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  1. UnmeiX
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    It's about that time, guys. 2.1 is about as ready as any release could be. The only thing I foresee for the official release might be some additional optional patches; so here I present to you, Requiem Survival Experience 2.1b6.

    The revamped RSE is a modular compatibility project that offers an all-in-one plugin for any valid combination of Campfire, Hunterborn, Frostfall or Hypothermia, and iNeed or RND (the USLEEP edition); or even just my food edits for people who want to play just Requiem with milder food effects and rebalanced weights. It's up-to-date for the latest versions of these mods, and includes messages from the Your Own Thoughts compatibility patches by Tooplex to keep things roleplay-friendly.

    There is also a plugin that removes food edits, but there isn't such a plugin designed for the RND editions of RSE. The reason for this is twofold; first off, removing the food effect and weight edits while retaining the RND satiation effects is an extensive process, but the second, and more important reason, is that these food edits were carefully crafted in the original RSE (albeit now overhauled a bit for the new) and playing Requiem with RND *without* the food changes is both less enjoyable and less consistent (Requiem lowers carry weight dramatically, RND increases food weights dramatically in many cases).

    Speaking of edits; many of them have been revised. In addition to segregating the various edits from different mods, and updating for revisions to the parent mods, many edits that I missed or that Food stamina bonuses have been reworked for consistency, and many recipes have been rebalanced. Duplicate recipes have been given conditionals that will help prevent them from showing (for example, the Seared Slaughterfish recipe provided by RND, Hunterborn *and* CCOR is now disabled in the former two if you are using CCOR.

    I appreciate the patience you all have had in waiting for this update. Expect a proper changelog tomorrow (yes, tomorrow again, the 28th this time); it's late, and I have business to attend to in the morning.
  2. UnmeiX
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    ________________________________________
    NEWS: IRC IS OLD, DISCORD IS WHERE IT'S AT.
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    ________________________________________

    Hey there, guys. As many of you know, I'm often in need of input, or of user feedback, or just need an idea of the player perception of one concept or another. To sate this need, I looked for a place to create an open discussion, where users might be able to interact a little more directly in the development of my work.

    To this end, I had created an IRC channel that took off quite a bit better than expected, but over time activity died down, leading us to look for a better medium than IRC for this Requiem chat. As such, we've now got a SkyrimRequiem Discord channel, which has also sorta become the official unofficial chat for the Requiem subreddit.

    Anyone is free to join, and the channel can be used for everything from brainstorming to support to random gaming-related discussion; but we'll try to keep things focused on Requiem, or at least Skyrim, as much as possible. I'll generally be available there if I'm online.

    To access the new chat server, just click here and come say hello!

    Just so everyone knows; this IS intended to be a general Skyrim/Requiem-related discussion channel; you don't need to be discussing my projects to be welcome to join.
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  3. UnmeiX
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    For those who missed this news: I can confirm that the current version of RSE will work with RND2 (as will future versions). I'm not sure why or how it was determined that it is supposedly incompatible with Requiem; perhaps someone just didn't want to be bothered to make a patch, which is fine. That being said, I just wanted to make it clear that those of you who wish to do so can 'upgrade' to the new version.

    You will probably want to uninstall the previous version via the MCM before upgrading.

    NOTE: I've received reports of RND2 having issues picking up satiation changes; I spent some time inspecting the scripts and found no major changes to established code, just additions, excepting a few minor edits that didn't actually really change anything. I didn't get the chance to go through all of them, but this is probably an issue internally with RND2.

    ADDITIONAL NOTE: In light of recent events, I will not be supporting RSE with RND2. As stated above, it *should* be compatible, from what I've seen of the scripts, but judging from recent events involving interactions with other users, I don't believe I can work with the author to fix any bugs that might arise (even though any such issues *would be entirely fixable*).
  4. UnmeiX
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    __________________________________________________
    PLEASE READ THIS STICKY.
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    __________________________________________________
    RSE 2.0.1 is available for download. [Updated for Hunterborn 1.4 (and REQ 1.8.2)!]
    [!]

    All-in-one FOMOD installer as of 2.0. Changelog for 2.0.1 is up.
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    __________________________________________________

    WILL YOU MAKE RSE FOR [insert needs mod here]?
    I'm planning to make RSE versions for iNeed (soon) and Last Seed (once released).

    I WILL NOT BE MAKING RSE VERSIONS FOR OTHER NEEDS MODS AT THIS TIME, EXCEPT AS MENTIONED ABOVE. DO NOT ASK.

