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This page was last updated on 23 December 2017, 5:23PM
- Changelogs
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Version 2.1b6
- Segregated changes made to Frostfall, Hunterborn and Realistic Needs and Diseases to separate plugins.
- Added all-in-one plugins for all viable combinations of Campfire, Frostfall/Hypothermia, Hunterborn and iNeed/RND (USLEEP).
- Rebuilt food edits to be more consistent across modded and vanilla food items; all of the different RSE plugins contain these.
- Added a plugin to revert food items to their normal Requiem states; not available for RND editions.
- Injected all plugin-native forms into Update.esm for the sake of simplicity (and my sanity).
- Added appropriate perk requirements to all applicable recipes from Campfire, Frostfall and iNeed.
- Integrated messages from Tooplex's Your Own Thoughts patches for the parent mods.
- Removed numerous unnecessary edits that are now handled by Requiem - Hearthfire (mostly milk-related).
- Rebuilt Frostfall/HB Stone Arrow variations for Campfire/HB editions.
- Reused the (now injected) Hunterborn/RND waterskin recipe to provide utility to the Hunterborn-added Animal Bladder in iNeed versions (as an alternate waterskin recipe).
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Version 2.0.1
- Fixed minor error in FOMOD installer.
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Version 2.0
- Updated bow keywords and speeds for Requiem 1.8.2.
- Integrated new arrow tweaks, more Requiem-friendly. Heavier arrows are slower and fall faster.
- Stone arrows have seen a damage increase; perfect stone arrows are a little better than steel; to compensate, they are now heavier.
- Hunting bows now use an iron ingot instead of steel (consistent with their placement below Imperial bows), and 1 leather strip as well (consistent with item appearance).
- Crafting bows has changed a little. Bows now require 3 or 4 hide lace to craft; heavier bows need sturdier bowstrings.
- Frostfall's portable tanning rack can be crafted at the forge or via the Survival menu.
- Frostfall's portable tanning rack no longer requires Craftsmanship or a forge to craft, but now costs an additional two leather strips as well.
- Bone arrows have also seen a slight damage increase, keeping them positioned below stone arrows.
- Minor weight fixes to certain ingestible items.
- Switched assets from BSA to loose files.
- Added correct or missing effects to alcoholic beverages that lacked them (dragon's breath mead).
- Implemented the fixed RND scripts and integrated them into the main download.
- Download is now all-in-one with both RSE versions and the Unique Booze Bottles patch available via FOMOD installer options.
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Version 1.96
- Adjusted Hunterborn weapon values to better suit the survival aesthetic.
- Adjusted critical values for new Hunterborn weapons (and the Mammoth Bone Club).
- Fixed the bone sword's EditorID.
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Version 1.95
- Updated for Hunterborn 1.4.
- All ingestibles reworked. Stamina gain from food is now consistent across all foods dependent on meal size and water content.
- All food and drink effect descriptions now have consistent ordering.
- New Hunterborn-added foods use Hearthfire milk (henceforth called "RSE milk") for consistency. Caught those last few RSE recipes that were still using RND milk.
- New Hunterborn-added weapon recipes require Craftsmanship.
- Reqtified new Hunterborn weapons. Masterwork weapons are slightly lighter and have better damage. Masterwork bone bows are treated as light bows positioned between hunting bows and elven bows.
- Both new Hunterborn bows are breakable. Take care of them.
- Added "Power Food" effect to new Hunterborn foods where appropriate.
- Added new Hunterborn soups and stews to appropriate formlists for Frostfall exposure resistance.
- For consistency with Requiem, rare hunting knives have been completely removed from their respective leveled lists. Regardless of MCM settings, glass, ebony, daedric and dragonbone hunting knives will not be added to merchant inventories.
- Consistent with Requiem, water in bottles is now 'Bottled Water'. As with waterskins, the description can tell you more about the contents, and the weight indicates the quantity.
- Instances of Requiem's "Bottled Water" have been replaced by "Bottled Water" items (RND's "Spring Water") in leveled lists. The new entries vary in size between the three bottle types.
- Hand-placed versions have been replaced as well. There's no variation here, they all use the large bottle (same mesh used by Requiem).
- Fixed a few old recipes with duplicate (or even '0') quantities for required ingredients.
- For consistency with Requiem, rare hunting knives have been completely removed from their respective leveled lists. Regardless of MCM settings, glass, ebony, daedric and dragonbone hunting knives will not be added to merchant inventories.
