About this mod
A Khajiit that can transform into several different animals for combat. Each form has its own abilities.
- Requirements
- Permissions and credits
Requirements:
- The latest Skyrim patch
- Dawnguard
Installation:
- With Nexus Mod Manager: Simply click on the "Download with Manager" button.
- Manual Installation: Extract both files (the .bsa and the .esp) to your Skyrim data folder.
Features / Forms:
- The Khajiit automatically transforms when he enters combat.
- All of his forms gain more damage and armor as his level increases (same rate as the player; max level of 50).
- Sabre cat form's attacks reduce magicka regeneration by 15% for 6 seconds, the effect stacks and both magic and disease resistance can protect against it. The form has a higher chance of being used if the opponent is skilled in magic. If it is snowing, it will become a snowy sabre cat ("snowy" sub-forms have a frost resistance and a fire weakness; otherwise, all sub-forms are the same statistically); if it is "night time" (9 PM to 4 AM) it will become a vale sabre cat; otherwise it'll become a regular sabre cat.
- Werewolf form's attacks reduce the damage one and two handed weapons do by 10% for 6 seconds and the effect stacks. Werewolf form has the lowest chance of being used normally but at night and outdoors the chance increases, and if that's during a full moon the chance increases much more.
- Deer form restores health and stamina to itself and all nearby non-hostile targets if it or the player takes damage. The healing consumes his stamina instead of magicka and consumes more stamina than it restores. The form has a higher chance of being used if you are outdoors (as it gets stuck quite easily in narrower hallways). It can appear as a regular deer, an elk, a white stag or a vale deer.
- Cow form can summon up to 3 "Mini Spectral Giants" when it hits or gets hit. It also grants nearby allies the ability to have one extra summon or raised creature. The form has a higher chance of being used if the player's conjuration is his/her best magic skill.
- Chaurus form can afflict enemies with a damaging poison using its ranged attack and its melee attacks apply a different poison that weakens the target's resistance to poison. The potency of both poisons increase as it levels. If its level is 32+, then it becomes a Chaurus Hunter instead. The forms have a higher chance of being used if the opponent has less than 50% poison resistance.
- Skeever form's attacks can reduce the amount potions and spells heal the target for 6 seconds; automatons and undead are immune to this effect. The form has a higher chance of being used if the opponent's best magic skill is restoration. If it is night time or you are indoors, it will become a "white" skeever instead.
- Troll form's attacks reduce the target's armor by 25/50/75 if its level is at least 1/15/30 for 6 seconds and this stacks. If its level is at least 25, the troll will wear armor that increases its armor rating; the amount increases as he levels and this is in addition to the bonus armor all forms get as they level. The form has a higher chance of being used if your best weapon skill is on par with or better than your best magic skill. If it's snowing then he will become a frost troll.
- Bear form's attacks reduce stamina regeneration by 15% and speed by 10% for 18 seconds, this stacks and does not affect automatons. If it's night time or you are indoors then it will become a cave bear instead; if it's snowing it will become a snow bear instead.
- Goat form's power attacks "Unrelenting Forces" opponents.
- Fox form gives nearby allies 25% stronger destruction magic and 15% stronger illusion, restoration, alteration and conjuration magic. If it's snowing, it will become a snow fox instead.
- A short quest (started by asking a barkeeper for rumors) is required to unlock him. The quest itself can be started at any level.
- When dismissed, the Khajiit will make the location it's currently at its new home.
- The Khajiit occupies the pet slot and not the follower slot.
- If asked to follow last, then the mod is compatible with multiple pets using AFT. With other follower overhauls, I had less luck. Feel free to leave comments if it works / sort of works / does not work with certain follower overhauls.
- I had a little experiment with this one. I tried to write a diary thing here chronicling the making of the mod.
I hope you will enjoy the mod! If you do, please endorse and/or track. Also, feel free to check out my other completed mod
- Almost Everyone is an Adventurer = My 1st Nexus submission. This allows you to turn most NPCs into useful, recruitable followers for you to use and abuse. Walk up to your favorite (or least favorite) NPC, pick a class and start questing with them today!
- Miraak - Dragonborn Follower = Have the antagonist of the Dragonborn DLC as your follower! In addition to weapons and spells, he also uses a variety of shouts semi-intelligently. His in-game dialogue has also been copied and edited in order to make him a "fully voiced" follower. The mod also comes with two regular, boring followers.
- Better Dead Thralls = Improves the Dead Thrall spell to give you greater control over your thralls and make the use of thralls more convenient.
