Adds 124 brand new enchantments to the game, accessible through thousands of new enchanted items that are integrated seamlessly into loot lists and vendor inventories.
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Author notes
I don't believe in mod copyright. You are free to......
- include this mod in mod packs - create and publish compatibility patches - create and publish derivative mods - fork this mod - use custom assets or scripts from this mod in your own mods
......without asking for permission, as long as you credit me (and preferably notify me so I can take a look).
Money: You do NOT have permission to sell mods for real money that are based on this mod in any way. You do NOT have permission to ask for donations unless you make meaningful changes to this mod and clearly state that you are asking for donations for those changes only.
Tl;dr Do anything you want with this mod, as long as you don't steal my credit or flip my work for money.
File credits
T3nd0 made the Skyproc patcher that enabled the existence of this mod by auto generating thousands of items. 3
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- Enfeeble: now implemented without scripting and correctly affected by magic resistance; effectiveness reduced from 50% -> 30%. - Frost Damage Piercing: fixed description.
Armor - The following enchantments have been disabled on NPCs because OnEffectFinish() does not run if the NPC is unloaded: --- Fool's Gold --- Link Attributes
Version 4.03
The most important one line changelog you'll ever see, short of Myth II v1.1.
Armor - Soul Charge: no longer erroneously fills the smallest gem first; now works on NPCs.
Version 4.02
Armor - Double Turning: now only affects spells, fixing a bug where any enchantment combined with a Turn Undead enchantment would be twice as effective.
Weapons - Beaconbound: fixed description. - Exemplar: fixed a race condition that caused part of the effect to get stuck. - Leprosy: fixed a race condition that caused part of the effect to get stuck.
Version 4.01
This is a minor patch, but 4.00 is a major patch that may require some preparation if you're coming from 3.02. Scroll down for update instructions.
Weapons - Drain Armor: now actually disenchants into the base enchantment instead of itself (no more 6 copies).
Armor - Fortify Attributes: now a Value Modifier instead of Peak Value Modifier. - Items "of Obliteration" (PowerAttack05) are now spelled correctly. - Items "of the Spell Mire" (SpellEater03) are now spelled correctly.
Version 4.00
Ahem... you might want to unequip your items before installing this one. Obligatory music video link: https://www.youtube.com/watch?v=ZMbFu457jGs
Vanilla enchantments - Articulation: now gives Speech skill instead of SpeechPowerMod to match the USKP fix to this enchantment. - Fortify Health: Now correctly spelled as Health. - Fortify Persuasion: Fixed description. - Fortify Stamina: Now correctly spelled as Stamina. - Elf Slayer (Blade of Ysgramor): no longer heals elves instead, added animation, added description, added keyword. - Deleted Keening changes and modified enchantment stats to match the USKP fix to this item.
Other vanilla content - Wintermyst no longer modifies AlchDamageSpeed, dunSleepingTreeSlowAlch or FrostSlow effects.
- The creatures spawned by summoning enchantments now regenerate 5 points of Health per second (since reequipping the item respawns them with the same Health they had when unequipped, you could end up with ones that were guaranteed to die in one hit no matter what) and can no longer be activated.
- Blink Step: now accomodates gamepads (only if Activate and movement controls are both mapped to the gamepad). - Cheat Death: now halves damage taken below a certain Health threshold, but cost greatly increased, increased magnitude from 5 -> 3, disabled on NPCs (it never worked on NPCs, but actually added its magnitude to your Cheat Death magnitude!). If you were using items with Cheat Death, unequip them and type "set SCC_Ench_Restoration_Global_CheatDeath to 0" into the console). - Cure Disease: improved description. - Deep Breath: now correctly only triggers when you use a shout instead of any spell, added delay for Ordinator compatibility, improved description. - Fortify Power Attack: now applies regardless of whether or not the target is blocking, but increased cost. - Fortify Swim Speed: improved script. - Hardening Armor: script no longer piles up while the menu is open, improved description. - Healing Cloak: reduced tick rate to reduce condition load. - Link Attributes: now refreshes itself after a level-up. - Nova: increased Health threshold from 10% -> 15%. - Phantoms of the Wild: script no longer remains active when uninstalling the mod, improved description. - Powerbond: reduced tick rate to reduce condition load, increased bonus from 60 -> 75 points. - Rebuke: improved script. - Shalidor's Shield: reduced duration from 5 to 4 seconds to reduce script load. - Smoke and Mirrors: now has a delay so it doesn't interrupt itself easily. - Spurs: reduced tick rate to reduce condition load. - Tremor: improved script.
