I don't know if this is an error, but skyre_main.esp is a master for ccor_1a7.esp though skre has nothing to do with this patch. I looked at the records in tesedit and there is nothing pertaining to skyre in the patch though cleaning the master did not remove the skyre requirement. Any reason why?
Helpful patches I would realy love to see a Morrowloot 4e patch for mods like immersive weapons\armor, Lore weapons, Heavy armory, weapons of the third age... which wont just delete new items from level lists so new stuff is crafteble only. What I whould love to see is actually hand placed new items around the world .
ps. question for mod author or anyone familliar with TES CS, is it hard for someone who never touched CS to actualy make a patch likek that ?
The mod is not working for me (I'm using Morrowloot N'wah). I can still craft weapons from Immersive Weapons.
For some reason (that could not be related to this mod), I was able to craft dwarven weapons from IW even before I had bought the dwarven smithing perk.
I looked but didn't see anything on the main page about this, so I have to ask, if we have both SkyRe and CCOR, do we just install the one patch for both, or do we also need to install the seperate SkyRe Main patch?
Also, since I'm here and I need a few of these patches, has anyone tried merging these patches? Does it work well?
EDIT: Anyone having trouble downloading some of the patches? CCOR w/ IW, the two alt OBIS patches, WAF...and a couple others don't seem to exist. I get no pop-up to select whether to open or save the files. Other ones on this same page work fine, such as the CCOR_SkyRe patch.
Should work the same for any addition of Morrowloot. It should get rid of (almost?) all instances of high level weapons and the ability to craft daedric equipment. Adjust the some of the prices of the weapons and armors to match vanilla but doesn't change the damage values of the weapons and armors from their respective defaults.
I am using Morrowloot 4E with Complete Crafting Overhaul loaded after it to handle the crafting. Should work with the original Morrowloot too. _____________
Won't this override Morrowloot's crafting restrictions? Or is that what you're going for?
Also, I am confused as to what the optional file CCOR_IA7_Patch.esp Fix does. If I have the other patches you provide, do I need to download this as well? I am running IA7 too.
EDIT: I tried to make a bashed patch with this file, but Wrye bash told me it needs SkyRe as a master. Is that correct?
83 comments
I would realy love to see a Morrowloot 4e patch for mods like immersive weapons\armor, Lore weapons, Heavy armory, weapons of the third age... which wont just delete new items from level lists so new stuff is crafteble only. What I whould love to see is actually hand placed new items around the world .
ps. question for mod author or anyone familliar with TES CS, is it hard for someone who never touched CS to actualy make a patch likek that ?
The mod is not working for me (I'm using Morrowloot N'wah). I can still craft weapons from Immersive Weapons.
For some reason (that could not be related to this mod), I was able to craft dwarven weapons from IW even before I had bought the dwarven smithing perk.
Also, since I'm here and I need a few of these patches, has anyone tried merging these patches? Does it work well?
EDIT: Anyone having trouble downloading some of the patches? CCOR w/ IW, the two alt OBIS patches, WAF...and a couple others don't seem to exist. I get no pop-up to select whether to open or save the files. Other ones on this same page work fine, such as the CCOR_SkyRe patch.
I am using Morrowloot 4E with Complete Crafting Overhaul loaded after it to handle the crafting. Should work with the original Morrowloot too.
_____________
Won't this override Morrowloot's crafting restrictions? Or is that what you're going for?
Also, I am confused as to what the optional file CCOR_IA7_Patch.esp Fix does. If I have the other patches you provide, do I need to download this as well? I am running IA7 too.
EDIT: I tried to make a bashed patch with this file, but Wrye bash told me it needs SkyRe as a master. Is that correct?
EDIT: Never mind, I found the answer (see next post).