Skyrim

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LogicDragon

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LogicDragon

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  1. LogicDragon
    LogicDragon
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    Enhanced Camera Version 1.4 Released!

    This version gives a major upgrade to the horse/dragon riding and werewolf/vampire lord camera system to make it work almost exactly like vanilla. I've also fixed a few other bugs that have been reported.

    This is probably the last update before Skyrim SE. I'm going o be switching development back to fixing bugs with Joy of Perspective. JoP doesn't require any script extender so hopefully it will be possible to port to Skyrim SE sooner than Enhanced Camera.

    - Camera now zooms in/out when switching pov for horse/dragon riding and werewolf/vampire lord
    - The camera state for horse/werewolf/etc is now detected from the saved game
    - Fixed werewolf camera getting stuck when bEnableHeadBobPosition settings are enabled
    - Fixed other bugs related to horse/werewolf/etc
    - Updated werewolf/vampire lord killmove settings to set a random chance of performing the killmove in 1st person (default 33.0)
    - Added setting to detect transforming into a werewolf/vampire lord
    - Fixed hands not visible during unequip animations when using hand-to-hand or magic
    - Added separate ini settings for horse and dragon riding
    - Added settings to disable your body when sitting, jumping, swimming, and during killmoves
    - Added setting to match Z (left/right) rotation when switching pov to 1st person
    - Added setting to set FOV during combat
    - Other minor bug fixes
  2. LogicDragon
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    Frequently Asked Questions


    What is the difference from other 1st person body mods?

    Unlike other first person body mods, this mod is designed to replicate the look and feel of vanilla first person. It enables a hybrid mode where it uses the 1st person arms with the 3rd person body and there is no head bob. This mod is also much easier to install and requires minimal configuration (but has an ini file if required). For a more visual comparison, see Brodual's video in the videos tab.


    What causes the bug with the camera moving about wildly?

    This bug is caused by installing the Joy of Perspective skeleton from XPMS without using JoP (and it occurs without requiring Enhanced Camera to be installed). It can be fixed by either reinstalling XPMS without the JoP skeleton. Or by installing JoP and disabling EC's visible body (bEnableFirstPersonBody=0) in the SKSE_EnhancedCamera.ini.


    Does the mod use scripts/have any issues when uninstalling?

    No, this mod is a skse plugin dll. It does not have an esp file and doesn't use any scripts. So there are no issues with uninstalling the mod and causing bugs with the saved game.


    What are some recommended SKSE_EnhancedCamera.ini setting tweaks?

    Most of the ini is already set to recommended values but there are some settings you can change depending on your preferences.
    bEnableHeadBob - Can be enabled if you prefer a head bob.
    fFirstPersonFOV - Can be set if you prefer a higher fov.
    fNearDistanceXXX - Should set lower when using higher fov to prevent camera clipping.
    bFirstPersonXXX - Enables/disables 1st person during forced 3rd person events. Can be disabled if you don't like the head bob.
    bEnableHeadFirstPerson - If enabled this may allow you to see your hair in 1st person.
  3. Birb23
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    Fixed issue. 
  4. Hamupfl
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    Climbing horses is a little bit awkward, especially if you're, like me, enlarging every horse through console because vanilla horses are just too tiny of a pony. It gets a bit uncomfortably in ya face, but riding works perfectly fine. Everything else too!
  5. Cbro76
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    Bro the read me said put it in skyrim data and it does not work tell where to really put it please
  6. rikkumanaru
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    can someone help me install this mod? i already have it in vortex with the skse but when i start the game the mod doesn't work. Is  there any key or i must do to activate it?
    1. turtlegodking
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      If you on LE it will just work
      If you are on SE/AE uninstall the mod it will not work
    2. SN115R
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      same
    3. IchiDong
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      Why are you trying to use a mod manager? Just drop it into the data folder.
    4. turtlegodking
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      @IchiDong Bad advice you should always use a manager
    5. Haysen0celot
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      any ideas why the werewolf first person doesn't show the hands like in the screenshot? 
  7. luisvangarren
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    me encanta tu mod!! cuando una edición aniversario??? por favor
  8. ragnarlumberjack
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    compatible with Racial Body Morphs?
  9. rodr1ss
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    Hello, I leave this in a single post in case it helps anyone, it is a copy paste of different posts in this mod and Enhanced Camera about the solutions to use these three mods together and make them all work:
    1st- Skyrim - Enhanced Camera (It works for what it was made for, only one line is changed so that the other two work.)
    2nd- PC Head Tracking and Voice Type (the character performs the Head Tracking with his head, whether crosshair+speaker or individuals)
    3rd- Alternate Conversation Camera LE (I use it for 3rd person and the view between player and npc humanoid towards their faces and not to any side)
    literally none of them overwrite the other but the order in which I have them in MO2 is as described above.

    In Alternate Conversation Camera LE you change these lines from one to zero:
    bHeadTracking=0
    bConversationHT=0
    (For some reason when I put submit post the line of this command “b Con versa tion HT=0” is converted to this command: bCjavascript-event-stripped0, so you have to search for it without the spaces between the command, sorry)
    The rest is according to taste, I have not made any other changes apart from deactivating Letter Box but it is according to taste.

    In Enhanced Camera you change this line to zero
    bSwitchPOVMatchCameraRotX=0

    I play Skyrim LE, I use MO2, I also have Customizable Camera, Convenient Dialogue UI - LE, Better MessageBox Controls and they works without conflicts

    The final order I have in MO2 is this:
    1st - Customizable Camera
    2nd - Skyrim - Enhanced Camera
    3rd - PC Head Tracking and Voice Type
    - (you put down here any voice type sound)
    4th - Better MessageBox Controls
    5th - Convenient Dialogue UI - LE
    6th - Alternate Conversation Camera LE

    After several attempts and tests, this is how it has worked for me, I cannot guarantee that the same thing will happen with you if you try it, I clarify that this was a copy and paste of the posts that are in this mod and the others, it was nothing that I did created or discovered on my own. I am not up to the task of solving any type or style of problem. If it doesn't work for you, I can only recommend that I am not the one to see what the problem is, I'm sorry. I hope the information is useful to you.
  10. alfa18
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    I have a problem in first person with my khajiit, I can see his mouth and eyes when I press 4, any solution? 

    tengo un problema en primera persona con mi khajiit le puedo ver la boca y los ojos al pulsar el 4, alguna solucion?
  11. SlashRaptor
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    This barely adds anything to my experience on its own. I think this would work better with a bunch of other immersion mods, which I don't really use a lot of.
  12. SEXCOPTERRUL
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    is there any way you can make a simplified version of this for vr that just makes the camera remain in first person when ragdolled? im willing to bet this would just conflict with Higgs and VRIK as is, but ive been desperately trying to find a mod that does EXACTLY this for vr, and im not the only one. theres ALOT of people who are immune to motion sickness and actually SEEK out these sorts of experiences for the pleasure it gives them, and i am one such person.

    also really need this for a video idea im working on to work as intended. if there is ANY way you could do this, the entire vr community would worship the ground you walk on!   

    even if you can telll me a way to make your mod work with the ones listed above (that are now required for vr that doesnt suck), ill be eternally greatful. 

    i loved playing this mod back in the flatscreen days, so at the very least i gotta thank you for that. amazing work!