Version Fc/2.0 is out. Brings back ye olde Leg Ratio slider, adds a couple other leg-related knick-knacks, cleans up some things and clarifies others. Yup.
Also marks the end of letter-based versioning, as the Nexus is unwittingly oppressive :<
Leave any glaringly obvious bugs in a comment replied to this one. Leave any praise, criticism and commentary in separate comments. Leave any weebles wobbling, for they will not fall down. Thanks.
Next update:
- Sorta-sloppy but (seemingly) effective fix for sheathed weapon scales not "sticking" when the game is loaded with XPMSE installed and plugin activated (issue reproduction: open the racemenu, set a sheathed weapon to scale >1, save, reload, weapon is dropped to scale = 1, probably due to the sheathe nodes not retaining their "personal" scale when reattached to the skeleton. this happens even if it's in the default "style" due to XPMSE's mov script running regardless)
- Addition of a semi-universal tail scale slider, intended for HDT tails but should scale anything using standard nodes In addition, a short article on modifying HDT tails (or any others using non-standard node names) to be movable
- Reordering categories, moving/consolidating sliders to categories where they would logically be found, streamlining head editing a bit maybe
- Tentative todo: figure out how ECE's racemenu is built and perhaps edit it to at least look slightly less like an amateur racemenu hack
Hello! I'm pretty sure I installed everything correctly, and even re-installed them, but there are still no new sliders in my game for any of the vanilla races
If you're getting base ECE sliders, that means ECE, XPMSE or some other mod that adds slider files is overriding this mod. Make absolutely sure this mod is ordered after those two.
can you please make an update for xp32's maximum skeleton extended 4.51, i updated it and now nothing works, i regret not keeping the old file because 3.91 worked the best and theres nowhere i can find it, and i want to continue using this beautiful mod
308 comments
Also marks the end of letter-based versioning, as the Nexus is unwittingly oppressive :<
Leave any glaringly obvious bugs in a comment replied to this one. Leave any praise, criticism and commentary in separate comments. Leave any weebles wobbling, for they will not fall down. Thanks.
Next update:
- Sorta-sloppy but (seemingly) effective fix for sheathed weapon scales not "sticking" when the game is loaded with XPMSE installed and plugin activated
(issue reproduction: open the racemenu, set a sheathed weapon to scale >1, save, reload, weapon is dropped to scale = 1, probably due to the sheathe nodes not retaining their "personal" scale when reattached to the skeleton. this happens even if it's in the default "style" due to XPMSE's mov script running regardless)
- Addition of a semi-universal tail scale slider, intended for HDT tails but should scale anything using standard nodes
In addition, a short article on modifying HDT tails (or any others using non-standard node names) to be movable
- Reordering categories, moving/consolidating sliders to categories where they would logically be found, streamlining head editing a bit maybe
- Tentative todo: figure out how ECE's racemenu is built and perhaps edit it to at least look slightly less like an amateur racemenu hack
XPMSE v3.77 http://www.nexusmods.com/skyrim/mods/68000/?
and
ECEE v1.4.5 http://www.nexusmods.com/skyrim/mods/35713/?
?
The skeletons in the XPMSE package haven't been updated since 2015-12-04 (just before v3.61).
ECEE v1.4.5 is included as an option in the installer.
I'll update the main description to reflect current compatibility.
If you're getting base ECE sliders, that means ECE, XPMSE or some other mod that adds slider files is overriding this mod. Make absolutely sure this mod is ordered after those two.
Enhanced Character Edit
XPMSE
ECEE (if you want it)
Then finally, this mod
ECEE - RANs Enhanced Character Edit Enhancer
Install
1. Install ECE (http://skyrim.nexusmods.com/mods/12951
2. Install ECE-MBS (http://www.nexusmods.com/skyrim/mods/57440
3. Install XPMSE (http://www.nexusmods.com/skyrim/mods/68000/
and this.
where is the truth? Help