There's a few stray vertices from the UV for "2HHANDLE.NIF" on the scabbard (SCB [9]) that are mapped off separately from the rest, which breaks the UV for the inner top portion, as well as very bottom piece of the scabbard. Moving them in Nifskope for example doesn't fix it really and I don't know how to remap it entirely or rejoin them. The partial oddness may be texture replacer related, as well, as some of the super-hd dwarvenspherecenturion textures it's mapped to are blank-space there. (Alpha/black in my case. If it were transparent I guess (alpha on the texture?) it'd be fine, I think...)
Hey does anyone have an issue where some of the weapon's first person models have this weird cylinder object encasing the weapon? For example: This is how it should look
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The whip is not realy a "beam", it's a lightning. How do I make it look like a beam (as in the screenshots)?
https://i.imgur.com/QEyuaXZ.jpg
and this is how the first person view looks
https://i.imgur.com/dJ6BVhj.jpg
Does anyone know how I can fix this?