Skyrim

File information

Last updated

Original upload

Created by

Osgoode

Uploaded by

Osgoode

Virus scan

Safe to use

58 comments

  1. Donthrudgelmir
    Donthrudgelmir
    • member
    • 0 kudos
    the staff absorb health and magica, not the user xD
  2. youwish1
    youwish1
    • supporter
    • 24 kudos
    no need for this anymore.
    1. Lotus97
      Lotus97
      • member
      • 6 kudos
      Yeah. The Skyrim Unofficial Patch fixes the vanilla bug. I guess some people might want the 50 or 100 version tho.
  3. ashishrane
    ashishrane
    • member
    • 3 kudos
    I use 50% esp, and now I feel that I have the most powerful Magnus staff in the world. Works like a charm. Endorsed!
  4. SPARTANXG117
    SPARTANXG117
    • member
    • 0 kudos
    Um...question for the author or whoever maintains this mod...

    BOSS says that the fix was covered by Official Patch 1.4...do I just ignore that and play then?
    1. Gabdube
      Gabdube
      • supporter
      • 9 kudos
      This mod has indeed been made obsolete by Official Patches.

      Download at your own risk, or if your Skyrim version is way outdated for some reason.
  5. Kitkun
    Kitkun
    • supporter
    • 0 kudos
    BOSS is reporting this as included in the Unofficial Skyrim Patch.
    1. Marioface5
      Marioface5
      • member
      • 3 kudos
      I can confirm that it's not fixed by any of the unofficial patches, unless another one of my mods was breaking it again for some reason, though none of my other mods affect it so that's not likely.

      EDIT: Also, if you look at the Unofficial Skyrim Patch's full changelog it never mentions anything about the Staff of Magnus.
    2. shiholude
      shiholude
      • premium
      • 143 kudos
      It is not fixed by USKP. However, it seems that the UPDATE.ESP file does make corrections to this, in such a way that seemingly makes the modifications here unnecessary (unless you opted for the >20dmg versions).

      I have not tested this observation however.

      -Shiholude
    3. rylog9
      rylog9
      • premium
      • 14 kudos
      shiholude - can you post what exactly the Update.esm does to the Staff?
    4. splash52
      splash52
      • member
      • 0 kudos
      wow i thought you were an ass, and said hey shithole can you post..... dyslexia
    5. katze961
      katze961
      • member
      • 0 kudos
      Apparently because what is supposed to be "Run On : Subject" is now wrongly "Run On : Target" by latest patch,
      the program detects if there is any Magicka left in the player(not in enemies).
      as a result, The Staff is absorb magicka but never switches ove to absorb health...
  6. Marioface5
    Marioface5
    • member
    • 3 kudos
    There seems to be a problem with the staff where sometimes it won't damage or absorb health at all and you have to keep letting go and firing until it does. I'm not sure if it's a bug from this mod or just one with the vanilla game, but a fix for it if possible would be greatly appreciated.
    1. thevaultmartyr
      thevaultmartyr
      • premium
      • 0 kudos
      I'm having the same problem, i really hope he fixes this :/
    2. Dougfunny3
      Dougfunny3
      • premium
      • 12 kudos
      Same problem here, a fix would be much loved Osgoode as this mod is an essential for me.
  7. thevaultmartyr
    thevaultmartyr
    • premium
    • 0 kudos
    This mod is incompatible with Everlasting Weapon Enchantments. Shame since it uses a ridiculous amount of charge.
  8. stefikov95
    stefikov95
    • member
    • 1 kudos
    Is it your mod that changes Morkei's masks properties? I noticed that it now reduces the time between shouts for 20%, beside regeneration of magicka of 100% ???
    1. Marioface5
      Marioface5
      • member
      • 3 kudos
      That's actually the enchantment it's supposed to have, though I don't know why this mod would fix it.
  9. db2538
    db2538
    • member
    • 0 kudos
    Great fix for the best looking staff in the game. The staff in vanilla, absorbs 20mps to the staff itself not the mage who is wielding it. That is why the charge level of the vanilla staff is so large because the staff in some ways recharge itself when it's been using. but after installing this mod, the charge level of the staff is too brief.
  10. SkyrimUI
    SkyrimUI
    • member
    • 0 kudos
    Well as the vanilla description can be misleading. It actually does what it says. Absorb is the same as damage for this staff.

    Anyways to continue with its lore and not change it up too much I think it would be really cool to make the staff release a powerful charge or ball of energy once its absorbed a certain amount of magika/health. Thus keeping up with its lore description that the Staff (not the wielder) can absorb great amounts of energy.

    So why not have it be able to release it when needed?