Skyrim

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mrfireman

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mrfireman

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About this mod

The mod adds a new location - Old Annon, Lakefront Nir and a small quest, as well as the history of realized with the help of notes (30 in total), as well as a variety of armor and weapons 1.

Permissions and credits
Mod adds to game a new location - Old Annon, coast of Nir and a small quest, and also the history realized by means of notes (30 all), and also various armor and 1 weapon Protected lakes.

Description:
The city of magicians and engineers once rose in air that didn't stir knowledge muscles. Many years the city prospered, but once there was that ruined this city. You should examine its small part and to behold the city in 15 years after that case. All this and something another you learn in the city...
Beginning: Come into a vault about Whiterun
Strain sight, collect the best rolls, you will stock up with banks, raise level at least to 30... also don't disdain armor of guards (another won't sustain)


It is a little history:
Various people lived in the city, but they were united by 2 guilds which operated the city by elections for a certain term. Guilds are magicians and engineers. They disliked each other, but without those and without others the city would never fly up. Open skirmishes weren't, but squabbles happened regularly. Why? It is all about the different views on the world. From mechanics and from magic. Once engineers didn't provide and built up expansions for the city. Through a certain period in this area the gear wheel of a levitation broke and the gentle mechanism of the reactor didn't sustain. Since not only engineers built the reactor, the city quite quietly landed down to the ground. But hordes of savages and barbarians with their unrestrained magic lived in these lands. They right there attacked the city. While the siege proceeded, the group of people could start the reactor, but was already late...


What's new in version 1.1
Added runic magic and imenno- teleports to / from Annona, rune flash rune of protection.
In connection with obtaining at the start of the last performance rune armor reduced on average 6.5 times around the kit.
Added new territory in the city and 3 new notes thereto.

What's new in version 1.2:
Added a new location. Added asylum and "beta" mannequin.
Armor are on the corpses of the guards moved to the heavy class.
Added Breastplate and gloves for light armor.
Added "Weapon Guardians."
Added 4 new notes.

What's new in version 1.3:
Added 2 runes to teleport partner to / from Annona.
Added 3 new notes.
Enemies become smarter and stronger.
Rekolor heavy armor and weapons of the guard.
Opportunity to walk around the city with a partner.
Trivia.

What's new in version 2.0:
Added 5 new cards.
Added location: Tower of Magic
Added location Forge magic
Added 2 new runes
Moved teleport runes partner on your bed in a house warm winds.
Added Armor Maga
Fixed display of armor on female characters.

What's new in version 2.1:
Added a new location (the coast)
Graphically updated almost all locations
Fixed a bunch of imperfections in the texture
Bugs and deficiencies of previous versions
Added small and "fun" dungeon
Beta dummy is no longer beta

What's new in version 2.1.j:
Fixed bugs Version 2.1

What's new in version 2.2:
Added new armor and mannequin
Added collision in the first location
Little redone Coast
Fixed a bug with the door in the reactor
Little redone lighting in the reactor

What's new in version 3.0:
1) Added the location (where the werewolf).
2) Many wanted kvest- it's small, but now there is.
3) The city is now not only the enemies.
4) Now the soup rests on a stone near the house. (The house is also available)
5) "For cheaters" have the opportunity to visit an unpublished location.
6) Reworked a bit heavy armor guards.


What's new in this version:
  • 4 new location for research and survival 
  • append a little lore around the world 
  • New monsters 
  • A new, more respectable final 
  • breezehome is no longer the point of beginning. In order to get to the old annon exit Whiterun and go forward to a small waterfall.