Looks like a great mod. However, looking at it in TES5EDIT before installing it, there's an error:
Checking for Errors in [22] ORVAR.esp [00:03] [REFR:22002AE4] (places defaultActivateSelfTRIG [ACTI:00048AC0] in GRUP Cell Persistent Children of OrvarsTomb "Orvar's Tomb" [CELL:220027C4]) [00:03] REFR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01002BA5] < Error: Could not be resolved >
It looks like you probably deleted some object xx002BA5, but CK didn't catch all it's references.
Unique dungeon with great lighting, thank you for sharing. There were two things I'd like to mention: The unique weapon (won't spoil) is lying in the door to the bossfight - a duplicate which the boss is using, so I've got it twice. The other one, my character was level 57 and got no problems defeating the 45 boss in a few seconds.
21 comments
Checking for Errors in [22] ORVAR.esp
[00:03] [REFR:22002AE4] (places defaultActivateSelfTRIG [ACTI:00048AC0] in GRUP Cell Persistent Children of OrvarsTomb "Orvar's Tomb" [CELL:220027C4])
[00:03] REFR \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [01002BA5] < Error: Could not be resolved >
It looks like you probably deleted some object xx002BA5, but CK didn't catch all it's references.
Could you take a look at this? Thanks!
-- Galen
most interesting layout, interesting boss encounter and agreeing completely with the rewarded weapon, always wanted something like THAT (a ...
being within radiant quests is something i do appreciate too. Endorsed of course.
after this, on my way to check CLOSELY that Heimfeigr of yours ... oh yeah
It is short, but the interior and atmosphere are sooooo good. ^ ^
The unique weapon (won't spoil) is lying in the door to the bossfight - a duplicate which the boss is using, so I've got it twice. The other one, my character was level 57 and got no problems defeating the 45 boss in a few seconds.
-Wheeze
It is an improvement indeed.
PS: So you thought that making the left path inaccessible we wouldn't notice that missing path after the first room, haha.
Can't wait for Luftaraan!