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About this mod

This is a skse plugin that enables a visible body while maintaining the look and feel of vanilla first person. Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.

Permissions and credits
Skyrim - Enhanced Camera
by LogicDragon

This is a skse plugin that enables a visible body while maintaining the look and feel of vanilla first person and requires minimal configuration. It uses a hybrid mode where both the 1st person arms and 3rd person body are visible. Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.

Unlike other visible body mods, this mod was designed to be playable from a gameplay perspective. The gameplay is the exact same as vanilla so there are no issues with using bows or magic.

This mod is also a port of the Enhanced Camera mods for Fallout 3, New Vegas and Oblivion. The original version of Enhanced Camera for Oblivion was released on October 2013. This mod is dedicated to the following: Loup Sombre, P-Froggy, and the Joy of Perspective team for creating visible body mods that inspired this mod.

I also recommend checking out the Joy of Perspective. It features the more realistic 3rd person style animations, which have been edited to look better in 1st person. It has been updated to allow choosing between vanilla style and 3rd person style animations. Enhanced Camera is compatible as long as its visible body is disabled in the ini.

- Settings can be configured in the 'SKSE\Plugins\SKSE_EnhancedCamera.ini' file.

This plugin requires Skyrim and SKSE version 1.6.16 or above.

Extract the contents of this archive into your Skyrim Data folder.

Delete "SKSE_EnhancedCamera.dll" and "SKSE_EnhancedCamera.ini" from your "Data\SKSE\Plugins" folder.

This mod should be compatible with almost everything except for other mods that modify the 1st person camera (mods modifying the 3rd person camera work fine).
FNIS animations mods may not work in 1st person unless bForceFirstPersonCamera is enabled in the ini file.
Compatible with mods changing your character's scale (RaceMenu, Player Size Adjuster).
Entering/exiting the backwards animation from 360 animations mods may have minor visual glitches.

Known Issues
- Some animations might not work as well with head bob disabled and may move the feet oddly.
- Player shadows may be oddly drawn on the 1st person body (noticeable with shields).
- Magic shaders do not appear on 3rd person body in 1st person when weapons are out.
- There may be increased body clipping with high fov or fneardistance values.
- Camera view is not saved in save game for werewolf/Vampire Lord or horse/dragon riding
- There may be a slight stutter when switching between 1st and 3rd person

Recommended Mods
The Joy of Perspective
Enables a visible body with more realistic 3rd person style animations, which have been edited to look better in 1st person. Enhanced Camera is compatible as long as its visible body is disabled in the ini file.

Adds animations for various activities such as looting, harvesting plants, lockpicking, opening doors, drinking/eating, etc.

Archery Gameplay Overhaul
Improvements to archery and animations.

Character Behaviors Enhanced
Enables new features such as underwater/midair combat, dodging, and mounted spell casting.

Combat Behavior Improved
A mod that edits the animation behavior files to improve responsiveness during combat.

Duke Patricks - Skyrim Friction Fix II
Can be used to prevent the player from sliding too far during ragdoll/death. I also recommend checking out his combat mod (it includes the friction fix).

Allows you to see your footprints and makes 1st person more immersive.

Player Size Adjuster and First Person Camera Height Fix
Has more controls for adjusting the player's height.


Thanks to Brodual for selecting Enhanced Camera as one of the top mods of 2014.

- Camera now zooms in/out when switching pov for horse/dragon riding and werewolf/vampire lord
- The camera state for horse/werewolf/etc is now detected from the saved game
- Fixed werewolf camera getting stuck when bEnableHeadBobPosition settings are enabled
- Fixed other bugs related to horse/werewolf/etc
- Updated werewolf/vampire lord killmove settings to set a random chance of performing the killmove in 1st person (default 33.0)
- Added setting to detect transforming into a werewolf/vampire lord
- Fixed hands not visible during unequip animations when using hand-to-hand or magic
- Added separate ini settings for horse and dragon riding
- Added settings to disable your body when sitting, jumping, swimming, and during killmoves
- Added setting to match Z (left/right) rotation when switching pov to 1st person
- Added setting to set FOV during combat
- Other minor bug fixes

- Fixed incorrect camera movement during 1st person killmoves
- Added ini setting to switch camera back to 1st person after an npc uses a killmove on the player
- Fixed bug with summon creature spells when 3rd person arms are enabled
- Fixed the Aetherium forge (Dawnguard) not working in 1st person