- Adjusted bone arrow recipe. Bone arrows now use six bits of bone for a dozen arrows.
- Added alternate stone arrow recipe using animal bone for shafts in place of wood. Two animal bones will yield 12 arrow shafts.
- Adjusted new mass-production recipes for bone arrows. 30 bits of bone, 5 firewood (or 10 large animal bones), and Craftsmanship required. Creates 60 arrows.
- Created new mass-production recipes for stone arrows. 5 dense stone fragments, 5 firewood (or 10 large animal bones), and Craftsmanship required. Creates 60 arrows.
- Consistent with Requiem, Daedric hunting knives can now only be crafted in the dark of night. (Unlike Requiem, however, this period lasts two hours; 23:00-01:00.)
- Tweaked the yield of certain recipes, as well as the weight of a few raw meats.
- Renamed Frostfall spellbooks, scrolls and magic effects to remove numeric labeling. Wolfskin and Soothing spells now use "Lesser" and "Greater" prefixes to distinguish their potency.
- Tweaked the new Hunterborn projectiles to match up with RSE (and my WAF patch).
- Adjusted old Hunterborn weapons. They're a little lighter, the damage remains about the same. Item values need tweaking, fixing in 1.96.
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Version 1.81
- Removed Cruel Bone Arrows recipes. All other bone and stone arrows remain craftable.
- [HT] Fixed stone arrow variants not being "Reqtified". Thanks melty.
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Version 1.43
- Stone arrows now build in batches of 10 as bone arrows do. This serves both to promote use of both ammo types, and to balance quality vs. availability of materials.
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Version 1.42
- Stone arrows now have Requiem gravity applied.
- Bone weapons now require Craftsmanship. Trying to craft a makeshift weapon that would probably just fall apart on you will get you nowhere.
- Bone, stone, and iron arrows now require Craftsmanship. Crafting an (even semi-effective) arrow really isn't easy, and should require basic knowledge of what you're doing.
- Recipes for breaking Hunterborn pelts down into Frostfall 'cleaned pelts' also now require Craftsmanship.
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Version 1.41
- Updated for Frostfall 2.6.
- Damage for Frostfall vs Hunterborn weapons has been reworked once again. Stone now bests bone (by a slight margin). Bone bow damage is now reasonable.
- Frostfall's stone arrow has joined with Hunterborn's scrimshaw to create something beautiful. Stone arrows, like their bone cousins, now come in multiple qualities that scale with Hunterborn skill.
- Due to this change, stone arrows are now found in the Scrimshaw menu.
- Overhauled Hunterborn poisons (and crafted poisons) to make them viable for Requiem, even comparable to most SIC spider poisons.
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Version 1.32
- Fixed animal bladders not being properly distributed in RSE-Basic.
- Remedied any remaining missing materials.
- [HT] Replaced Hunterborn's "Dragon Heart" with its Hard Times equivalent.
- [HT] Hunterborn's dragon blood items now take precedent. The Hard Times version is still accessible, but only to the most skilled alchemists.
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Version 1.31
- Pelt values corrected and will now always scale with Hunterborn skill.
- Pelt 'type' names now have consistency.
- Removed duplicate Deer Pelt > Leather breakdown recipe.
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Version 1.22
- Added bash tags to both RSE and RSE-HT; thanks to meltyc
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Version 1.21
- Carried over changes from Axonis' AiO patch
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Version 1.9
- Re-Reqtified bone and stone arrows. This time it's a perfect fit.
- Completed the milk overhaul. All handplaced instances of milk are now consistent, as are all recipes requiring milk.
- Removed milk conversion recipes. Never again turn milk into milk.
- Added missing CCO injected global that was hiding Frostfall recipes if CCO wasn't installed. RSE still does not require CCOR, though it's highly recommended.
- Reworked recipe outputs for consistency across both versions.
- Revised stew recipe requirements and increased the output from 1 to 2 to justify the ingredients.
- Bone and stone arrows now build in batches of 12 as Requiem arrows do.
- Bowstrings! Sinews (Hide Lace) are now bowstrings for any of the basic bows (Longbow, Hunting Bow, Bone Bow) instead of leather strips, because this makes sense.
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Version 1.8
- Reqtified for Requiem 1.8.
- RSE weapons and arrows now do their correct damage for 1.8.
