Recent new versions Version 2.1 - Save/load configuration and hotkey bindings to/from file - Optimizations to efficiency and thread synchronization
Version 2.0 - Added cycler hotkeys!
Development backlog - Fix issue with self-enchanted and tempered weapons. - Implement dual-up hotkey for spells << Cut-off for version 2.2 - Combo cyclers: both left and right hand on the same cycler - Meta cyclers: instead of a fixed 2 cyclers per slot, have a cycler of cyclers per slot. Basically a two dimensional cycler structure! - Cyclers for potions or other equipment. Need to find a good way of assigning stuff into such cyclers, since going into the MCM for that is not ideal.
Really prefer this method over other hotkey mods, but it doesn't seem to be working for left hand cycler.
I'm using Two handed weapon and Bow on the right cycler ( all working fine), spells are registered for the left and when I hit the key, to load them nothing happens ( still wielding either weapon). It seems it cannot un-equip one hand cycler and then switch to the next.
This mod worked great on my old pc for years, now I switched PC's and I no longer see the equipment hud text. In mcm all the options are blank. I manually deleted all the mod files and reinstalled the mod and placed it last in the LO but the problem persists. Any ideas? I just did a drag and drop to transfer the game directory over.
Fixed:
Reset configuration in mcm for Equipment Hud. It was probably not displaying due to the resolution change on my old laptop
The only thing I really want is for this particular mod to have a HUD widget in the Dark Souls style, because "Souls Quick Menu" (https://www.nexusmods.com/skyrim/mods/72238) generally don't f***ing look like Souls HUD and don't even come close to working as in Dark Sauce, and this mod came as close as possible to ease of use, now I don't have a life I understand without him. But even in the current version of the visual HUD, it is better to at least attach a shadow to the text, otherwise some color is not picked up, sooner or later it will be unreadable against the background of something, otherwise it would be possible to choose, for example, gray or almost white, and with shading it will always be clearly visible, and it is also desirable that the location be grouped like in a Dark Sauce - along the D-Pad, and not smeared horizontally across the entire screen or when adjusting in the center. extremely enrages that I want the widget to be in the lower left corner and not in the edges or in the center. Ugly and inconvenient, although not, i lying - convenient, but still better grouped. And please, make it stop, just stop adding the "Fist"s in my inventory!
@Snotgurg Can you update the LE version please, since left hand cycler with shields doesn't work (any shield).. Getting the message if I lost the item.. :( Thank you
Great mod, I noticed a thing that is missing, its for the cycler to not "forget" if a weapon is degraded and has to be added again every time you temper the item.
Hi! Love the mod for its widgets and simplicity, however I'm having trouble getting the "temporarily visible on changes and drawing" setting to work properly. It seems to be overridden by the visibility mode setting. Either always on, or only visible when there's a hotkey involved. I was hoping it'd just be visible when I change gear/powers and when I have my hands out to fight or whatever, but I haven't been able to find a combination of settings that accomplishes that.
Hey, first I need to say this is a great mod, and being able to toggle and choose options to show or hide the UI elements is awesome. Mainly I wanted to ask what does the Horizontal Offset option do? I changed it in-game (from 200 to 100 px) but did not really notice any difference.
240 comments
Version 2.1
- Save/load configuration and hotkey bindings to/from file
- Optimizations to efficiency and thread synchronization
Version 2.0
- Added cycler hotkeys!
Development backlog
- Fix issue with self-enchanted and tempered weapons.
- Implement dual-up hotkey for spells
<< Cut-off for version 2.2
- Combo cyclers: both left and right hand on the same cycler
- Meta cyclers: instead of a fixed 2 cyclers per slot, have a cycler of cyclers per slot. Basically a two dimensional cycler structure!
- Cyclers for potions or other equipment. Need to find a good way of assigning stuff into such cyclers, since going into the MCM for that is not ideal.
I'm using Two handed weapon and Bow on the right cycler ( all working fine), spells are registered for the left and when I hit the key, to load them nothing happens ( still wielding either weapon). It seems it cannot un-equip one hand cycler and then switch to the next.
Fixed:
Reset configuration in mcm for Equipment Hud. It was probably not displaying due to the resolution change on my old laptop
My SE is full Enairim modded. While I'm also keeping my Oldrim fully modded mainly for a REQUIEM setup, and this mod is a MUST for me
We need you!
Not sure how I missed this. In any case, enthusiastically endorsed!