- Added support for idle/paired animations to now work in 1st person (e.g. Sky Haven hand cut, Dawnguard vampire bite player)
- Added mouse wheel detection for horse/dragon riding and werewolf/vampire lord
- Added separate werewolf/vampire lord settings
- Fixed ragdoll bug when paralyzed
- Body is now hidden when preforming power attacks to prevent clipping
- Weapons on back are now hidden in first person to prevent clipping
- Added setting to reset camera rotation to face forward after preforming a crafting animation
- Added setting to match camera rotation for 3rd person when switching pov back to 1st person
- Fixed shouting sometimes not working with 3rd person arms enabled
- Fixed body flickering bug with wearable lanterns mod
- Fixed 1st person breath effects from Wet and Cold

- Fixed the player ragdoll bug
- Added support for transform into creature mods
- Lower fNearDistance ini settings by default
- Fixed bugs with equipping torches
- New setting to toggle a visible body when the console is open
- Settings to fix inertia with smooth animation transitions
- Camera will now face forward after mounting a horse
- Added camera angle restrictions for horse/dragon riding
- Added camera settings for mounted combat
- Added head bob/hide body settings for sneak roll
- Added separate ini setting for 3rd person arms when bow aiming
- Reorganized the ini file

- Added ini setting for smooth animation transitions but this also adds inertia so it's disabled by default
- The camera can now be rotated further down during mounted horse combat
- Fixed the body appearing in front of the camera when looking down with the bow drawn
- Adjusted the camera height to prevent feet clipping
- Added a fix for the Skyrim Intro
- Other minor bugs fixed

- Fixed npc head tracking becoming disabled when opening a menu
- Fixed vampire lord visual glitches when waterwalking
- Added camera position ini settings for werewolf
- Fixed compatibility with Wet and Cold 1st person breath effects
- Fixed compatibility with Face to Face dialog zoom when enabling fov ini settings

- Added ini settings for configuring fNearDistance to reduce clipping
- Slightly improved magic effect shaders to now play on your character's body when weapons are not out
- Fixed a bug where 1st person arms disappear when the inventory menus are open
- Added ini settings to set camera position when horse/dragon riding to reduce camera clipping
- Added separate bow related ini settings for killmoves and 3rd person arms
- Improved bow aiming when horse riding
- Improved werewolf head bob to be more stable and enabled by default
- Fixed head position when riding carriages (during the Intro and mods)
- Fixed some bugs with odd looking killmoves (if enabled) and where magic and bow killmoves were not in 1st person
- Fixed the mysterious flame that appears when equipping certain master spells

0.9b beta
- Fixed compatibility with mods that rescale the player's shoulders
- Other minor fixes

0.9a beta
- Fixed issue with walls/objects disappearing when in fake 1st person if a mod changed fov
- Fixed moonwalking bug if view switched to 3rd person during a backwards 360 animation
- Added settings for changing fov

0.9 beta
- Fixed compatibility issues with Player Headtracking and Skyrim Hair Physics
- Player's 1st person height is now adjusted to match race scale to fix tall races being launched into the air when entering ragdoll mode due to feet clipping underground
- Added setting for first person cannibalism (Ring of Namira) and vampire feeding
- Added setting to improve compatibility with 360 animation mods
- Fixed missing arms when reading an Elder Scroll
- Fixed the massive arrows bug

0.8b beta
- Fixed body sometimes becoming invisible in interiors
- Fixed bugs with blood/light level not drawn correctly on player body
- Added a fix for torches when sitting

0.8a beta
- Fixed crash with XPMS skeleton mod
- Added compatibility for head scale in Enhanced Character Edit/RaceMenu
- Fixed visible arms in map menu

0.8 beta
- Beta Release

Thanks to
The SKSE team (Ian Patterson, Stephen Abel and Paul Connelly) for their work with skse and making this possible.
Loup Sombre and P-Froggy for their work on visible body mods in Oblivion.
The Joy of Perspective team (3AMt, CylonSurfer, scrivener07) for inspiration.
Thanks to 3AMt for checking compatibility with Joy of Perspective and help with testing.
The Elder Scrolls community for their support and inspiration.
Bethesda for creating Skyrim.

Thanks to Skyrim Gems and STEP for featuring my mod.

Tools Used
Oblivion Script Extender (OBSE)
Microsoft Visual Studio 2008 Express

This software is provided 'as-is', without any express or implied warranty. In no event will the author(s) be held liable for any damages arising from the use of this software.

Please contact me for permissions.