- Updated Frostfall-added armor ratings for fur armors for consistency with Requiem.
- Updated Frostfall and Hunterborn-added weapons for Requiem 1.8.
- Changes to stone arrow speed and gravity in line with (my) upcoming WAF combo patch update.
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Version 1.5
- Updated for Axonis' final 1.26 patch. Took his rebranding of 'milk' a step further for consistency.
- Recipes now use Hearthfire milk.
- Milking cows now gives Hearthfire milk.
- Milk sold in taverns is now Hearthfire milk.
- Consistent milk. Milk is now milk whether it's Hearthfire, RND, or Requiem milk. ITS EFFING MILK.
- Fixed duplicate 'drunk' effects in active effects menu. 'Spiritedness', the proper name for the Requiem effect, is now shown.
- Overhauled RSE materials lists. Hunterborn will now properly distribute all the materials I wanted it to.
- Reworked RSE-HT materials. They'll appear at their appropriate rates.
- Readied RSE for Hunterborn 1.4.1.
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Version 1.3
- Missing RND Hearthfire recipes addressed.
- Duration on Requiem 'drunk' visual effect reduced to near zero to avoid overlap with RND.
- Bottles and beverages now have weights that vary with size, capacity and contents.
- Honeycomb recipes make sense now; treats made with honey are worth making.
- Deer pelts now always give 2 leather, with or without CCO.
- Hunterborn and Frostfall weapons (especially axes) rebalanced. Woodcutter axe damage now degrades slightly as the axe does.
- Iron hunting knife now requires Craftsmanship, as most items do.
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Version 1.2
- Carried over a missing global from Axonis's patch
- Returned most edited pelt values to their Requiem originals so as not to lessen the reward of a successful hunt
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Version 1.1
- Hard Times version - Hard Times materials integrated into Hunterborn materials lists
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Version 1.0
- Requiem Nutrition bonuses applied to ingestibles.
- Weights and values reworked for consistency and challenge.
- Requiem materials integrated into Hunterborn materials lists
- CCO keywords applied to RND/Hunterborn recipes
- WAF/CCF keywords applied to related items
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- Author's activity
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December 2017
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23 Dec 2017, 5:23PM | Action by: UnmeiX
Attribute change
Description changed.
September 2017
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30 Sep 2017, 10:17AM | Action by: UnmeiX
Changelog added
Change log added for version 2.1b6
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30 Sep 2017, 10:14AM | Action by: UnmeiX
Changelog added
Change log added for version 2.1b6
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30 Sep 2017, 10:12AM | Action by: UnmeiX
Changelog added
Change log added for version 2.1b6
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30 Sep 2017, 10:09AM | Action by: UnmeiX
Changelog added
Change log added for version 2.1b6
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30 Sep 2017, 5:20AM | Action by: UnmeiX
Changelog added
Change log added for version 2.1b6
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28 Sep 2017, 11:51AM | Action by: UnmeiX
Attribute change
long description changed
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28 Sep 2017, 11:50AM | Action by: UnmeiX
Attribute change
long description changed
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28 Sep 2017, 3:29AM | Action by: UnmeiX
Attribute change
long description changed
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27 Sep 2017, 11:25AM | Action by: UnmeiX
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long description changed
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27 Sep 2017, 11:24AM | Action by: UnmeiX
Attribute change
long description changed
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27 Sep 2017, 11:21AM | Action by: UnmeiX
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27 Sep 2017, 11:19AM | Action by: UnmeiX
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27 Sep 2017, 11:08AM | Action by: UnmeiX
Attribute change
long description changed
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27 Sep 2017, 6:02AM | Action by: UnmeiX
Attribute change
Requiem Survival Experience small description changed
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27 Sep 2017, 6:02AM | Action by: UnmeiX
Attribute change
file name changed to 'RSE - Requiem Survival Experience (Modular Survival Megapatch)'
small description changed
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27 Sep 2017, 5:58AM | Action by: UnmeiX
Attribute change
long description changed
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27 Sep 2017, 5:53AM | Action by: UnmeiX
Changelog added
Change log added for version 2.1b6
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27 Sep 2017, 5:12AM | Action by: UnmeiX
Attribute change
Requiem Survival Experience category changed
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27 Sep 2017, 5:12AM | Action by: UnmeiX
Attribute change
Requiem Survival Experience small description changed
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