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Robbie

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Robbie922004

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Witchhunter Pack (v1.1)

The spells added by this pack are, all of them, mapped to the power button. This was an intentional design choice and the inspiration for the entire mod. The reasoning behind this is simple: The abilities this mod adds are designed to be used in conjunction with weapons (weapon augmentation, weapon focus, conjuring bundles of arrows, magic resistance). My one and only attempt to play a magical archer in Skyrim was foiled by the fact that you needed to unequip your bow in order to use your spells.

As a result, every spell added by this pack will go into the Powers section of the menu. Despite that, relevant spells still advance skill XP for their appropriate school of Magicka (if you're in combat -- no freebies in towns) and are affected by various casting perks. One spell will still grant XP when out of combat, but as a rule, don't expect them to. In exchange for being able to cast them without a hand, they have high Magicka costs. These costs can be cut in half by unlocking the relevant perks (Novice Destruction, Apprentice Destruction, and so on, for every school).

This readme will explain which school of Magicka each spell belongs to, and their casting levels. Protip: If you're ever unsure what school of magicka the spells belong to in-game, their tomes indicate their schools. Destruction Witchhunter spells are bound to Destruction tomes, etc.

NOTE: Augmentation spells can only be selected when you have an UNENCHANTED weapon DRAWN. Do not freak out if you can't equip the augmentation spells. Just equip a blank weapon and draw it.

--Novice Destruction--

Novice Fire Augmentation - Augments the caster's weapons to do a small (base 5) amount of fire damage for 30 seconds.

Novice Frost Augmentation - Augments the caster's weapons to do a small (base 5) amount of shock damage 30 seconds.

Novice Shock Augmentation - Augments the caster's weapons to do a small (base 5) amount of shock damage 30 seconds.


--Apprentice Destruction--

Apprentice Fire Augmentation - Augments the caster's weapons to do a moderate (base 10) amount of fire damage 30 seconds.

Apprentice Frost Augmentation - Augments the caster's weapons to do a moderate (base 10) amount of frost damage 30 seconds.

Apprentice Shock Augmentation - Augments the caster's weapons to do a moderate (base 10) amount of shock damage 30 seconds.

Apprentice Absorb Magicka Augmentation - Augments the caster's weapons to absorb a small amount of Magicka (base 5) for 30 seconds.

Defensive Flame Cloak - For 60 seconds, wrap yourself in a defensive cloak of flame, and increase fire resistance by 20%. - New in 1.3

Defensive Frost Cloak - For 60 seconds, wrap yourself in a defensive cloak of ice, and increase frost resistance by 20%. - New in 1.3

Defensive Lightning Cloak - For 60 seconds, wrap yourself in a defensive cloak of lightning, and increase shock resistance by 20%. - New in 1.3

--Adept Destruction--

Journeyman Fire Augmentation - Augments the caster's weapons to do a large (base 15) amount of fire damage 30 seconds.

Journeyman Frost Augmentation - Augments the caster's weapons to do a large (base 15) amount of shock damage 30 seconds.

Journeyman Shock Augmentation - Augments the caster's weapons to do a large (base 15) amount of shock damage 30 seconds.

Journeyman Absorb Health Augmentation - Augments the caster's weapons to absorb a small amount of health (base 5) for 30 seconds.

Journeyman Absorb Magicka Augmentation - Augments the caster's weapons to absorb Magicka (base 10) for 30 seconds.

Elemental Focus - Fire - Increase your damage with fire spells and enchantments by 20% for 60 seconds, but lower your resistance to the other elements by an equal amount. - New in 1.3

Elemental Focus - Frost - Increase your damage with frost spells and enchantments by 20% for 60 seconds, but lower your resistance to the other elements by an equal amount. - New in 1.3

Elemental Focus - Shock - Increase your damage with shock spells and enchantments by 20% for 60 seconds, but lower your resistance to the other elements by an equal amount. - New in 1.3


--Expert Destruction--

Expert Fire Augmentation - Augments the caster's weapons to do a large (base 25) amount of shock damage 30 seconds.

Expert Frost Augmentation - Augments the caster's weapons to do a large (base 25) amount of shock damage 30 seconds.

Expert Shock Augmentation - Augments the caster's weapons to do a large (base 25) amount of shock damage 30 seconds.

Expert Absorb Health Augmentation - Augments the caster's weapons to absorb health (base 10) for 30 seconds.

--Apprentice Illusion--

Silence Augmentation - For 20 seconds, augments the caster's weapons to interrupt spellcasting.

Enhanced Reflexes - Increase your speed and slow time around you for 15 seconds. Attacking breaks the spell. - New in 1.3


--Adept Illusion--

Fear Augmentation - For 30 seconds, The caster's weapons are agumented to cause enemies to flee in terror.

Paralysis Augmentation - For 20 seconds, augments the caster's weapons to have a chance to paralyze enemies.

Blinding Speed - Increase your speed and bring time to a crawl around you for 15 seconds. Attacking breaks the spell. - New in 1.3

--Apprentice Alteration--

Sea Stride - Water Walking for 60 seconds.

--Novice Conjuration--

Conjure Steel Arrows - Permanently summons a bundle of steel arrows.

--Apprentice Conjuration--

Soul Trap Augmentation - Augments the caster's weapons to Soul Trap enemies for 30 seconds.

Conjure Elven Arrows - Permanently summons a bundle of Elven arrows.

Conjure Light Arrows - Permanently summons a bundle of arrows that light their surroundings for 60 seconds.

--Adept Conjuration--

Conjure Ebony Arrows - Permanently summons a bundle of Ebony arrows.