Weapons - Replaced --- Mug -> Clumsy: grants a chance to make the target drop a random item each second for X seconds. --- Absorb Carry Weight -> Absorb Critical Chance.
- The following enchantments were changed from "damage if condition" to "damage, more damage if condition" to prevent immunity message spam if the condition is not met: --- Fratricide (20 -> 10 + 10) --- Jagged (15 -> 7 + 14) --- Overbearing (20 -> 10 + 10) --- Piercing (15 -> 7 + 14)
- Disease Damage: increased from 3 -> 4 damage, now gains both damage and duration with power. - Drain Skills: fixed description. - Enfeeble: now capped at -75% target damage. - Exemplar: reduced duration of enchantable version to avoid issues when leaving combat. - Killstreak: fixed race condition, bonus damage is now also over 1 second. - Leprosy: reduced duration of enchantable version to avoid issues when leaving combat. - Poison Damage: increased from 3 -> 4 damage, now gains both damage and duration with power. - Pushback: improved script, no longer triggers a spellcast event. - Quicken Shouts: shortened description. - Resonance: increased damage from 6 per stack -> 7 per stack. - Riposte is now a Destruction -> Alteration effect, now staggers the target for a variable amount based on enchantment power. - Steal Weapons: improved script. - Reduced brightness of RestorationSun shader.
Version 3.02
Armors - Fortify Health during [Weather]: Now correctly tagged as enchanting instead of alchemy. - Fortify Sprint: Slightly sped up script execution speed. Now uses the same enchantment for dropped and crafted versions. Fixed erroneously high cost for crafted version. - Fortify Swim Speed: Slightly sped up script execution speed. Now uses the same enchantment for dropped and crafted versions. Fixed erroneously high cost for crafted version. - Hardening Armor: Now wears off faster after leaving combat.
Version 3.01
If you are using the Skyproc Patcher, make sure you have the latest patcher to go with the latest mod version. If not, there is a risk of a boxing glove coming out of your screen and punching you in the face.
Weapons - Replaced Drain Resistance with Leprosy.
Armors - Cull the Herd: Now correctly modifies damage BY the bonus amount instead of TO the bonus amount.
Enchanted items - Affix: Renamed Vulnerability to Infection. - Affix: Renamed Exposure to Contagion.
Misc - Fortify One-Handed now correctly improves dagger damage.
Skyproc Patcher - Because the internal name of Ench_CullTheHerd was changed (from Ench_Execute), enchanting.xls was updated accordingly. - Updated enchanting.xls and languages.xls to include the change from Ench_DrainResistance to Ench_Leprosy.
Version 2.05
---- Wintermyst ----
! Unequip and reequip Tremor items ("Staggers nearby enemies when jumping").
Enchantments - Replaced Execute -> Cull the Herd: 10-20% bonus damage vs enemies that are not alone. (Execute05 renamed from Mercy Killing to Spree Killing) - Blink Step: Improved responsiveness when blinking forwards. Improved description. Improved teleport responsiveness and reduces error when turning around rapidly. - Cheat Death: Now protects against hits below 15% health instead of just killing hits (which was unreliable). Increased cost. Fixed race condition that could cause it to fail. Improved description. - Fire Damage Lingering: Now removed when either the target or the caster leaves combat instead of just the target. - Killstreak: No longer deals erratic damage when the killstreak doesn't trigger. Fixed race condition that could cause kills to fail to register. Added blood splatter effect to indicate the bonus damage. - Tremor: The shockwave now only triggers in combat to prevent wasting it. Improved script execution speed. Improved description.
Misc - Updated "restoration necro" inventory model to match Apocalypse. - Deep Breath and Mug no longer have a non-scaling value highlighted.
---- Skyproc Patcher ----
- Updated enchantments.xls to accomodate new Cull the Herd enchantment.
- Blink Step: Player created version has a base magnitude of 7, up from 5. - Fortify Swim Speed: Player created version no longer erroneously has a full body effectshader. - Warrior Rend: Player created version has a base magnitude of 6, up from 5. - Wizard Rend: Player created version has a base magnitude of 6, up from 5.
SkyRe patch for Wintermyst v2.02
- Fixed incorrect file date that could result in issues with third party mod managers.
