Seemed like a good idea - but didn't work. Is it so hard to do a mod that just works straight away after downloading, like in the Steam workshop? without having to do loops and somersaults in the file menu?
I can't for the life of me make this mod work. It just won't dye anything. I have all the required files in the exact place they need to be. I do have a mod that remodels the vanilla armors for the CBBE body type. Could that interfere with Dye Manager?
Try this one: https://www.nexusmods.com/skyrim/mods/57046 and, aparently this mod only works for armor mods that LET YOU DYE, vanilla and modded armors not supporting the dye stuff won't work. armor mod with dyes included:: https://www.nexusmods.com/skyrim/mods/93709
Hello, sorry for my inglish, i try to make a change color for the dye in the alchemy table, but the item code in the prompt is diferent of the XML archive, hes change one number, my archive is (0200f3fb) dawnguard armor, And the XML is 0000f3fb, How i can fix thes?
I try tô make a build of richter belmont, And i use the lenwis set armor for thes, but that armor of dawnguard is more adequated, i need help with thes, please
For anyone trying to use this with the vanilla xmls here is his message a few pages down on this thread on how to do it: " It goes in
SKSE/Plugins/NiOverride/TintData/
Sub directories are traversed, the only drawback is that the XMLs cannot be contained within a BSA. This is where the DyeEditor is more useful since the data is embedded in the mesh rather than XML. However the embedded configurations can't deal with armor that has multiple texture mappings, I believe General Tullius armor is an example of this."
do i REALLY need that Racemenu? i mean i'm playing skyrim not sims 3... i had not the need for that much extra slidders and i'm not willing to fill both my mod list and the character creation with all of those content that i would never use (what's the point of making my character hair blue or turning him into a fatty since there are no other fatties in skyrim? for me it breaks the lore)
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It was required for another MOD that was released this year. This outdated MOD crashed my game.
and, aparently this mod only works for armor mods that LET YOU DYE, vanilla and modded armors not supporting the dye stuff won't work.
armor mod with dyes included:: https://www.nexusmods.com/skyrim/mods/93709
" It goes in
SKSE/Plugins/NiOverride/TintData/
Sub directories are traversed, the only drawback is that the XMLs cannot be contained within a BSA. This is where the DyeEditor is more useful since the data is embedded in the mesh rather than XML. However the embedded configurations can't deal with armor that has multiple texture mappings, I believe General Tullius armor is an example of this."
Skyrim-style Iron Man, here I come!
The easiest way to get it is to install Racemenu, since it comes default with NetimmerseOverride.
You could also just google for it and get only NetimmerseOverride.