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  1. expired6978
    expired6978
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    Please note that there are currently only the Steel Plate Armor sample is dyeable.
  2. sfcyates2013
    sfcyates2013
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    WOW this MOD is outdated.

    It was required for another MOD that was released this year. This outdated MOD crashed my game. 
  3. andronicusmagnus
    andronicusmagnus
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    Seemed like a good idea - but didn't work. Is it so hard to do a mod that just works straight away after downloading, like in the Steam workshop?  without having to do loops and somersaults in the file menu?
  4. deleted1778416
    deleted1778416
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    I can't for the life of me make this mod work. It just won't dye anything. I have all the required files in the exact place they need to be. I do have a mod that remodels the vanilla armors for the CBBE body type. Could that interfere with Dye Manager?
    1. lovefalso
      lovefalso
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      Try this one: https://www.nexusmods.com/skyrim/mods/57046
      and, aparently this mod only works for armor mods that LET YOU DYE, vanilla and modded armors not supporting the dye stuff won't work.
      armor mod with dyes included:: https://www.nexusmods.com/skyrim/mods/93709
  5. Christopher091094
    Christopher091094
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    Hello, sorry for my inglish, i try to make a change color for the dye in the alchemy table, but the item code in the prompt is diferent of the XML archive, hes change one number, my archive is (0200f3fb) dawnguard armor, And the XML is 0000f3fb, How i can fix thes?
    1. Christopher091094
      Christopher091094
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      I try tô make a build of richter belmont, And i use the lenwis set armor for thes, but that armor of dawnguard is more adequated, i need help with thes, please
  6. TheKurgan3434
    TheKurgan3434
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    For anyone trying to use this with the vanilla xmls here is his message a few pages down on this thread on how to do it:
    " It goes in

    SKSE/Plugins/NiOverride/TintData/

    Sub directories are traversed, the only drawback is that the XMLs cannot be contained within a BSA. This is where the DyeEditor is more useful since the data is embedded in the mesh rather than XML. However the embedded configurations can't deal with armor that has multiple texture mappings, I believe General Tullius armor is an example of this."

  7. ZMD78
    ZMD78
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    compatible with sse ? if not please convert
  8. SteelKraken
    SteelKraken
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    Would appreciate some help figuring out how to make this work!
  9. PhantomofSkyrim
    PhantomofSkyrim
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    Suddenly I'm getting mental images of Dwarven Armor in full gold with red highlights...

    Skyrim-style Iron Man, here I come!
  10. dekarserverbot
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    do i REALLY need that Racemenu? i mean i'm playing skyrim not sims 3... i had not the need for that much extra slidders and i'm not willing to fill both my mod list and the character creation with all of those content that i would never use (what's the point of making my character hair blue or turning him into a fatty since there are no other fatties in skyrim? for me it breaks the lore)
    1. corne223
      corne223
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      No, you don't, you need NiOverride 2.9.1.
      The easiest way to get it is to install Racemenu, since it comes default with NetimmerseOverride.


      You could also just google for it and get only NetimmerseOverride.
  11. YaroKasear
    YaroKasear
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    There needs to be some sort of documentation. I have no clue what I'm supposed to do with the vanilla XMLs. I am not about to use NMM, I use MO.