I downloaded it believing that I could see 2 enchantments at the same time, but no, with this you only choose between several options which one will be shown. It is also not advisable to uninstall it in the middle of the game, as it says in the description. If you remove it will end up with flashes and moving camera flashes when you walk with the character. It will remain until I can make another new game, thanks for the work and dedication, the mod is great, and it works for what it was created for
Popping an Endorse! Thanks for this mod, the options are really cool. Also--just wondering, how's it handle Twin Souls (double enchants)? Does it pick one, the first one applied, one at random?
If i can use it without SkyUI I'll try it, if not o well. SkyUI is broken an doesnt work keeps giving error messages about not having SKSE even though u do.
If you are having issues with the mod, you would do well to check the FAQ. Since the mod has been out for over 6 years, and has almost 15,000 endorsements, I'd suspect there is a problem with your install. Good luck and happy modding.
Hello, i have a problem with the mod. Not all the fire enchantments are on my list as in the video, so i am unable to make a flaming fire sword, effects not working with hatches, maces, with everything. I tried to reinstall also, and to set it but it was unable. And even other textures, basically dont appear after sheat and onputting. Texture bug? I can send a video because its impossible to say like this, to being proved. Message to author: please contact me.
I've tried to port it for my own use, MCM menu shows up, all settings are there, but the enchantment effects do not show up on the weapons. Looks like it needs a little work before it's compatible with SKSE64.
The original mod will not work on special edition. The plugin needs to be recompiled for 64-bit. Theoretically it probably shouldn't be difficult, but I haven't looked into the new version of SKSE yet so I'm not sure if they changed anything with the plugin infrastructure. The plugin code is freely available on Github if anyone wants to try to re-release a version of the mod for SSE. I don't mind.
Otherwise I'll probably get to it one day but it won't be soon.
I’m interested to see this mod being properly ported to se as well, was one of my only “must-have” mods from Oldrim. Hopefully plans to port this are still active.
I'll try to port it if I can. No promises, since I've never messed with papyrus or SKSE source before, but I am a C# dude bro. This mod is a must have...
I found the source code for this mod and am trying to port it over however being new to modding and still learning to script, I can't say I will get it right on the first try or get it done soon. If someone who knows their stuff wants me so send over my WIP they can message me and I'll send it over.
784 comments
Eu queria um look preto muito escuro para o meu personagem.
Otherwise I'll probably get to it one day but it won't be soon.
This mod is a must have...