    TO-DO LIST:
    Expect a Realistic Room Rental - Requiem (and You Hunger) edition for the aim of full RSE compatibility in the near future. (The added traders throw off the balance a little.)

    IF YOU NEED HELP:
    Please check out the 'FORUM' tab to post any issues you come across.
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    __________________________________________________
    THE NEW PROJECT:


    So for those who haven't heard, I'm making a weapons addon for Requiem. It's basically another 'megapatch', but on a greater scale than RSE, completing Requiem's arsenal in an immersive manner that spans a wide variety of different weapon types. Halberds, shortswords, spears, wakizashi, quarterstaves, longswords, shortspears, odachi, glaives, double axes, scimitars, longstaves, tanto, hatchets, clubs, battlestaves, mauls, katana, and sabers of all kinds will provide a complete arsenal for you to prove your might with.. Or be slaughtered with.

    So.. The name is decided. This project will be Requiem Expansive Arsenal.

    UPDATED INFORMATION:

    Requiem Expansive Arsenal will integrate Heavy Armory, Immersive Weapons, Weapon Variants Expansion, Longbows and Unique Uniques. This will provide.. Well, an expansive arsenal, of course.

    Requiem - Armoury of Tamriel will patch Crafting 300 - Armoury of Tamriel for Requiem.

    Requiem Ultimate Armory will (hopefully) integrate my Expansive Arsenal, as well as Armoury of Tamriel, Immersive Armors and Dragonscale Species.
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    __________________________________________________
    Requiem - True Weapons is no more.
    [!]

    I've released Kryptopyr's Fixes Reqtified. It isn't yet the complete rework that I'd wanted it to be before release, but it's very functional in an awesome way, and there's more to come, be sure.

    A huge thanks to azirok for creating the Requiem - WAF+CCF patch that was both the basis and inspiration for my Requiem - True Weapons, and now KFR.
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    __________________________________________________

    Requiem - Cloaks is no more![!]

    Cloaks For Requiem is released!
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    __________________________________________________

    Temporary CCOR patch is no more!

    Crafting Overhaul Reqtified is live as well!

    A huge thank you to azirok (again) for creating the original Requiem - CCOR patch.
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    [!] indicates an updated section of the sticky.
  5. jjensen6823
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    Is it correct that this will not work properly in 3.x?
    1. rost999
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      Some answer:
      https://www.reddit.com/r/skyrimrequiem/comments/dzewen/is_requiem_survival_experience_rse_still_usable/
  6. thelegg77
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    Will this need an update for v3.01?
  7. Hazari
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    I would like to use this patch.

    Is this patch still usable with the current versions of Campfire, Hunterborn, Frostfall and RND USLEEP?
    Also what about the Hunterborn_Campfire_Patch.esp, is it still needed? It is not mentioned in the list.
  8. CodeNamed1
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    Does this mod make reduntant the Hunterborn - Campfire patch?? I did not see any mention of it?

    It also received a small update recently
  9. alex772000
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    I the section needs (frostfall, Hypothermia, RND, Ineed) i can only select one mod and not one out of each category is there a fix for that?
  10. thetag
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    My potato soup is invisible, this only happens when RSE is active. :/

    Edit: I found the culprit.
    RSE-Potato soup uses the model "rnd\potatosoup.nif", which doesn't exist in my end because I use iNeed.
    I reverted it to default model ("Clutter\Ingredients\Stew.nif"), now everything is fine.
  11. lumen1
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    Could we get an ETA for the requiem 2.0 patch? Near as I can tell it's needed badly if we want to use the new version of requiem with hunterborn or rnd, new requiem not only did a rebalance of food and drink but also (sadly) made a general clean up of editor ID's - meaning that now, among others, food items attempt to reference no longer existing effects.
    1. Atardecer
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      Check out the Requiem Dischord.
  12. CodeNamed1
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    What a great patch you have made! Just what I need.

    Question: If i use Ineed and enable IT's dangerous diseases will this patch support it too??
    Or should I just stick with Req diseases?`I know they have been made more serious but would like to hear someones opinion which one makes it better?
  13. jayserpa
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    Any luck we'll be seeing an updated version for Requiem 2.0 any time soon? Your megapatch is a must in my load order and I can't wait to start playing 2.0!
    1. ColossusX13
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      I'll be tracking hopefully an update will follow.
    2. Atardecer
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      Look forward to this too.
  14. ColossusX13
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    What changes exactly have been made wrt iNeed? I thought it doesn't require a compatibility patch