Conjure Fire Arrows - Permanently summon 3 fire arrows that explode upon impact. - New in 1.3

Conjure Frost Arrows - Permanently summon 3 frost arrows that explode upon impact. - New in 1.3

Conjure Shock Arrows - Permanently summon 3 shock arrows that explode upon impact. - New in 1.3

Conjure Freezing Arrows - Permanently summon 3 freezing arrows that encase enemies in ice. - New in 1.3

--Expert Conjuration--

Conjure Daedric Arrows - Permanently summons a bundle of Daedric arrows.

--Novice Restoration--

Channel Health - Receive a boost to health regeneration for 30 seconds.

Magicka Shroud - Increases Magicka resistance by 15% for 30 seconds.

Focus Breath - Reduce time between shouts by 20% for 60 seconds. - New in 1.3

--Apprentice Restoration--

Channel Regeneration: Receive a strong boost to health regeneration for 30 seconds.

Magicka Armor - Increases Magicka resistance by 30% for 30 seconds.

Weapon Focus: Archery - Increases damage dealt by ranged weapons by 25% for 30 seconds.

Weapon Focus: One-Handed - Increases damage dealt by one-handed weapons by 25% for 30 seconds.

Weapon Focus: Two-Handed - Increases damage dealt by two-handed weapons by 25% for 30 seconds.

Focus Voice - Reduce time between shouts by 35% for 60 seconds. - New in 1.3

--Adept Restoration--

Regenerating Burst - Receive a powerful boost to health regeneration for 30 seconds. Knocks back nearby enemies.

Magicka Field - Increases Magicka resistance by 50% for 30 seconds.

Focus Shout - Reduce time between shouts by 50% for 60 seconds. - New in 1.3


-- Expert Restoration--


--Prayers--

--Aedra--

Akatosh - Take 50% less damage for 20 seconds (Shield of Akatosh)
Arkay - Detect Dead for 60 Seconds (Arkay's Sight)
Dibella - Fortify Speechcraft 15% for 30 seconds (Dibella's Charm)
Julianos - Absorb Magicka 75% for 20 seconds (Protection of Julianos)
Kynareth - Fortify Shouts 70% for 60 seconds (Breath of Kynareth)
Mara - Cure Disease (Mara's Cure)
Stendarr - Increase Two-Handed damage by 20% for 60 seconds (Stendarr's Might)
Zenithar - For 60 seconds, Smithing is improved by 15% (Zenithar's Labor)
Talos - Fortify Health by 50 for 60 seconds, heal player for 50 immediately (Heart of Talos)

--Daedra--

Azura - Created enchantments are 15% stronger for 60 seconds (Azura's Soul)
Boethiah - Muffle player for 60 seconds (Boethia's Shroud)
Clavicus Vile - Better prices by 25% for 60 seconds (Clavicus Vile's Wit)
Hermaeus Mora - 10% experience boost for 30 real-time minutes(Hermaeus Mora's Knowledge)
Hircine - Summon Werewolf once per day for 60 seconds (Hircine's Hound)
Jyggalag - Slow Time to 1% for 15 seconds (Jyggalag's Order)
Malacath - Gain Orcish Berserk once per day for 15 seconds (Malacath's Gift)
Mehrunes Dagon - Reflect 50% Damage for 60 seconds (Mehrunes Dagon's Thorn)
Mephala - Invisibility for 30 seconds (Mephala's Unknown)
Meridia - Turn Undead for 20 seconds (Meridia's Wrath)
Molag Bal - Fortify One-Handed 20% for 60 seconds (Molag Bal's Domination)
Namira - Fortify Conjuration 15% for 60 seconds (Namira's Risen)
Nocturnal - Fortify Sneak 15% for 60 seconds (Nocturnal's Luck)
Peryite - Fortify Alchemy 20% for 60 seconds (Peryite's Task)
Sanguine - Fortify Stamina by 50 for 60 seconds, restore 60 stamina immediately (Sanguine's Revelry)
Sheogorath - Madness (Frenzy) on self for 20 seconds, affecting everybody in a given area around the caster. (Sheogorath's Favor)
Vaermina - Fear effect on everyone around you for 20 seconds (Vaermina's Nightmare)


All prayers added by this pack are greater powers that can be used only once a day. They do not advance skill XP and they do not benefit from casting perks from any school. They can be purchased from level 1, but are pricey for low-level players. It is possible to stack their effects, becoming an unstoppable juggernaut if you were to stack all 26 effects at once. I did not prevent this because if players wish to use my prayers in that manner, they are more than welcome to do so. And if not, then it's easy to refrain.

The bug associated with the Prayer of Jyggalag, causing the player to become stuck in a Slow Time effect, has been fixed.

Disclaimer: As far as balance goes, I catered to my own taste. These spells are costly without having their associated casting perks, but powerful. This mod is as much for personal use as it is for distribution. As far as skill XP goes, you would have to cast the most powerful spells in this pack over 2,800 times in combat to take a given school of magic from 1 to 100. It would take nearly 6,000 if you were to stick with the lower-tier spells. Considering that many of these spells have relatively lengthy durations, I'm happy with the balance of the leveling rate.

I really hope anybody who downloads this mod will appreciate it and enjoy it. If you encounter any issues or have any critique, no matter how small, feel free to post on the mod's Nexus page at any time - Witchhunter Spells and Prayers Pack.

Credits:

~ Me (Robbie) (Conceptualization, design, implementation, scripting, testing, writing.)
~ Marshall Fryman (Invaluable during conceptualization phase, gave feedback and ideas throughout the entire development process, helped with names. This mod simply would not exist in its current state without the important ideas, critique, and feedback he offered.
~ My friend Jordan who gave me important advice on scripting (which is something I am entirely new to). Moreover, he is my muse.