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jvr2400

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NexusModsCaretaker

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  1. jvr2400
    jvr2400
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    Sticky
    This mod is very close to the official re-release. All the scenarios have been moved to separate quests. The player homes questline is finished. The non-dragonborn quest is nearing completion.

    Much of this is untested. That's where you come in - I'm looking for beta testers for the new version. Be the first of your friends to see the sparkling new features! Run around the neighbourhood with your phone looking to ...

    Oh, wait, that's Pokemon Go.

    Anyway, let me know if you're interested.

    Thanks.
    1. CastleDream309
      CastleDream309
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      i would like to be able to complete the homeowner section so I would be interested
    2. ohaxer
      ohaxer
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      And how does one join the beta?
    3. angledavil21
      angledavil21
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      has anyone updated this or finished it
  2. gledarto88
    gledarto88
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    please finish this i beg of you , maybe add ai generated voice to the text speak and iron out the bugs ? so much potential, do you need help perhaps from other modders? 

    edit- bro i love this mod so much ,specifically the sucked from modern world warlocks thrall part, i wanna get your permission to expand it , i mean set your starting character at the party, give them modern clothes and use ai to voice the characters, maybe even give them lines to say throuhgout the game (this really got my imagination going i dont know much about modding but youve inspired me i really hope you finish this)
  3. deleted67173466
    deleted67173466
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    I could have sworn I used either a similar mod to this one, or an older version of this one, a couple years ago.  But of course, Nexus doesn't seem to remember back that far, so I can't really be sure.

    I like the idea of this mod, but I don't like how it turned out.  For me, the buggy questlines didn't bother me all that much.  What did bother me, though, was that this mod seems to have upped the combat difficulty of my game somehow.  It adds three bandits near the front entrance to the Abandoned Prison and they are very hard to kill compared to vanilla bandits.  Two are just "bandits" and the third is a magic-wielding "Bandit Outlaw," and each of them took about five hits with an iron mace to take down (the outlaw took about 8 or 9).  I am playing on Adept difficulty.

    I was going to write this out last night, but then figured that because I had a lot of mods installed that it was likely one of the other mods I had installed.  I decided to wait until this afternoon when I had a fresh install of Skyrim with only three other mods (Alternate Start, Carriage and Ferry Travel Overhaul, and the Unofficial Patch) installed besides this one, and I made a couple of test characters.  Sure enough, there is an increased difficulty.

    That increased difficulty extends into the regular Skyrim world.  After exiting the prison I consoled "coc whiterun" and headed up towards White River Watch.  My character was at level 1, and the first thing I encountered past the bridge was a wolf.  In vanilla, the animal that spawns at that low a level is a skeever.

    It was far worse for me last night, when I had a lot of mods hooked up, my character "advskill"ed up to about level 62 (archery and sneak to 100 with all perks in both except "bullseye" for archery),  and my character tricked out with weapons and such that in vanilla would have one-shotted Draugr Death Overlords easily.  I one-shot one of the bandits, but was quickly discovered and had to hide an extended amount of time before they were no longer looking for me, and I went back, snuck up to the other "bandit," nocked a Daedric Arrow onto my Daedric Bow, aimed... and took only a tenth of that "bandit's" health away with it.

    That was the deal-breaker for me right there.  There is nothing mentioned in this mod's description about increased difficulty, and certainly not about it extending out into the greater Skyrim overworld.

    I'm sorry, but I just can't enjoy this mod because of this.  I hope it gets fixed because the story sounds great.  But I'm not willing to sacrifice my combat skills for some extra cool story stuff.
  4. Soulbringer1
    Soulbringer1
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     can someone tell me who Malen is? Sometimes he attacks me, other times he doesnt. BUT There is never any Quest related dialog with him. MSG said he is from this mod. 
  5. Culuf
    Culuf
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    The non-Dragonborn quest "A Sort of Homecoming" is incredibly broken. I came back to see if the version I had was too old. I had the latest.
    After achieving Archmage and Harbinger, I came back to find Thallin(sp?) the "dad" missing. I spawned him with the "Are you there?" mod.
    Talking to Michelle "mother" didn't complete in the quest log but it said to fight the captains in Bleak Falls Barrow.
    I ran through the barrow once and no captains were there, then tried using Tes5Edit to setstage on the quests and ran through it again. Nope!
    In the end, I just ran completequest on the whole thing and set my "parents" up in Lakeview Manor.
  6. skyrimlover1212
    skyrimlover1212
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    port plz
  7. Drathir78
    Drathir78
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    the burned cabin questline is unfishable the father never shows at skyhaven temple courtyard this is very dispointing
  8. fegonz
    fegonz
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    This guys last comment was 2 years ago so i doubt I'll get an answer from him but have you guys been experiencing buggy dialogue? It keeps skipping by in a 1/10 of a sec and I can't read it without tabbing out and starting over. severely annoying.
  9. Ganzlinger
    Ganzlinger
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    What's new in version 7.0?
  10. VintageBelle
    VintageBelle
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    So I'm trying to use the Vampire start and I can't figure out how to start the new dialogue. I know it's installed since the shipwreck one worked fine. Help?
  11. marjimdt
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    Anakath is in Rorkstead, Not riverwood. The Noble TELLS you correctly but the written quest hints say Riverwood