* Removed obsolete MCM
* Magnitude and duration increase no longer appears in the menu, but it can still be seen and felt in play
* Compatible now with More Hotkeys Please (or any other mod that adds controlmap.txt hopefully)
* More stable and optimized script
* Fixed bug that continues charging while in menu
* Fixed massive bug wherein magnitude/duration of spell becomes 0
* Fixed magnitude bug jumping to the moon
* Fixed Spell Charging not working at all (at least for most players hopefully)
Version v1.0084
* Added new MCM option to determine how fast a concentration spell would charge
* Minor optimization
* Includes updater (book method) from v1.0083
Version v1.0083
* Fixed charging concentration not working
* Fixed some warning messages
* More optimized scripts
Version v1.008
* Charging concentration spells like Flames now possible
* More MCM options
* Another go at fixing the gamepad issue (feeling good about this one!)
Version v1.0073
* Fixes the size bug whenever the book is opened
* All fixes go hand-in-hand with the main v1.007 file
* Added optional file - A more optimized version of the script that may reduce script lag
Version v1.0072
* Several fixes to MCM options
* Hopefully fixes the random stoppage of Spell Charging when tweaking options
Version v1.007
* MCM Support
* Balancing options via MCM
* Difficulty options via MCM
* Possible fix to gamepad issue (NOTE: POSSIBLE)
* SkyUI now required
Version v1.006
* Better damage balancing - less OP now even at high levels
* Increasing charge time - as you go up in charge level, the time it takes to charge goes up a little
* Better optimization - script runs better and is less finicky when it comes to performance
* Possibly fixes the charge level indicator bug
* When increasing in spell charge, the spell in your hand now increases in size rather than play an effect shader
* Added optional file - v1.006a which has greater damage compared to v1.006, but significantly lower than v.1005 (balancing is hard, guys)