I made a few minor changes in v1.0.5 -Remove HP regen when sitting and replaced it with stamina regen. To allow HP to regen one must usually wait a considerable amount of time but since stamina and magicka were already regenerating fast, sitting and meditating can be used to speed up the process even more and get going again. -I added a new sleeping animation (lay down sideway). It is different than the others and a bit more difficult to "aim" precisely but I'm sure some will enjoy it nonetheless.
Try help "meditate" in the console to get its code and then player.addspell or player.additem for whichever one comes up in the search results, book/tome or spell.
Bralor, Those changes sound nice and I suppose regenerating stamina when sitting makes much more sense than HP. I also like the sound of the sideways sleeping position. However reading through the latest comments many people seem to have issues with this new version and since the original is working flawless in my game I am going to stick with it until this one has those bugs worked out.
Would it be possible in a future update to be able to select between both sleeping positions? Also would you consider adding a stretch and hand warming animation for those who use Campfire now without the Frostfall animations? Thank you for considering it, your mod is a must have for my load order, cheers.
Hello, I also use this and love it, ( my version is recent, 1.0.5 ) specially when I strike beds that still just have the dark sleep screen when your standing near the bed, i can use this, and I can select between side way sleep or lay down to sleep o.O works fine for me I also use from workshop "another sleep mod" as well , both work fine, but I don't use great deal of mods anyway
Will there be more actions added to this later? This is so simple and yet it seems to add much more to the game! I think adding a few more gestures- even if they don't have any direct benefits -or even a few more various of the ones you already have would be amazing!
I love also that this doesn't require some additional extended animation script like FNIS (which can apparently kill the games animation when uninstalling). So this is safer and more simplistic.
The eyes being closed after sleeping seems to be a gamewide problem. It happens with many mods.
The "Go to Sleep" mod has a fix for this built in. However, you must install "Go to Bed", and use the MCM menu (which requires SKSE installed). The MCM menu has a button that you clock to forces eyes to "fix".
Thank you so much. I have all the sleeping mods, that do not work. Your mod works flawlessly. Click the book and everything is in the Powers collum, AWESOME!!!! WORKS GREAT. THANKS AGAIN.
Great mod it adds so much to be able to move around more. Using Frostfall sleeping on the floor as close to the fire as you can to thaw out after being out in the cold for too long is a joy. Just sitting down without having to find a chair is great.
Yes, you can use this mod in SSE, just resave the esp in CK and you're good. It can even be ESLifyed. The CGO smithing bug won't happen as long as you don't mash the jump button when getting up.
WARNING: if you use this mod with Enhanced Camera mod, DO NOT switch to first person view when telling your character to get back up: it is game breaking!
Why did I even use Sleep Anywhere when this mod existed? This is infinitely superior. No weird ground collision physics, no delay and input eating, no awkward stupid debuffs cause mod dev thinks its fun to have movement sleep slowed everytime you wake up, and it even allows you to do other cool things. Thank YOU for making this! Endorsed!
Hello! This is a fantastic mod, and makes immersive playing possible. Great job! Question: do you have any information on whether this mod can be adapted to work with Enderal? I'd love for it to work. I've been trying to get it go, but can't seem to find the correct tome id code or spell code to enable it. Any thoughts?
AddItemMenu to grab the books, or search the console with the help command and player.additem. Never installed Enderal myself, so I can't tell how compatible either mod is.
I'm replying over a year late but just in case anyone's wondering, yes this mod works in Enderal: Forgotten Stories. I'm still using and keeping an eye on it but found no problem so far. To get the spell, I used the console and typed in 'help actions' because the spell's name is Actions. Scroll up a bit and you should see its ID. Use the player.addspell command as usual.
326 comments
-Remove HP regen when sitting and replaced it with stamina regen. To allow HP to regen one must usually wait a considerable amount of time but since stamina and magicka were already regenerating fast, sitting and meditating can be used to speed up the process even more and get going again.
-I added a new sleeping animation (lay down sideway). It is different than the others and a bit more difficult to "aim" precisely but I'm sure some will enjoy it nonetheless.
Those changes sound nice and I suppose regenerating stamina when sitting makes much more sense than HP.
I also like the sound of the sideways sleeping position.
However reading through the latest comments many people seem to have issues with this new version and since the original is working flawless in my game I am going to stick with it until this one has those bugs worked out.
Would it be possible in a future update to be able to select between both sleeping positions?
Also would you consider adding a stretch and hand warming animation for those who use Campfire now without the Frostfall animations?
Thank you for considering it, your mod is a must have for my load order, cheers.
I love also that this doesn't require some additional extended animation script like FNIS (which can apparently kill the games animation when uninstalling). So this is safer and more simplistic.
help meditate
player.additem xxxxxxxx 1
Where xxxxxxx is the value given in the Book entry displayed from the help meditate command.
The "Go to Sleep" mod has a fix for this built in. However, you must install "Go to Bed", and use the MCM menu (which requires SKSE installed). The MCM menu has a button that you clock to forces eyes to "fix".
Heartily endorsed.
Yes, you can use this mod in SSE, just resave the esp in CK and you're good.
It can even be ESLifyed.
The CGO smithing bug won't happen as long as you don't mash the jump button when getting up.
Take care ppl
This is infinitely superior. No weird ground collision physics, no delay and input eating, no awkward stupid debuffs cause mod dev thinks its fun to have movement sleep slowed everytime you wake up, and it even allows you to do other cool things.
Thank YOU for making this! Endorsed!
Never installed Enderal myself, so I can't tell how compatible either mod is.