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navajothkk

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navajothkk

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164 comments

  1. navajothkk
    navajothkk
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    CHANGELOG :
    v1.0 - Initial release. Covers the pineforest.
    v1.1 - Reach update.
    v1.2 - Rift update.
    v1.3 - Replaced a few plants in the pineforest. Minor tweaks and fixes.

    Removed a couple of plants near Lakeview Manor. Hopefully those are the floating ones.
  2. navajothkk
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    Guys this is fully compatible with pretty much all grass mods since these are plants and has nothing to do with grasses. Also I have painted the ground below most small flowers with textures with no grass attached to prevent clipping.
    1. Dahaka71
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      That's nice to read, awesome looking flowers and plants, well done. Thx for this! *endorsed*

    2. ewi65
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      yes, really great work navajothkk. love it.
  3. KatCut
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    Thank you for this amazing mod! I have a question tho about it. An User pointed out that there is a manual cleaning needed for this mod, and i seen u'v updated the mod recently. Tho i downloaded the most recent version of the mod. Loot keep telling me that it needs cleaning. Did u fix this in the Update file in the file tabs? Or the mod still needs manual cleaning? Thank you for ur time
  4. vlaka
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    Works perfectly fine when building at Lakeview Manor.
    Download the patch :)
  5. MasterMachine
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    Hey, just a heads up, this mod screws up the terrain around Lakeview Manor. Besides not being able to build anymore, it also damages the physical terrain, converting it partially back to pre-Hearthfire. Sadly the only fix I could find was to remove the mod from my load, but hopefully you'll pop out an update to fix this in the future.
    1. vlaka
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      works fine with the update.
  6. toostruus
    toostruus
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    A bunch of plants @ Lakeview Manor is floating. Looked it up with SSEEdit and the formID is 000479de.
    If you forward cells from Heartfires it will not float anymore.
    1. qwertypol012
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      Hmm, "SSEEdit"?? Interesting...
    2. SigiBaes
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      ^ lol
  7. SsjShard
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    Is it usable without the .esm?
    1. Mookeylama
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      theres an esp version hosted
  8. brandtgefahr
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    With this mod I couldn´t build Lakeview Manor anymore. I disabled the mod and then it was possible to build the house. Please check this.
    ....
    Ohh - that was described months ago from thetrader ... ok then no update comes- mod deinstalled
  9. MEGADROID
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    Great mod that has earned a permanent spot in my load order. It would benefit from a small maintenance update though. There is a wild edit I pointed out below (I made a separate comment so that I could easily link to it from LOOT). The mod should also be synchronized with the latest version of the unofficial patches because it overwrites a few of their fixes (one corrected water flow and a few location data fixes). All that has to be done is loading this mod and USLEEP in TES5Edit, choose "Apply Filter to show Conflict Losers" and carry over the overwritten fixes.

    These aren't serious issues, but it would still be nice if they were addressed.


    Hi, could you explain how to carry over the overwritten fixes? sorry if it's a noobish question.
  10. thetrader
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    Great mod that has earned a permanent spot in my load order. It would benefit from a small maintenance update though. There is a wild edit I pointed out below (I made a separate comment so that I could easily link to it from LOOT). The mod should also be synchronized with the latest version of the unofficial patches because it overwrites a few of their fixes (one corrected water flow and a few location data fixes). All that has to be done is loading this mod and USLEEP in TES5Edit, choose "Apply Filter to show Conflict Losers" and carry over the overwritten fixes.

    These aren't serious issues, but it would still be nice if they were addressed.
  11. thetrader
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    This mod contains a wild edit to [REFR:0008F645] that must be removed because it blocks an edit from the Hearthfire DLC. It's necessary to remove the whole cell because if only the reference is removed, you'll end up with an ITM.

    How to clean:
    Open Unique Flowers & Plants.esm in TES5Edit. Go to Unique Flowers & Plants.esm \ Worldspace \ 0000003C <Tamriel> \ 00000D74, right-click on the cell and remove it.
  12. FireFalcon908
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    Not realistic at all, with a few plants that make no sense being in an environment like Skyrim, or at least not with this much density.

    But, credit where credit's due, this is well-done. If you don't care about realism and just want immersion, I recommend using this mod.
    1. chrishpz
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      Who cares if it's realistic? Seriously, why is this such a big deal in a game where we have wyverns err excuse me dragons and creatures like Falmer? As far as Skyrim's environment goes, it seems much of the plant life if not all wouldn't exist due to frost and cold exposure. And yet we still have plant life.
    2. FireFalcon908
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      Realistic within the confines of Skyrim. Everyone knows Skyrim is not realistic.
      Also, I had confused this with Floral Overhaul. A lot of the plants added by this mod DO make sense in the environment of Skyrim, and are usually placed fairly well. I still say my comment applies, though perhaps to a lesser degree. I retract the statement this is not realistic at all, only mildly unrealistic, but when modding a game literally anything you add is unrealistic "within the confines of" the game, so this is not a big deal.
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