Version 2.01
Wintermyst v2.01
- Phantoms of the Wild: Summoned Phantom Wolf can now open doors. - Briarheart Geis: Enchantment improved from 5 to 15 points. - Fortify Stamina Rate: Fixed enchantment still being affected by Restoration.
SkyRe compatibility patch for Wintermyst v2.01
- Reverted most vanilla enchantments to the SkyRe version. (Spell school enchantments still go by Wintermyst rules, reducing mana cost but only down to -75%, because Wintermyst has its own enchantments that increase spellpower)
The following enchantments now work correctly when applied to custom items: Beaconbound, Bountiful Hunt, Counterspell, Mug, Overbearing Strike, Riposte, Silent Moons Enchant, Sunlight.
- Overbearing Strike: Changed threshold to "full health" from "90% health".
Armors ----------
The following enchantments now work correctly when applied to custom items: Bulwark, Channeling, Desperate Regeneration, Fortify Long Range, Fortify Mounted Combat, Fortify Power Attack, Fortify Sprint, Fortify Swim Speed, Gladiator's Glory, Hardening Armor, King of the Lost, Mage Ward, Optimize Attributes.
The following enchantments now disenchant to the closest vanilla enchantment instead of their own non-functional enchantment: Blood of the Aldmer, Blood of the Nedes, Fortify Attribute during Weather, Necromancer's Moon.
The following enchantments now apply to the player only as intended: Blink Step, Enchanter's Touch, Execute, Explorer, Fence, Fortify Long Range, Fortify Power Attack, King of the Lost, Optimize Attributes, Perception, Phantoms of the Wild, Tremor.
- Cure Disease: No longer stops working after one round of curing. - Deep Breath: No longer erroneously adds a bonus to LastFlattered. - Desperate Regeneration: Now grants a % chance to burst regen instead of slowly regening. - Fortify Mounted Combat: Now grants damage reduction instead of bonus armor. - Gladiator's Glory: No longer erroneously gives gold when equipped. - Hardening Armor: Now ticks every 5 seconds instead of every 6 seconds. - Optimize Attributes: No longer lets you configure the enemy's attributes if their items were just so.
Version 1.02
Wintermyst v1.02
- The mod is now available for users without DLC! - Added missing 2H Draugr cold weapons. - Fixed some items "of Mountaineering" being assigned to the wrong levelled lists. - Fixed missing items "of the Assassin". - Fixed missing Daedric Maces and Daedric Battleaxes "of Illusory Ballast". - Fixed missing non-Dwarven crossbows.
Version 1.01
Wintermyst v1.01
- Killstreak: Changed functionality to improve reliability. - Shock Damage Percentage: Reduced base percentage from 7% to 4%.
Attention: This mod is no longer being supported or updated.
This mod has been uploaded by "The Care Taker" at the request of its owner. The Care Taker account is run by Nexus Mods for the purpose of hosting mods created by authors who are no longer active in the community.
If you are a mod author and would like to learn more about this service or have questions, you can find details regarding The Care Taker HERE.
Happy modding!
Wintermyst - Enchantments of Skyrim
Bored with the vanilla pool of just 34 enchantments? Wintermyst adds 124 brand new enchantments to the game, accessible through thousands of new enchanted items that are integrated seamlessly into loot lists and inventories. It also fixes many bugs related to vanilla enchantments.
2017-01-06: Wintermyst is no longer in active development and is superseded by Summermyst - Enchantments of Skyrim available for classic Skyrim and SSE. Wintermyst will remain available for historical purposes.
Features
124 unique new enchantments: 77 armor enchantments and 47 weapon enchantments.
Thousands of new enchanted items added to the game's loot lists, NPCs and vendor inventories.
All of the new enchantments can be disenchanted.
Fair and balanced.
Many bugfixes to vanilla enchantments.
Configuration options available in the Wintermyst MCM if SkyUI is installed (SkyUI not required to use Wintermyst).
Full list of enchantments
Enchantment descriptions can be found in the Readme.
