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Azirok

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azirok

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  1. azirok
    azirok
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    Sticky
    UPDATE(8/20):
    Tons of patches sent to me by Dawei87.
    - Animated Weapons Enchants
    - Light Foot only when sneaking
    - Diverse Priests
    - Book Covers Skyrim
    - Cloaks of Skyrim
    - Requiem Fantasy Sountrack Project
    - Radiant and Unique Potions

    A Skytest Predators update to fix some minor issues.
    SoT patch updated to latest CTD fix edition.

    UPDATE(8/16)
    Closed faced helmets legendary version updated to fix dwarven helmet.

    UPDATE(8/15)
    MoMod patch added.
    Better Vampires patch added. (Please help test this out and leave feedback)

    UPDATE(8/14)
    Skyrim Beautiful Followers updated with tons of compatibility patches and the main file is fixed.
    Closed face helmets patch now contains a patch for the WAF Legendary version.
    Hard Times patch updated with some perk additions and changes.
    SoT patch updated to add tons of compatibility patches.
    RSChildren patch updated to add SoT patch and tweak some perks.
    SIC patch updated with some perk additions and changes.

    UPDATE(8/13)
    Skyrim Beautiful Followers patch added.
    SPTConsistentOlderPeople patch updated with patches for SoT and CRF
    Hearthfires patch updated with USKP changes.
    Dragonborn patch updated with USKP changes.
    USKP patch updated with USKP changes.
    Hard Times patch updated with USKP changes.
    Populated Cities and Towns patch updated to add patches for Forts and Dungeons.
    Inigo patch updated to add skill boost perks.

    UPDATE(8/12)
    Closed faced helmet patch added.
    RSkyrimChildren patch added.
    SPTConsistentOlderPeople patch added.
    Cutting Room Floor patch added.
    Blessing and Cures patch added.
    Heavy Armor fix patch added.
    SoT Patch updated.
    Hearthfires patch updated
    Dragonborn patch updated
    OBIS patch updated.


    In the works:
    Helgen Reborn Patch in testing.
    Modpacks have begun!
    1. Aldehyt
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      About Better Vampires:
      - Blood(item inventory) from animals and playable races + extract blood from better vampires still possible in same time
      - No possibility to feed on vampires when amaranth options is active
      - I can still feed on animals, not possible in better vampires
      - Two dead imperials, first was raised by (Raise dead rank 1), from second i extracted blood and... first just attacked me
      Edit:
      I think i made mistake to choose where post
    2. azirok
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      I will need help with Better Vampires as I've never used it. So keep them coming.
    3. obdown666
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      Thanks for getting a BV patch going!Is it correct to assume the 4 overlapping BV scripts should overwrite Requiem?

      I trust the patch has enough visibility here? Could have a temp main page and move back when your satisfied, especially if you do not use it. Then again a few dedicated and skilled testers may be more efficient.
    4. Foghorn1911
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      I didn't think Fantasy Sountrack Project needed a patch, i have been running it without any issue, i didn't think requiem did anything to music, and i didn't think Fantasy Sountrack Project did anything other than music.
    5. connorquantic
      connorquantic
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      Requiem doesnt affect music but it does affect cells. The Fantasy Soundtrack Project Patch appears to make cell edits in two locations: High Hrothgar and the College of Winterhold. Why these edits were needed for FSP, I do not claim to know.
    6. ecthelionskyrim
      ecthelionskyrim
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      there's an optional for fantasy soundtrack that plays only certain music for certain locations. i reckon the fsp patch edits are making it so that those triggers play nice with those cells. pure speculation on my part tho
    7. goodguyennis
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      @ Aldehyt use Vampiric Thirst instead. The author has made a official patch for Requiem himself and included it in the modpage. The mod fits much better in the setting of Requiem. I generally like it a lot more. It also feels much more polished.
    8. Alexandriel
      Alexandriel
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      Hello Azirok, when you will be back? Requiem needs HTimes
  2. free8082002
    free8082002
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    The momod patch still work ?
    1. lukaboot
      lukaboot
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      no this is for old requiem , rip momod
  3. Krabat01
    Krabat01
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    Patchs are compatible with Requiem 1.9?
    1. chrisaldie
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      90% are not.
      Go here for updated patches, http://www.nexusmods.com/skyrim/mods/61621/?
    2. xavier69
      xavier69
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      Regarding the other "10%"--

      As of right now (Requiem 1.9.2) I am still using the following two Azirok patches:

      Requiem - Interesting NPCs Patch (in addition to 3DNPC-Follower Perk Addon - Requiem edition)
      Requiem - Loot and Degradation Patch


      To the best of my knowledge, while old, both of these patches are still working and no newer alternatives are available. Does anyone have any different opinions?
    3. Atardecer
      Atardecer
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      A patch for Loot & Degradation is no longer required as it is now compatible with Requiem.
    4. xavier69
      xavier69
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      "Required", no. Though isoku has not updated L&D or its description in some time, it last reads
      This mod will automatically configure itself to Requiem 1.8+'s tempering system. An additional patch for Requiem is available here.
      The implication is that L&D will not break or be broken by Requiem, but that the Requiem-L&D patch still has some function. I have not played/tested extensively enough to determine if using Azirok's patch interferes with Requiem 1.9.x's tempering rules or if it still is doing whatever it was meant to do.
    5. Doryani
      Doryani
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      http://www.nexusmods.com/skyrim/mods/60508/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D60508&pUp=1

