Skyrim
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Sagittarius22

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sagittarius22

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About this mod

SkyDie - Prepare to Cry Edition is a set of tweaks to make the game much more challenging.

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Review by Brodual:

Review by Misalen:

I think we can all agree, that Skyrim sometimes is a little bit, erm, lacking, when we talk about challenge. This is why I decided to create this mod.

This mod's goal is to make the game harder. No, not "you die in one shot" harder, but just... OMFG YOU GOT THE POINT. GAME IS HARDER.

Now I hear you asking: "But Sag, how is this harder? You did not give us any information yet!".
Here are some of the things this game changes. I'm gonna say it right now: this mod does NOT change vanilla form. So it is probably compatible with 99.9% of mods on Nexus. So yes, it's compatible with your Skimpy Armors Overhaul mod. Probably.

But I'm losing my point again. Here's what this mod does:

  • Fast travel has been disabled. Woohoo, big surprise right here! Looks like you will HAVE to spend these Septims to travel back and forth!
  • Health regen has been disabled. No more ERMAGHERD AN ARROW TO THE FACE OH I'M FINE NOW situations. Now you MUST find healing potions. But the thing is...
  • All potions are now really weaker. When I say really, things are getting serious. They are like, 65% less efficient, you know. "But Sag, joke's on you, I'll buy more of them and simply spam them".
  • Nope Sir, shame is on YOU. Yes, you can still spam them, but all BUY prices have been raised. This include all items, even potions and poisons. Yup. Now cry.
  • Running depletes your stamina. Not only sprinting. RUNNING TOO. FINALLY. This also affects other NPC's.
  • The less stamina you have, the less damage you do. Self explaining, and goes well with the above feature: keep your breath for battles, for god's sake.
  • Talking about battles, this mod adds more unlevelled enemies. With your basic and boring level 5 bandit, will come their level 50 friends. You really should get protected now.
  • Heavy armours make you slower. ALL heavy armours, even from other mods. The higher your Heavy Armor skill is, the faster you will be, not never as much as someone who wears a light armor. This also affects other NPC's.
  • Heavy Armours are MUCH more efficient against all weapon types. Affects the player and NPC's.
  • Light Armours and clothing have a weakness to arrows, but make you faster. Basically, someone who wears an heavy armour will be a damage-absorbing tank, and someone who has a light armour will be faster and more agile. Affects the player and NPC's.
  • Spells scale with the player's current magicka... But will also unscale. This happens dynamically. For example, spamming the Flames spell will make it less and less efficient. With Magicka at 150, it does 17 fire damage, and at 15 it only does something like 3. This applies to all spells.
  • Vampires will get a constant burning damage while exposed to the sun. They can either find a darker place (hide in the shadow, for example) or enter a building. This burning damage is very, very slight but constant. Don't forget you don't have your mighty health regen. Affects the player and NPC's. Using a headgear will prevent this from happening.
  • THIS FEATURE REQUIRES SKSE. You can't spend your perk points if you did not sleep before. You still can choose your health, stamina or magicka buff. For example, you just levelled up. You open the menu, choose one of the three buffs, then you will have to sleep. A notification will appear to tell you you recovered your perk points. Sleeping in the middle of a dungeon won't work: you must sleep either in a player home (ANY), or rent a room in your local inn. This is kinda similar to how it worked in Oblivion.
  • Globally, you do more damage to people. They are easier to kill. Thing is, they can kill you more easily too.

V 1.1:
  • Player can now get poisoned by his/her enemies weapon.
  • Diseases are much stronger.

All requests are welcome.
I hope you will enjoy this mod as much as I did.