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hunterrock - maintained by thetrader

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312 comments

  1. thetrader
    thetrader
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    If you made a Requiem patch and want it to upload here you can send me a PM and I'll upload it or directly give you access to the site.
  2. free8082002
    free8082002
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    Looks like the patches for Immersive Creatures and CCOR still work for Requiem 3.0.2 and Tes5 show no problems,
    Thanks again!
    1. ivanroca
      ivanroca
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      Thanks for report!
    2. Axtray
      Axtray
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      What? I put it on the TES5Edit and shows a lot of red issues
  3. SoulBLD
    SoulBLD
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    Do these patches still work/are they still required?
  4. mattblns
    mattblns
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    Do any of these (like dawnguard arsenal) work for Requiem 2.0.2? Especially the ones that require requiem 1.8.1, I'm guessing there's no way that any of those will work with 2.0.2?
  5. OugiNinjaZ
    OugiNinjaZ
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    Where Jaysus Sword patch for Requiem ?
    sorry my english is bad
  6. Conan351
    Conan351
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    patch for https://www.nexusmods.com/skyrim/mods/46416/,
  7. Murat44
    Murat44
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    Hey, First ; Thank you for the patches!
    I have a problem and I hope to find a salution here. Before I begin you should know that I am new, and don't know everything about modding, or TES5Edit.
    I am using the Legendary Edition, and so I tried swap the masters from the Official Patches but I allways get this message :
    ""SwapMasters: Clearing dependencies
    No dependencies cleared.

    SwapMasters: Some files failed to have masters swapped
    Requiem - Unofficial Patches and Dborn.esp="Unofficial Skyrim Patch.esp","Unofficial Dawnguard Patch.esp","Unofficial Dragonborn Patch.esp""

    Can somebody tell me what I am doing wrong?
  8. deleted4896204
    deleted4896204
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    Hi,

    Looking at the Requiem - Dawnguard Arsenal patch in xEdit, it seems all the weapons added by Dawnguard Arsenal got the Rune War Axe extra damage effect, which shouldn't be the case?

    I'm guessing the patch was meant to give all those weapons the turn undead effect instead, like the war axe and the warhammer have in Requiem?
    1. thetrader
      thetrader
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      I didn't make the patch but this looks indeed wrong. I uploaded a new version, that assigns the new weapons the same turn undead enchantment like the war axe and warhammer have in Requiem.
    2. deleted4896204
      deleted4896204
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      Thank you very much!
  9. denred19
    denred19
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    I have a question... do you need to put Requiem -Height Adjusted Races under Race Visuals in the reqtificator.ini? Thanks for the patches! ????
    1. thetrader
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      Sorry for the late replay. The current version of Requiem handles racials heights inconsistently. At the moment you should add Height Adjusted Races under Race Visuals in the reqtificator.ini but after Requiem 2.0 Height Adjusted Races shouldn't be added to Race Visuals anymore.
  10. xiu12
    xiu12
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    "Requires Requiem 1.9.4.1 and Revenge of the Enemies no scripts version 1.95 - This makes the game a LOT harder"

    so you say to play 1.95 instead of 2.2? I am thinking about this mod but seems broken like 9999stamina for monsters?
    1. thetrader
      thetrader
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      Personally, I recommend not to use RotE at all because as you said it's broken. For most parts it just adds higher numbers to enemies which isn't what Requiem is about. The patch was mostly done by Azirok and I updated parts of it for Requiem 1.8+. You can find a Requiem patch for RotE 2.0+ here.

      However 9999 stamina is normal for undead because they should never get exhausted.
    2. xiu12
      xiu12
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      Yeah i got rid of roe undead shouts that Insta kill. I am not that kind of a masochist.
  11. thetrader
    thetrader
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    For now I'm marking all of hunterrock's patches as outdated. In the next weeks I'll go through them and determine which are still in usable shape with the latest version of requiem or maybe release small updates to them.
    1. Pushkatu
      Pushkatu
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      Thank you my friend, much appreciated!
    2. hunterrock
      hunterrock
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      Good to see this is still going! well done mate