      Interesting NPCs have an up to date patch here. Alongside with other mods.
    6. Inforgreen
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      And i just downloaded....
      ALMOST ALL OF THEM \FFFFFFFFFFFF
    7. Sekhmet13
      Sekhmet13
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      I can confirm, that blessings ignore crime is still valid for requiem 1.9.3 in case you don't want the vanilla shrines
  4. Inforgreen
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    What else is requiem not compatible with? SKYRIM?
  5. stackofbeef
    stackofbeef
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    Sands of time

    Is there`s atleast one person who still use the Sand of time patch? Is it still good?
    1. kfbkfb
      kfbkfb
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      I don't use it since there are tons of enemies that have been added since the patch was made, however I instead use:

      Genesis (doesn't add enemies)
      DFB - Random Encounters - MCM (check use stats flag on every npc in TES5Edit to delevel the added enemies since they all use vanilla templates)
      Extended Encounters (love this mod)
      SIC and MoMOD (both add encounters)
      Immersive Patrols, Populated Forts, Towers, and Places, and Populated Lands, Roads, and Paths (these add patroling NPCs which are non-random encounters)

      IIRC, The sands of time sleeping encounters module can be used as well if desired since it doesn't modify NPCs.

      This set up adds tons of randomness to the game without affecting requiem balance, and it also doesn't make you feel as if you have a homing beacon on you attracting crazy strong enemies which I hated about SOT. I especially hated the enemies that had the same names as NPCs and the assassins that were trying to kill the Dragonborn before the PC and everybody found out that he was the Dragonborn.

      Of course, if you like the whole enemy homing beacon thing, the above won't help you, but I personally think it's overall better than SOT.
    2. stackofbeef
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      Thanks for the response. I already use all of these mods you mentioned except Monster mods.
      I don't use populated series since i feel like it will be too hard to fight a wave of enemies when i play with Combat Evolve as-well. I would hate to be killed by a random arrow since i play with a ''No death mod'' where i get penalized for being killed.

      I will add Genesis later now that i know it doesnt add new enemies.
      Will add Extended encounter.

      Will use Tes5edit for Random encounter.

      I haven't start a new game in a long time yet that's everything left that i need.
  6. sirrandom
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    Cannot get it to work. All it says when i have installed the patch central is that i am missing Complete crafting overhaul remade mod.
  7. DerpMage
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    Is this compatible with Character Creation overhaul etc which takes standing stones away for example?
  8. Applesaucez
    Applesaucez
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    For Immersive Creatures, the new giants Tundra / Cave and I think even some Frost / Berserkers have NOT been properly Requiemified. They are missing perks / spells from vanilla giants making them way too easy for the loot they drop.
  9. NooobSauce
    NooobSauce
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    Hi, I appreciate the hard work you've put into this. Can't play Requiem without these fixes.

    But if I may suggest a future patch, could you do one for Height Adjusted Races with True Giants?
    1. chrisaldie
      chrisaldie
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      http://www.nexusmods.com/skyrim/mods/61621/?
  10. GEfuseRKx05
    GEfuseRKx05
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    Hey I am having two issues if anyone can help.

    My first is with the Improved closefaced helmets. I cannot get this one to work right at all. I use the Legendary file from navida1 but when I run the patch to it form the central patch it says it needs the legendary file even tho if I look up it is there. I did notice that the names were slightly off between the two. I thought maybe it was looking for an older version and it happened to be a different name so it didn't recognize it by chance but I am not sure.

    My Second is with Immersive Armors. When I run the central patch for it my game crashes as long as I have the Requiem - Immersive armors addon plugin checked. If I uncheck it and do not have it active then my game will run and as far as I can tell the mod seems to be working. I just wasn't sure if I am missing something or if I am doing something wrong, or if it simply doesn't matter and I should just keep it out.

    1. AssassinMonLV
      AssassinMonLV
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      These are all out of date and do not work with Requiem 1.8+. Head on over to Another Requiem Patch Central for the most up to date patches.
  11. Brehanin2
    Brehanin2
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    Requiem Patch for Better Vampires

    Better Vampires MUST be loaded after Requiem.esp, and my patch MUST be loaded after Better Vampires.

    It is recommended that you do not enable feeding off the dead or extracting blood potions - Requiem sort of handles this already.

    http://www.nexusmods.com/skyrim/mods/9717
    1. lordromel
      lordromel
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      @Brehanin2

      its been a long time Azirok didn't update this patch overhaul his busy with real life and most of this patch here are for old version of requiem so it is a GRATE idea that your going to work on a patch by your self (( BIG + )) so thanks for that till this patch central get update and you move your patch here

      now a bout problems that requiem have with better vampire mod :

      - requiem didn't change vampire system in a new version .
      - http://www.nexusmods.com/skyrim/mods/19281/? (( this link is a requiem main page if you watch the video it will give you the idea what requiem did and what requiem tweak and nerff for vampire ))
      - on requiem page on forums tab you can find moor information even on comment section its very active .

      i do hope to see a GRATE patch coming out one day well i think every one wants to play requiem with better vampire also MAYBE you can help the team to enhance dawnguard perks for latter version of requiem + your mod and every think else .
    2. Brehanin2
      Brehanin2
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      New version of Better Vampires 7.0 has a Requiem patch included in the installer.

      Hope people enjoy using our two mods together!

      Remember to follow load order instructions though ...
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