Skyrim

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leonus2000

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leonus2000

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95 comments

  1. leonus2000
    leonus2000
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    Sticky
    Okay. :-)

    I've posted a Picture with the Locations :-)
    I don't want to add map markers.
    I think it's a cool thought to wander around skyrim and find the 10 destroyed Villages.
    And I want to add some loot to make it more attractive to find the villages by yourself :-)
    1. Twlightage
      Twlightage
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      Please add some dragon attack towns as well it would be really cool if it is not too much work!
      After dragons will burn down villages as well!
      It is great mod.
      Only wish the town where a little more different from each other and maybe some had bandits or wolfs or maybe a shop guy who is making a profit from the stuff that remain(Kinda sick and dark).

      just some ideas and thoughts
    2. sasshiro
      sasshiro
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      You need help merging your files?
    3. leonus2000
      leonus2000
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      Oh jeah.^^'
      I don't know how to merge. :-D
    4. skiddylawyer15
      skiddylawyer15
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      Dragon attacked towns is an excellent suggestion!! One thing though...what would the key factor be in order to differentiate the two? They look pretty severely devastated already by the feuding factions.Curious and intrigued.
    5. rightfuture
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      There's a mod that posts village locations.

      I will have to find it for you.

      Also please check and work with the owner of Immersive Hold Borders (link forthcoming also)
      since people would probably want to play with both

      Immersive trees is also another good mod you want to watch out for.
      I place with all of these and am testing yours right now.
      I'll report back on what I find.
    6. KingJamesIII
      KingJamesIII
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      people eaten, and bit in half and s#*! Clawmarks.... a scary dark scene.

      where the civil war, maybe have some skeltons hanging by the neck, executions had happened, arrows stuck in people and they'r bodies pinned to poles, like a firing squad type thing. lol

      imdark
  2. Soores
    Soores
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    Is it compatible with SSE?
  3. voajus
    voajus
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    • 1 kudos
    It would be great if someone took over this mod to fix the issues
    1. TheBxushis
      TheBxushis
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      • 57 kudos
      Going to give continuation to this mod (will use around 20% of the original and implement 40% to expand/rework Bandit camps)
    2. voajus
      voajus
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      thats great.
      i hope you think about adding ruins to karthwasten that shows all of its history in the lore, especially since skyrim needs more reachman lore.
  4. pulancur
    pulancur
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    should have burnt textures
  5. zetrax999
    zetrax999
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    A lot of the destroyed buildings are in the middle of the road.
  6. ShadowDestroyerOfTime
    ShadowDestroyerOfTime
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    • 5 kudos
    Is the FPS problem really as bad as people are saying?
    My laptop already runs between 25-40 fps (usually around 30-35), and I don't want to have it drop any further.
    1. KorruptkSwades
      KorruptkSwades
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      • 40 kudos
      i adds a few small towns. shouldn't be any harsher ten adding ETaC (which also adds more NPCs) so more NPCs with AIs = more strain on game. not buildings.
  7. jakapp1914
    jakapp1914
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    Great mod, never uninstalling.
  8. rightfuture
    rightfuture
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    There has been a lot of discussion on this topic lately.

    Someone said this is blocking roads in places.

    I am testing this right now to see if I can use it and will report back if I find anything.

    Please consider continuing to improve this mod!!

    I encourage anyone who cares to keep the development conversation going if you want to see more of this!!!
    1. AnachronisticPortal
      AnachronisticPortal
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      Please let me know what you find! Either here or in PM, I'm quite interested in knowing whether or not this is a safe install, and am too busy testing other mods to check it myself.
    2. VasMere
      VasMere
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      near dragon bridge and winterhold the road is blocked and near karthwasten (spelling not sure)
  9. SkyrimKnight22
    SkyrimKnight22
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    Looks good so far keep up the great work.
  10. skiddylawyer15
    skiddylawyer15
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    I don't know if this is a dead mod or the author has moved on to another gig? But I just want to say, that this is an awesome idea. I can't believe there isn't at least two other mods competing with this idea or expanding on this idea. Unfortunately for me...I have two mods conflicting in Dragon Bridge and Windhelm. This mod alone would be the icing on the cake for the look and feel of my play through.
    I am very tempted to download the "I don't know how to merge files" only to see what locations are covered by those files. If by chance on occasion you happen to check back on the Nexus and see this post...could you perhaps let me know which two files do not alter Dragon Bridge and Windhelm? I would love to have this mod in my load order. I can't believe that something so simple could be so essential for immersive play through's. Come on people..there's a civil war going on? We need burned huts, villages, and farms.
  11. Jalond
    Jalond
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    The villages look fantastic. But you have a lot of problems with nav meshes and spawn points, especially when this is used in conjunction with OBIS bandits.

    Winterhold:
    - spawns roughly 20 bandits when used with OBIS. I don't mind this so much, except for the fact that FPS drops like a rock.
    - The town does not sit well with the environment. It looks to be simply copy/pasted from a previous design which was used elsewhere. It does not conform to the landscape, leaving buildings floating for no reason.
    - Huge issues with the nav mesh that trap enemies under the floors, between buildings, in walls, and around corners.

    Standing Stones/Riverwood/Helgan:
    - The buildings located here are a huge performance hit to the entirety of this area and should be removed entirely if not at least reduced significantly.
    - For some reason you have Forsworn occupying this area. Should be normal bandits.
    - Nav Mesh issues.

    A lot of your design choices are fine, others lack polish and seem down right lazy. Locations where you have placed bandits make no sense, where others are blown out of proportion. This mod has a ton of potential, especially where it naturally works with Organized Bandits in Skyrim. Really, they are just made for each other without trying, it's amazing what they do.

    I really hope you give a little more time and thought to this project. Can't wait to see what you come up with.