I am experimenting with the 'Missives' mod. I got a quest to recover an item for 'Fernilda', I couldn't find her. When I opened the console and typed 'help fernilda', Fernilda and Fernilda's house were listed, but I could not find them in Solitude, the load door appears to be disconnected. I opened the console and used "save funclist 1" to create a list of all the skyrim IDs, and looked up "Fernilda's" ID. I then restarted skyrim and made a full save. I then opened the console and used "player.moveto <Fernilda's ID>", and was transported to her house 'cell', which was disconnected. To return to Solitude I used "player.moveto <follower ID>". Note I believe that modded NPC IDs may vary from build to build so you must use 'funclist' for yourself. Funclist takes a long time to run, especially if you have a lot of mods, your console will freeze until it has finnished. Hope this helps anybody who gets stuck like this.
Your mod is great. So I try to translate it into a foreign language. Would it be okay? If you allow, I will upload the file here (http://www.nexusmods.com/skyrim).
There are some floating shrubs in the garden area of the Castle, but that maybe because I give Old Solitude priority in the load order, to preserve the correct navmeshing throughout the city. Other than that, Old Solitude and Legacy of Dragonborn work fine together.
The latest version of Old Solitude, by the way, is amazingly well done, and performance friendly.
Thanks that's good to know! Have you tried changing the order with the latest LotD? I think the exterior navmesh edits were removed, from what I remember, in the latest update.
Also, do you know if Books of Skyrim (the bookstore mod) is compatible with this?
I just installed the latest 3.1 version, and I have to tell that I liked the changes implemented in this version. The city is now more populated than ever, with new generic npcs named "Citizens" that have nothing to tell, but are useful to create that "populated" feel that Solitude, as a capital city, should have. The houses and merchant stalls are now better arranged than before. And the best of all, is that the mod is still performance friendly, especially compared with some of the other Solitude overhauls available on Nexus. Very nice. Strongly recommended mod to everyone who wants to spice up Solitude.
This is definitely one of the best Solitude overhaul mods, that makes the city to look and feel less empty. The description for it is very short, meaning that the things the mod adds are really just basic npcs, houses, and vendors like it says, but nothing else. The mod does well what it promises, though, and adds some busy atmosphere to the city, compared to vanilla Solitude.
I saw the "Changes" area to see what's new on the latest version, but all it says is that "OH for 2.31", which I don't have a clue of what it means.
I will take a look of version 2.6F in my game, and might then give some feedback of it for you and other users.
Edit: It looks like version 2.6F is exactly like the previous versions of the mod, prior to version 3.0, which had some significant changes. I personally prefer version 3.0.
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So I try to translate it into a foreign language. Would it be okay?
If you allow, I will upload the file here (http://www.nexusmods.com/skyrim).
Permit.
The translated file was posted here - http://www.nexusmods.com/skyrim/mods/84899/?
The latest version of Old Solitude, by the way, is amazingly well done, and performance friendly.
Also, do you know if Books of Skyrim (the bookstore mod) is compatible with this?
I saw the "Changes" area to see what's new on the latest version, but all it says is that "OH for 2.31", which I don't have a clue of what it means.
3.0?change log?????????
Changed NPCname, AI, objects replacement, Added CitizenNPCĂ—15, added bakery.
Not changed VanillaNPC.
2.XX - my ideal
3.XX - objective a Lore-friendly (Not confident)
Edit: It looks like version 2.6F is exactly like the previous versions of the mod, prior to version 3.0, which had some significant changes. I personally prefer version 3.0.
i think that