Weapons
Common
Disease Damage
Drain Armor
Fire Blast
Fire Damage Lingering
Fratricide
Frost Blast
Frost Damage Piercing
Jagged
Leprosy
Overbearing
Phantom Strike
Piercing
Poison Blast
Poison Damage
Pushback
Shock Blast
Shock Damage Percentage
Stunted Vitals
Uncommon
Absorb Speed
Beaconbound
Bountiful Hunt
Clumsy
Command Daedra
Counterspell
Dispel
Drain Skills
Enfeeble
Illusory Burden
Killstreak
Resonance
Riposte
Slay Living
Sound
Sunlight
Throw
Wailing
Warrior Rend
Wizard Rend
Rare
Absorb Armor
Drain Magic Resist
Exemplar
Heal
Hidden Serpent
Power Surge
Quicken Shouts
Storm Surge
Steal Weapons
Armors
Common
Bulwark
Cheat Death
Cure Disease
Deep Breath
Empower Destruction
Empower Illusion
Empower Restoration
Extend Alteration
Extend Conjuration
Fortify Swim Speed
Gladiator's Glory
Hardening Armor
Increased Experience
Link Health and Magicka
Link Health and Stamina
Link Magicka and Stamina
Lucky Health
Lucky Magicka
Lucky Stamina
Nova
Optimize Attributes
Philosopher's Stone
Soul Charge
Tremor
Uncommon
Battle Momentum
Blink Step
Block Disarm
Cull the Herd
First Blood
Fortify Attributes
Fortify Combat Speed
Fortify Long Range
Fortify Mounted Combat
Fortify Power Attacks
Fortify Sneak Attacks
Healing Cloak
King of the Lost
Mage Ward
Marathon
Phantoms of the Wild
Power Addict
Rebuke
Resist Basic Weapons
Sequester Magicka
Shalidor's Shield
Smoke and Mirrors
Sorcerous Health
Sorcerous Stamina
Spell Eater: Health
Spell Eater: Magicka
Spell Eater: Stamina
Spurs
Rare
Aedric Blessing
Alchemy Mastery
Berserker
Brawn over Brains
Circle of Protection
Defy Magic
Double Runes
Enchanter's Touch
Enchantment Mastery
Enhanced Healing
Enhanced Turning
Evermyst
Explorer
Fence
Fool's Gold
Intuitive Magic
Light
Negate Magic
Perception
Powerbond
Protection from Basic Spells
Rising Magicka
Scroll Mastery
Silvermyst
Steadfast Magic
Bugfixes to vanilla enchantments
Wintermyst fixes many bugs with vanilla enchantments. See the Readme for a list of changes.
FAQ
Known compatibility list
ASIS: Compatible. ASIS Increased Spawns will incorrectly affect ally summoning enchantments unless you follow these instructions.
Animated Weapon Enchants: Redundant. This feature is already in Wintermyst.
Enchanting Awakened: Not compatible. Due to the completely different way enchantments work in Enchanting Awakened, it is not compatible with Wintermyst. Both mods can be active at the same time, but the enchantment limits in Enchanting Awakened do not apply to Wintermyst enchantments.
Immersive Armors: Compatible. You do not need a bashed patch because Immersive Armor does not modify levelled lists but adds its items at runtime using a script.
Immersive Weapons: Modifies levelled lists; make a bashed patch to merge both mods.
Loot and Degradation: Third party compatibility patch available on the Loot and Degradation page (classic).
Lootification: Compatible. Run Lootification first to generate item variants with vanilla enchantments, then use the Wintermyst Skyproc Patcher to generate item variants with Wintermyst enchantments. (If you need to make a bashed patch due to other mods that conflict with each other in your load order, do so first of all.)
No Enchantment Restrictions: Compatible.
Ordinator - Perks of Skyrim: Compatible.
Perkus Maximus (PerMa): PerMa includes a modified version of Wintermyst and updates for this version can be found on the PerMa page (classic).
Requiem: Third party compatibility patch available here.
Skyrim Redone (SkyRe): Compatibility patch available on the downloads page. The patch does not include SkyRe-specific items with Wintermyst enchantments; make a bashed patch to merge their respective loot lists (levelled items), then use the Wintermyst Skyproc Patcher to generate item variants with Wintermyst Enchantments, then run the SkyRe Reproccer on Wintermyst to bring the stats of its added items in line with SkyRe.
Summermyst - Enchantments of Skyrim: Incompatible. Both mods modify the same content. Pick one or the other.
The Unofficial Skyrim Patch (USKP): Compatible.
Worlds Dawn: Compatible. Requires version 1.04 or later of Worlds Dawn.
Compatibility with other mods
Wintermyst is compatible with mods that rebalance or change enchantments if loaded after Wintermyst.
Wintermyst is compatible with mods that add items to specific vendors.
Wintermyst is compatible with mods that change enchantment shaders if loaded after Wintermyst.
Changes many levelled lists.
Repurposes many unused SkillAdvance actor values and will conflict with other mods that do the same.