Skyrim

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C0

Uploaded by

count0n

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47 comments

  1. narrak1853
    narrak1853
    • member
    • 4 kudos
    I am experimenting with the 'Missives' mod. I got a quest to recover an item for 'Fernilda', I couldn't find her. When I opened the console and typed 'help fernilda', Fernilda and Fernilda's house were listed, but I could not find them in Solitude, the load door appears to be disconnected. I opened the console and used "save funclist 1" to create a list of all the skyrim IDs, and looked up "Fernilda's" ID. I then restarted skyrim and made a full save. I then opened the console and used "player.moveto <Fernilda's ID>", and was transported to her house 'cell', which was disconnected. To return to Solitude I used "player.moveto <follower ID>". Note I believe that modded NPC IDs may vary from build to build so you must use 'funclist' for yourself. Funclist takes a long time to run, especially if you have a lot of mods, your console will freeze until it has finnished. Hope this helps anybody who gets stuck like this.
  2. ModYeah
    ModYeah
    • member
    • 0 kudos
    with version 3.1,I always crash in scroll shop,i don't know why.but 2.6F is OK..Nevermind?I love two version..Endorse?man
  3. nyaamolip
    nyaamolip
    • member
    • 16 kudos
    Your mod is great.
    So I try to translate it into a foreign language. Would it be okay?
    If you allow, I will upload the file here (http://www.nexusmods.com/skyrim).
    1. count0n
      count0n
      • member
      • 9 kudos
      OK Thank you.
      Permit.
    2. nyaamolip
      nyaamolip
      • member
      • 16 kudos
      Thank you for your permission.
      The translated file was posted here - http://www.nexusmods.com/skyrim/mods/84899/?
  4. FlashFatman
    FlashFatman
    • member
    • 28 kudos
    I Tried 3.1 in SSE and it works great. This is the best version yet! Thanks for all the hard work.
  5. FragmentaryHorcrux
    FragmentaryHorcrux
    • member
    • 4 kudos
    Has anyone tried this mod with Legacy of the Dragonborn? It kinda seems like there will be some floating trees/shrubs in that area.
    1. Mnbrba
      Mnbrba
      • member
      • 11 kudos
      There are some floating shrubs in the garden area of the Castle, but that maybe because I give Old Solitude priority in the load order, to preserve the correct navmeshing throughout the city. Other than that, Old Solitude and Legacy of Dragonborn work fine together.

      The latest version of Old Solitude, by the way, is amazingly well done, and performance friendly.
    2. FragmentaryHorcrux
      FragmentaryHorcrux
      • member
      • 4 kudos
      Thanks that's good to know! Have you tried changing the order with the latest LotD? I think the exterior navmesh edits were removed, from what I remember, in the latest update.

      Also, do you know if Books of Skyrim (the bookstore mod) is compatible with this?
    3. Mnbrba
      Mnbrba
      • member
      • 11 kudos
      Unfortunately, it's not compatible with Books of Skyrim.
  6. Mnbrba
    Mnbrba
    • member
    • 11 kudos
    I just installed the latest 3.1 version, and I have to tell that I liked the changes implemented in this version. The city is now more populated than ever, with new generic npcs named "Citizens" that have nothing to tell, but are useful to create that "populated" feel that Solitude, as a capital city, should have. The houses and merchant stalls are now better arranged than before. And the best of all, is that the mod is still performance friendly, especially compared with some of the other Solitude overhauls available on Nexus. Very nice. Strongly recommended mod to everyone who wants to spice up Solitude.
  7. Mnbrba
    Mnbrba
    • member
    • 11 kudos
    This is definitely one of the best Solitude overhaul mods, that makes the city to look and feel less empty. The description for it is very short, meaning that the things the mod adds are really just basic npcs, houses, and vendors like it says, but nothing else. The mod does well what it promises, though, and adds some busy atmosphere to the city, compared to vanilla Solitude.

    I saw the "Changes" area to see what's new on the latest version, but all it says is that "OH for 2.31", which I don't have a clue of what it means.
    1. count0n
      count0n
      • member
      • 9 kudos
      thank you very much.
      3.0?change log?????????
      Changed NPCname, AI, objects replacement, Added CitizenNPCĂ—15, added bakery.
      Not changed VanillaNPC.
    2. Mnbrba
      Mnbrba
      • member
      • 11 kudos
      Hi countOn. What has changed on 2.6F version of your nice mod?
    3. count0n
      count0n
      • member
      • 9 kudos
      Hi

      2.XX - my ideal
      3.XX - objective a Lore-friendly (Not confident)

    4. Mnbrba
      Mnbrba
      • member
      • 11 kudos
      I will take a look of version 2.6F in my game, and might then give some feedback of it for you and other users.

      Edit: It looks like version 2.6F is exactly like the previous versions of the mod, prior to version 3.0, which had some significant changes. I personally prefer version 3.0.
    5. count0n
      count0n
      • member
      • 9 kudos
      thank you
      i think that
  8. FlashFatman
    FlashFatman
    • member
    • 28 kudos
    If any body is interested, I downloaded this manually to SSE and it works flawlessly.
  9. User_6370561
    User_6370561
    • account closed
    • 90 kudos
    Best Solitude Interior Overhaul on Nexus. Performance and Lore Friendly. Very good job. Thanks for sharing!
  10. optical1967
    optical1967
    • supporter
    • 44 kudos
    This is very under endorsed its fantastic !