Skyrim
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Created by

wiseman303

Uploaded by

wiseman303

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About this mod

This mod fixes numerous issues with traps in Skyrim.

- Indiana Jones style object swapping on pedestal traps now possible.
- Telekinesis and thrown objects now disarm magic caster traps.
- Several fixes to magic caster traps to prevent misfires.

Permissions and credits
Translations
  • Italian
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This mod fixes numerous issues with traps in Skyrim.

Overview of changes:
- Indiana Jones style object swapping on pedestal traps now possible.
- Telekinesis and thrown objects now disarm magic caster traps.
- Several fixes to magic caster traps to prevent misfires.

Compatibility:
The Trap Fixes installer includes compatibility options for:
- Traps Make Noise
- Traps Are Dangerous (Requires Traps Are Dangerous.esp active and earlier in load order.)
- Tougher Traps (Requires Tougher Traps.esp active and earlier in load order.)

The following mods do not conflict with Trap Fixes as of this version:
- Deadly Traps and Sickly Diseases
- Killing Traps
- Dangerous Traps


Forms/Files changed: (Detailed compatibility and troubleshooting info.)
If your problem relates to something not listed here, it's not caused by this mod.
Activators:
  • 0008ADCC TrapMagicCasterBase01 (script properties changed/added.)
  • 0007E5A2 TrapMagicCasterBase02 (script properties changed/added.)

Scripts:
  • MagicTrap.pex (many bug fixes.)
  • PressureReleasePlate.pex (many bug fixes.)

Meshes:
  • Meshes\traps\magiccaster\trapmagiccasterbase01.nif (collision changed.)
  • Meshes\traps\magiccaster\trapmagiccasterbase02.nif (collision changed.)
  • Meshes\traps\pedestaltrap\trapnorpedestal01.nif (collision changed.)


Changelog:
Version 2.0b:
- Added {{BASH:NoMerge}} tag to prevent problem with Bashed Patches.

Version 2.0a:
- Fixed BAIN wizard.

Version 2.0:
- Removed changes to coin purses. They are now handled by my Flora Fixes mod. (Yes, coin purses are implimented as flora. Go figure.)
- Combined Traps are Dangerous and Tougher traps combatibility options. There was very little difference between them.

Version 1.04:
- Minor change to coin purse script hopefully fixing occasional respawn issues.

Version 1.03a:
- Reupload fixing coin purses not giving coins.

Version 1.03:
- Added flora respawn bug prevention to coin purses. It won't work on coin purses that have already been collected, so works best on a new game.
  Retroactive fix, as well as expanding the prevention to other flora are planned for another mod.

Version 1.02:
- Removed dependence on modified TrapSoulGemController script. Now compatible with Enchanting Awakened.
- Fixed a bug where some traps would continue firing after their soul gem was knocked down until the player left the trigger zone.

Version 1.01:
- Added compatibility option for Traps Make Noise
- Added compatibility option for Traps Are Dangerous
- Added compatibility option for Tougher Traps

Version 1.0:
Pedestal traps:
- Reduced height of trigger box so it didn't interfere with placing objects onto the pedestal. (Indiana Jones style object swapping now possible.)
- Altered script to detect when player-dropped objects were taken.
- Add script to coin purses so they properly release the pressure plate when "taken."
Magic caster traps:
- Set soul gem to dynamic so it can be taken with telekinesis, or bumped off by other objects.
- Deactivate trap if soul gem is moved for any reason, not just grabbed or hit.
- Fix forward firing limit so it actually works.
- Fix TrapLink firing to actually use the linked XMarker like it's supposed to. (It was casting at it's own soul gem because TrapLink property wasn't set.)
- Added a check to make sure TrapLink is valid before trying to get a linked object using it.
- Mesh and script tweaks to practically eliminate occurrences of trap's own spells knocking it's soul gem off.
- Changed onLoad event to onCellAttach so it matches the onCellDetatch event.
- USKP check for valid soul gem included and improved.