Skyrim

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Reko

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lRekol

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  1. lRekol
    lRekol
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    Questions?
    Make sure to check the FAQ on the Description Page to see if any of your questions have already been answered.
    If your question hasn't been answered and involves some sort of bug or issue you're having, make sure you're as descriptive as possible and also provide a link to your modlist using either Pastebin or Modwatch, please do not post your modlist directly into the comments. This will help me help you faster. Thanks.

    Recent Changes
    Version 2.11
    - Fixed a bug when Killmoves were turned Off that made Alduin unable to perform a killmove during Alduin's Bane Questline.
    - Fixed a bug when Killmoves were turned Off that made Odahviing unable to perform a killmove during The Fallen Questline.
    - Fixed a broken camera for the Dragon Rodeo Killmoves that would show the back of the Dragon rather than the player performing the killmoves.
    02/21/16
    - Updated Installer version of JContainers to 3.2.6.
    - Fixed issues with Requiem Patch and unarmed killmoves not triggering.
    - No changes made to version 2.11 itself, as such, no version change.

    Translations
    If any translators out there wish to translate VioLens into another language, simply link me the translation .txt file in a PM and I will add it to the language pack. If multiple people send me translations, I'll pick whoever seems to have translated the most files, since I can't personally ensure the quality of the translation. If you did send me a translation and I didn't pick yours, I'm sorry, but I appreciate the effort you put in. Thanks everyone.

    Requiem
    VioLens 2.11 includes a patch for Requiem 1.9.3, as of version 1.9.4 of Requiem, I will no longer be personally maintaining the VioLens/Requiem Patch. The patch, instead, can now be found at Requiem Patch Central, and will be maintained by the folks there. Any future versions of VioLens will no longer include a Requiem Patch in the installer.

    Killmove Index
    Video of killmoves and their names made by JKalenad.
    VioLens Customized Killmove Index
  2. vigilante546
    vigilante546
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    Hello, I noticed that in this mod there are one-handed sword animations for two-handed swords, but for some reason there is no two-handed sword animation for one-handed swords, perhaps they did this for reasons that, in theory, two-handed swords can be taken with one hand, and one-handed swords it is not always convenient to take with two hands if the handle is not long enough, but I would still like to see the animation of a two-handed sword for one-handed swords in individual customization settings, if this feature was present in the game, this mod could be called truly ideal, it would be very I would appreciate it if you could add two-handed sword animations for one-handed swords to the list of animation settings for individual weapons
  3. vigilante546
    vigilante546
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    Best mod for finishing moves, bravo!
  4. KarlakLad
    KarlakLad
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    So when ever i enter first person view the mod automatically disabels the ranged option  any solution for that?
  5. NicotineCaffeine
    NicotineCaffeine
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    If i may suggest an improvement, (if you're still following this project) it would be really nice if you could add an option to use killmoves only on npcs and not on creatures. (Mostly becouse sometimes it happens to me that while i do a killmove to dwarven ballistas the game may crash (No idea why) and besides, if you're facing an army of spiders or draugrs, doing that annoying killmove to any of em becomes a little annoying.)
    1. R0NlN
      R0NlN
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      • 42 kudos
      Some options in the MCM menu that might help (although they won't get your main objective of limiting killmoves to humanoid NPC's):

      -reduce the killmove chance percentage
      -turn on "Last Enemy Restriction" so that when fighting a pack of enemies, killmoves won't happen except to the last one you kill

      You can see these options in the screenshots, for example, number 2.
  6. lilguga
    lilguga
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    Tem esse mod para versão legendary ?
    1. jaderiver
      jaderiver
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      Skyrim le is skyrim ledgendary
  7. Newtonext1234
    Newtonext1234
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    The range finish move feature are great.
    this feature are running correctly on each range weapon.
    however, the finish move of melee are running only one part of all types even if setting are "Mixed".
    as alternative way, I installed "Dance of Death" and "Advanced Kill Move".
    Install highest version the "Dance of Death"(if have the dlc, dlc version), so finish move will get the chance to the dlc creatures.
    and install the "Advanced Kill Move" because happen all weapon types. I think this mod can get  the all weapon types like "Mixed" of this mod.
    It installed to 3 finish move control mods, but it's able to show every of "melee mix, dlc creatures and ranges".

    Thank you for upload this mod.
  8. SamOfSaturn
    SamOfSaturn
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    the same killmove will play like 20 times before it switches to a new one to use 20 times, how can i make it more of a mixed bag? almost all killmoves are enabled

    fixed! had to reinstall as legendary edition after i got the dlcs, super happy it's working again
  9. derwitti
    derwitti
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    Finally no more cutthroats! Thank you so mutch :o))) !!!
  10. Miger65456
    Miger65456
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    Great mod! Thanks :) 
  11. Repreive
    Repreive
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    • 1 kudos
    So what exactly are "Advancing Killmoves"?
    Hidden assets that were never included in the game? Are they complete and functional?
    1. R0NlN
      R0NlN
      • supporter
      • 42 kudos
      Read the FAQ. Yes, they're "complete and functional".