About this mod
A complete reworking of the smelting system to include all non enchanted items. All accomplished without the use of any scripts
- Requirements
- Permissions and credits
- Changelogs
it became a complete enough change that I felt it should be it's own mod.
What this does.
All armor and ore can be smelted based on your smithing skill, Armor creation still requires the specialty perks.
No magical or equipped items should be smeltable( the down side is that while wearing an item none of that item can be smelted even the 10 sitting in your pack, blame Bethesda )
Most every armor, weapon and scrap item is covered, if you find some that are not report it here.
Unique items can not be smelted
Most guild or factions armors are covered along with non unique quest items(shadow thief armors)
but you can not create them at the forge until certain conditions have been met.
Non metal items are created at the tanning rack, anything that uses any type of metal is made at the forge.
Each item that has multiple metal types as part of the forging recipe will have a matching count of smelting recipes.
So if you have armor that uses 2 iron, 3 steel, and 1 quicksilver to make. you can smelt it down to any one of those metal types.
Installation:
Use your favorite mod manager or simple extract the 7z file to your data folder. If you don't know where your data folder is, use the mod manager.
This mod should not cause any major conflicts but will be partially incompatible with any mod that changes construction recipes for armor, weapon, misc. clutter
Note: There is a separate ESP for each of the DLC content. Only activate the files matching the DLC you are using.