Skyrim

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deleted6772587

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deleted6772587

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About this mod

Just a house, it's growing. With followers, every station, decoration and a horse! Work in progress and lots of gears.

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READ ALL OF THE DESCRIPTION 
THIS MOD REQUIRES DAWNGUARD AND DRAGONBORN 
THIS MOD IS A WIP 
This mod uses all of these mods; ALL ARE REQUIRED (TURN ALL OF THESE ON VIA LOAD LIST): 
Dwemer goggles and Scouters: http://skyrim.nexusmods.com/mods/13133//? 
Dwemer Exoskeleton: http://skyrim.nexusmods.com/mods/19212//? 
Dwemer Style Beards: http://skyrim.nexusmods.com/mods/30062//? 
SPECIAL CASE: 
Aetherium Weapons And Armor: http://www.nexusmods.com/skyrim/mods/23530/? (Install via Nexus Mod Manager, but do not activate the file in the load list, we need it for the textures) 

This mod adds Laksiin'Dwgva, a new player home. It is north of Windhelm but has a prediscovered map marker. Lots of guards on the outside. There are some Dwarven Miscs. It is currently a wip but it is growing as well as being revamped all the time.
Features: 
-Full working forge: Forge, Tanning Racks, Smelter and Workbenches, red light for heating up metal effect and pipes dumping in lava included. Also has pressure plates that move random blocks when you use the forge, making it feel like it is actually doing something different. 
-2 New Armor and Weapon sets, meshes and textures by lautasantenni (gold version is heavy, silver is light; 2 handed weapons gold, one handed silver) with enchants 
-Merchants selling weapons and blacksmithing materials (3 Argonian Brothers) 
-Merchants selling magic (enchanters) and general goods (alchemysts) 
-Enchnating tables, Alchemy benches (In Lab) 
-Followers 
-Powerfull Guards; Makes the place feel alive 
-Friendly Dwemer Automatons, makes the place feel alive 
-Inventive lighting 
-Very magical and alchemical looking labs 
-Bedroom with custom bed 
-Random spikes and effects that currently have no purpose/are there just for fun 
-Long outside with huge bridge 
-Custom Summon Centurian spell 
-Dining room with kids, guests and chefs. 
-Interesting use of spell afx for more flashy and different features 
-lots of statues and diaramas 
-Immersive pipes that port lava, elevators, steam 
-Fits the old broken look with broken pipes and non working mechanics as well as rubble. 
-Looks like it's being renovated (kike it should be) with people moving in and adding in new plant life and architectural styles, yet it still looks very Dwemer and sticks to the theme 

This mod was inspired by Sbronxe's Sjel Blad Castle:http://steamcommunity.com/sharedfiles/filedetails/?id=175979252&searchtext= 
He is a good steam friend of mine and helped me on my journey since this is my first major project. THANKS YOU SO MUCH. 

Check Out My Youtube: Noobplayzgames(http://www.youtube.com/channel/UCfnI3XGra74jBaIdEAK1GfQ) 
It's on the Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=190877450