Attention: A Bug Report section has been added to report any bugs with this mod. Please be specific as you can when reporting a bug! Information such as what mod manager you are using (how you installed the mod), what version of this mod you are using, any MCM settings you have set for this mod (if applicable), and where and when the game bugs are encountered (specifically with a game CTD) are important. Papyrus logs and mod order information is not necessarily relevant for this particular mod, but if there is an issue in the logs that specifically state HDTPE Weapon Sling, it may be worth noting just in case.
Requirements Overview: For those who might have trouble getting HDT Equipment - Craftable Weapon Sling to work, here is a recap of the requirements:
SkyUI - to access the mod options using the MCM settings. (A non-MCM version is included in the NMM Installer if you choose not to use SkyUI or the MCM.)
NetImmerse Override(for v0.2d+) - Latest Version. Provides functions for the "Personalized" Weapon Sling features. Note: If you are using the latest version of Expired's RaceMenu, this plugin should already be included.
Brawl Bug Patch or Brawl Bug Plugin (Optional) - to avoid brawl bug issues with the cloak spell function (regardless, a "Brawl Check" safety option is also included in the MCM).
XP32 Maximum Skeleton Extended (for v0.2i+) - 2.60+ or Latest Version. Required only if using the "Well Fited" weapon sling type. Note: Customization features are available when patching Expired's RaceMenu through XPMSE's installation options.
Remember, if you want to use the Personalization options, you must take your character to a tanning rack and craft a "Weapon Sling (Personalized)" wearable item--the option will appear under the Jewelry section if your character is carrying a Hammer in the inventory. Once the personalization option is enabled in the MCM, your character can equip the personalized weapon sling and you can change the type of change, offset and angle settings to your liking.
If the weapons are still stiff after equipping the personal weapon sling, un-equip and re-equip it to try and correct it. If that does not work, you may want to double-check your plugins. You can always check your plugin versions under the "Version Check" tab in this mod's MCM.
The personalization features only work for the playable character. You can give the personal weapon sling to an NPC, but there is no guarantee that the options will work for it, nor will the physics activate (unless re-equipped after equipping it the first time, per each game load).
If you are using XPMSE v2.60+ when starting this mod, your character will automatically spawn with a "Well Fitted" weapon sling type instead of the default one. When combined with the RaceMenu mod, this provides an alternative to the Personalized weapon sling in that you can modify the sheath position and orientation directly through the RaceMenu interface. There will be checks in the MCM to show whether or not you have the proper skeleton.
Hope this helps!
Translation Notice: I will be accepting volunteers to help translate the MCM options or any other part of the mod. If you are interested, please PM me. I will credit you in the MCM itself. If you have any questions regarding this, feel free to ask. I have made the language translation package available under the Miscellaneous section of the downloads for anyone interested in translating!
It's not compitable with the belted quiver, always the quiver is displayed on back not on belt, while displayed on belt if i opened the inventory, any ideas?
I'm sorry... I don't speak English well and have to use a translator, so I apologize in advance for any mistakes! I have a question for you: I'm confused and I don't understand anymore. what kind of skeleton do I need to put! Wherever you talk about the necessary skeleton, you talk about XPMSE - XP32 Maximum Skeleton Extended by Groovtama?, but all the links you left lead to XPMS mod - XP32 Maximum Skeleton by xp32! For this reason, I am completely confused ... Which skeleton should I install? Or does XPMS have some additional option? And, if I understand correctly, and the XPMSE skeleton is needed, for full compatibility with it, I need to use the WELL-FIT variant? And will patches for variable lanterns and the like work fine with this skeleton? And I need to put your mod below (after) XPMSE in load order, right?
Use XPMSE Because it's the newer and improved version of XPMS. both are skeletons after all. And besides, you can't go wrong with XPMSE because it's pretty much an all-in-one skeleton mod. As for mod priorities, always put XPMSE at top of everything.
1412 comments
A Bug Report section has been added to report any bugs with this mod. Please be specific as you can when reporting a bug! Information such as what mod manager you are using (how you installed the mod), what version of this mod you are using, any MCM settings you have set for this mod (if applicable), and where and when the game bugs are encountered (specifically with a game CTD) are important. Papyrus logs and mod order information is not necessarily relevant for this particular mod, but if there is an issue in the logs that specifically state HDTPE Weapon Sling, it may be worth noting just in case.
Requirements Overview:
For those who might have trouble getting HDT Equipment - Craftable Weapon Sling to work, here is a recap of the requirements:
Remember, if you want to use the Personalization options, you must take your character to a tanning rack and craft a "Weapon Sling (Personalized)" wearable item--the option will appear under the Jewelry section if your character is carrying a Hammer in the inventory. Once the personalization option is enabled in the MCM, your character can equip the personalized weapon sling and you can change the type of change, offset and angle settings to your liking.
If the weapons are still stiff after equipping the personal weapon sling, un-equip and re-equip it to try and correct it. If that does not work, you may want to double-check your plugins. You can always check your plugin versions under the "Version Check" tab in this mod's MCM.
The personalization features only work for the playable character. You can give the personal weapon sling to an NPC, but there is no guarantee that the options will work for it, nor will the physics activate (unless re-equipped after equipping it the first time, per each game load).
If you are using XPMSE v2.60+ when starting this mod, your character will automatically spawn with a "Well Fitted" weapon sling type instead of the default one. When combined with the RaceMenu mod, this provides an alternative to the Personalized weapon sling in that you can modify the sheath position and orientation directly through the RaceMenu interface. There will be checks in the MCM to show whether or not you have the proper skeleton.
Hope this helps!
Translation Notice:
I will be accepting volunteers to help translate the MCM options or any other part of the mod. If you are interested, please PM me. I will credit you in the MCM itself. If you have any questions regarding this, feel free to ask. I have made the language translation package available under the Miscellaneous section of the downloads for anyone interested in translating!
https://www.nexusmods.com/skyrimspecialedition/mods/58990