Adds a player home near Windhelm, designed for mage character
Requirements
DLC requirements
DLC name
Hearthfire
Permissions and credits
Credits and distribution permission
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3-bedroom house just outside Anga's Mill (to the north-west), due west of Windhelm.
REQUIRES HEARTHFIRE
A medium-sized 3-bed house near Windhelm
Location: Just north-west of Anga's Mill, due west of Windhelm
Cost: Free.
Fast Travel: Yes
Mod Features: * Two bedrooms (one double, one single) plus additional single
bed upstairs * One en-suite half-bath and one full bathroom with 'working'
shower * Kitchen with Hearthfire oven and 'working' sink * Reception area * Study with alchemy and enchanting alcoves and indoor herb
garden * Dining area and upstairs lounge area * Outdoor semi-covered forge area * One very brave pet chicken * Navmeshed (of course!)
Version history
1.2 Made mapmarkers active from outset; added tanning rack 1.1 Swapped bookcase nook with enchanting nook for better room layout; moved upstairs bed slightly to allow NPC to access; added idlemarkers throughout house; tweaked and refinalized navmeshes. 1.0 Initial release
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REQ thread by WebHobbit:
OK so I been watching a ton of YouTube videos and I still cant find a suitable home for my latest character. I've built the Hearthfire stuff before but I'm ready for a Mod Home now. First I will list want I want & then I will list want I DO NOT want.
Wants:
On Steam Workshop (and compatible with all DLCs and Unofficial patches) Medium Sized - three bedrooms - a Master ,one for the House-Carl and one for an additional follower Full sized Enchanting Table (not the mini table top one) Plenty of bookcases Study (with big desk, books and plenty of beautiful if static clutter decorations) Outdoor smithing equipment complete with smelter, anvil, etc wood-chopping area well lit interior Follower friendly navmeshed through-out
Want I do NOT WANT: Huge unreal basement areas with an army of mannequins God-like features and give-aways Dark (evil looking) interiors HUGE layouts with too many rooms Indoor Smelters/Forges Extra NPCs added (unless attached to a cool quest to get home)
Bonus features I'd like (but don't have to have):
... Partially covered (yet open) "car-port" like designed outdoor Blacksmith area A few Dwemer tech touches (ventilation systems, etc) ... User selectable options than can be enabled/disabled