - DESTRUCTION - (MIXED SCALING)
Cloak - Fireshock (expert)
Cloak - Frostfire (expert)
Cloak - Frostshock (expert)
Cloak - Elemental (master)

THE CURSE ARCHETYPE - an assortment of offensive magic - DESTRUCTION
Curse - Commanding (master)
Curse - Cruciating (master)
Curse - Killing (master)

THE CHARM ARCHETYPE - an assortment of defensive magic - ILLUSION
Charm - Shielding (expert)
Charm - Silencing (adept)
Charm - Disarming (expert)

THE RESTORE ARCHETYPE - an assortment of defensive magic - RESTORATION
Restore - Health (Target) (apprentice)
Restore - Health Instant (Target) (apprentice)
Restore - Magicka (Target) (apprentice)
Restore - Magicka Instant (Target) (apprentice)
Restore - Stamina (Target) (apprentice)
Restore - Stamina Instant (Target) (apprentice)
Restore - Stamina (Self) (apprentice)
Restore - Stamina Instant (Self) (apprentice)

THE FORTIFY ARCHETYPE - temporarily fortify skills - ALTERATION
Fortify - Alchemy (adept)
Fortify - Alteration (adept)
Fortify - Archery (adept)
Fortify - Block (adept)
Fortify - Carry Weight  (adept)
Fortify - Conjuration (adept)
Fortify - Destruction (adept)
Fortify - Enchanting (adept)
Fortify - Heavy Armor (adept)
Fortify - Illusion (adept)
Fortify - Light Armor (adept)
Fortify - Lockpicking (adept)
Fortify - One Handed (adept)
Fortify - Restoration (adept)
Fortify - Smithing (adept)
Fortify - Sneak (adept)
Fortify - Speech (adept)
Fortify - Stamina (adept)
Fortify - Two Handed (adept)

THE RUNE ARCHETYPE - place runes to do a variety of effects - MIXED - (MIXED SCALING)
Rune - Calm (expert)
Rune - Calm Repeater (master)
Rune - Damage Magicka (adept)
Rune - Damage Magicka Repeater (expert)
Rune - Damage Stamina  (adept)
Rune - Damage Stamina Repeater (expert)
Rune - Deplenish (expert)
Rune - Elemental (adept)
Rune - Fear (expert)
Rune - Fear Repeater (master)
Rune - Fire Repeater (expert)
Rune - Frenzy (expert)
Rune - Frenzy Repeater (master)
Rune - Frost Repeater (expert)
Rune - Lightning Repeater (expert)
Rune - Paralysis (expert)
Rune - Paralysis Repeater (master)

THE BELOTH ARCHETYPE - an assortment of offensive magic - POWER
Beloth - Withdraw Energy (Acquired from looting a boss)
Beloth - Store Energy (Acquired from looting a boss)

THE MAGNETISM ARCHETYPE - take metal items and fling them at targets - ALTERATION - (LIGHTNING SCALING)
Magnetism - Coin (adept)


Twin souls perk changed to Triple souls to allow for 3 summons at the same time.
The rune master perk has been changed to allow for even further placement of runes.


Version 8.00 - Featured Mod Update 

In celebration of this mod being featured by Bethesda on, I have decided to update this mod.
If you update this mod, you will lose all spells already learned by your characters. To relearn them, buy the spell tomes again or obtain the spells you already owned in the cheat chest in Dragonsreach.

I strongly encourage you to check out Phenderix Magic World - that being said, the spells portion of Magic World is now identical to Magic Evolved.

Complete overhaul of damage and costs associated with spells. (Now done via formula and much more balanced)
Some spells have longer cast charge times.
Most offensive spells scale with perks and items that affect magic damage.
Significant improvements in spell descriptions.
Spirit summons consume magicka only.
Host spells now require two hands to cast.
Most spells can now be properly dual cast.
Added "Manipulate - Unlearn Spell", apprentice level, should be able to buy at start of game
Added "Summon - Dispel" (PC and XB1 users can still interact with summons to dismiss them)
Added "Fire - Concussive Strike", "Frost - Concussive Strike", "Lightning - Concussive Strike", "Magnetism - Coin"
Added "Frost - Walk". Allows for walking over water, ascending vertically, stopping free fall, and going literally anywhere you want.
Added and overhauled a few other spells!
Fixed Telekinetic and Touch spells. 
Fixed Telekinetic and Touch spells. 
Fixed Teleport spells. 
Fixed Ghost Warrior. 
New Host spells: Giant Mudcrab & Nature Friends. 
Various other corrections and improvements.
Fixed spells not providing experience. 
Added 7 bear spells. 
Added 2 invisibility spells. 
Weakness spells moved to Destruction. 
Increased compatibility with perks. 
Added 8 new Draugr summons. 
Added Fire - Slasher (Greater). 
Changes to archetype structures. 
Added Divine - Resurrection. 
Added Summon Dwarven Sphere, Snow Troll. 
Added Summon Werewolf, Host - Werewolf. 
Dragon summons are now more functional. 
Added Restore archetype. (6 new spells) 
Dragons can be summoned indoors. 
Fixed dragon soul bug. 
Static Discharge renamed Static Barrage. 

Version 7.01 - Bug Fixes and General Improvements 

Improved spell descriptions. (Still more work to do)
Fixes regarding Water and Earth archetypes
Various other small changes

Version 7.00 - A New Beginning

Spells have been integrated into leveled lists; removed Phenderix Ambassador and Guards
Removed all perks associated with PME. (Twin Souls is still Triple Souls)
Archetypes renamed; increased lore friendliness
Improved descriptions for some spells added by PME
Overhaul of some archetypes; check description page for more information
Time spells hopefully function properly now
Rebalancing of many spells
New summon and host spells
Massive amount of background work with data records (Easier updates in the future)
Some spells now scale with Vanilla perks and enchantments
Some spells now can be properly resisted depending on the target
Overhaul of mod description page on Nexus

For detailed update information prior to version 7.00, please check out the read-me for this mod!


Q: Should I use this mod or Phenderix Magic World?
A: I strongly encourage you to use Magic World. That being said, the magic portion of both mods are now identical. Magic Evolved does not add new locations, weapons, arrows, bosses, or elemental unarmed combat.

Q: Is this mod compatible with Apocalypse - Magic of Skyrim?

A: Yes, they work together and both populate vendor lists. This leaves you with many spells to choose from.

Q: Is this mod compatible with mods that change the leveled lists for spell tomes?

A: No. This mod makes changes to spell tome leveled lists. May cause compatibility issues for some mods. Need to do more research. If you find a mod that conflicts, it seems like all you need to do is create a Bashed Patch.

Worst case scenario: put the mod that makes changes to spell tome leveled lists after this mod in your load order. That mod will still work properly         and you can always get PME spells from the cheat chest in Dragonsreach.

Q: Is this mod compatible with "Insert Perk Mod Here"?

A: Phenderix Magic Evolved should work with every perk mod. However, perks that change anything magic related may not affect spells added by PME. If you would like increased compatibility or synergy with a perk mod, please leave a comment on this page!


Chevenga for help creating a better text readme! Thank you!
Fg109 for various help creating scripts. Thank you so much!
mcw11 at Bethesda Forums for vendor tome information.
SkyEdit to create esp files before the construction kit came out.
Bethesda Softworks for creating the amazing game that is Skyrim!

Lastly, thank you all for your support and continued suggestions, you have truly helped shape this mod and I hope you like where it is going.