Skyrim

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navajothkk

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navajothkk

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170 comments

  1. navajothkk
    navajothkk
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    CHANGELOG :
    v1.0 - Initial release. Covers the pineforest.
    v1.1 - Reach update.
    v1.2 - Rift update.
    v1.3 - Replaced a few plants in the pineforest. Minor tweaks and fixes.

    Removed a couple of plants near Lakeview Manor. Hopefully those are the floating ones.
  2. navajothkk
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    Guys this is fully compatible with pretty much all grass mods since these are plants and has nothing to do with grasses. Also I have painted the ground below most small flowers with textures with no grass attached to prevent clipping.
    1. Dahaka71
      Dahaka71
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      That's nice to read, awesome looking flowers and plants, well done. Thx for this! *endorsed*

    2. ewi65
      ewi65
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      yes, really great work navajothkk. love it.
  3. Maisa6000
    Maisa6000
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  4. thetrader
    thetrader
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    This mod contains a wild edit to [REFR:0008F645] that must be removed because it blocks an edit from the Hearthfire DLC. It's necessary to remove the whole cell because if only the reference is removed, you'll end up with an ITM.

    How to clean:
    Open Unique Flowers & Plants.esm in TES5Edit. Go to Unique Flowers & Plants.esm \ Worldspace \ 0000003C <Tamriel> \ 00000D74, right-click on the cell and remove it.
    1. zombieassaultman
      zombieassaultman
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      Thank you for this!
    2. SkinnyElf
      SkinnyElf
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      I don't know if its related, but all was fine with my game before I removed this reference... Then great chunk of terrain was missing near Lakeview Manor. I was scared and deleted Unique Flowers And Plants, then all got back to normal.

      If someone knows, what exactly does this "wild edit" do? What does it block? Can I just leave it be?

      UPD. I used "Test update" and now everything is in order. Sorry to bother you
  5. redfox765
    redfox765
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    I like this a lot, but I'm more of a spruce guy and I had to download the 1.2 version to get it.

    The main file of version 1.3 already includes the Salix, so the optional replacement is obsolete...should be Salix -> Spruce instead
  6. jimb111
    jimb111
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    Hello, is your mod affected by the iMinGrassSize ini setting? Thanx
  7. jedp15
    jedp15
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    Why is this an esm file? Is there a specific advantage/reason for this? Just wondering bc I would like to merge this.
  8. KatCut
    KatCut
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    Thank you for this amazing mod! I have a question tho about it. An User pointed out that there is a manual cleaning needed for this mod, and i seen u'v updated the mod recently. Tho i downloaded the most recent version of the mod. Loot keep telling me that it needs cleaning. Did u fix this in the Update file in the file tabs? Or the mod still needs manual cleaning? Thank you for ur time
  9. vlaka
    vlaka
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    Works perfectly fine when building at Lakeview Manor.
    Download the patch :)
  10. MasterMachine
    MasterMachine
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    Hey, just a heads up, this mod screws up the terrain around Lakeview Manor. Besides not being able to build anymore, it also damages the physical terrain, converting it partially back to pre-Hearthfire. Sadly the only fix I could find was to remove the mod from my load, but hopefully you'll pop out an update to fix this in the future.
    1. vlaka
      vlaka
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      works fine with the update.
  11. toostruus
    toostruus
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    A bunch of plants @ Lakeview Manor is floating. Looked it up with SSEEdit and the formID is 000479de.
    If you forward cells from Heartfires it will not float anymore.
    1. qwertypol012
      qwertypol012
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      Hmm, "SSEEdit"?? Interesting...
    2. SigiBaes
      SigiBaes
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      ^ lol
  12. SsjShard
    SsjShard
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    Is it usable without the .esm?
    1. Mookeylama
      Mookeylama
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      theres an esp version hosted