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Trasd

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  1. Trasd
    Trasd
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    Sticky
    Special Edition:
    Well, blow me down; apparently, I do own the special edition! I had no idea I qualified for the free update. God bless honest developers, who are few and far between.

    Unfortunately, I rarely play Skyrim because of time restraints. I probably mentioned somewhere that when I finally got a PC capable of running the game, I purchased a license immediately, but I'm not sure my (now outdated) hardware can handle the new graphics. I'll try, though.

    When I get a chance, I will recompile the script for SE and add it to the file list (I'll keep the original as-is). On top of this, or if I don't get a chance to compile the script, I'll upload the source code (once I locate it).

    Wow, a free upgrade years after purchasing a game! Who'd a'thunk it possible?

    NOTE:
    Since BEER's release, there have been no reported in-game problems (knock on wood). Unfortunately, though, erroneous errors are displayed when opening the mod in Skyrim's editor and, I want to explain the reason.

    Some people like to load their mods into TES5Edit to check for potential problems and conflicts, especially on heavily modded games. I did not consider this possibility when I posted the mod. I hadn't yet heard back from mackam08 after asking his permission to release my redux, but was encouraged by my beta testers to post it anyway. I did, but I decided not to release the modified source code, mostly because it was not mine to share (the original code is still available on mackam08's page).

    Skyrim's scripts are compiled. The source code is not needed to properly load and run a mod, but it is required when loading it into TES5Edit. If you try to load the ESP into the editor without the source code, you will get errors (see GgSuperg's post for the output). This doesn't mean there is something wrong with the mod!

    I got permission to release my version two or three weeks later, but as the mod has been working great, I've not had a reason to release an update. If I ever do, I will include the code. In the meantime, I am sticking to the axiom; if it ain't broke, don't fix it.

    Sorry for any inconvenience.
  2. JvRosa
    JvRosa
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    This is a really great mod, but for some odd reason it makes my melee weapons power attacks cost almost no stamina.
  3. thedark1234
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    Is it compatible with the ordinator ?
    1. Trasd
      Trasd
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      You'll have to try them together. Unless they completely replaced Eagle Eye and Steady Hand, it should be compatible, but you will probably have to load BEER after Ordinator.

      Sorry I didn't respond earlier, but I haven't check this post lately.

      BTW, if you discover it does (or does) not work together, please let me know.
  4. deleted2770933
    deleted2770933
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    Could this be ported to Skyrim SE please?
    1. Trasd
      Trasd
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      I don't own Skyrim SE, sorry.

      EDITED
      Well, blow me down; apparently, I do own the special edition! I had no idea I qualified for the free update. God bless honest developers, who are few and far between.

      Unfortunately, I rarely play Skyrim because of time restraints. I probably mentioned somewhere that when I finally got a PC capable of running the game, I bought it immediately, but I'm not sure my (now outdated) hardware can handle the new graphics. I'll try, though.

      When I get a chance, I will recompile the script for SE and add it to the file list (I'll keep the original as-is). On top of this, or if I don't get a chance to compile the script, I'll upload the source code (once I locate it).

      Wow, a free upgrade years after purchasing a game! Who'd a'thunk it possible?
    2. yanuage
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      FYI : i opened your mod with the SE CK then made a record to upgrade it and it seems to work good.
      the zoom and endurance drain work.
      i don't now for the slow speed, the difference is too small to be able to see it in game,
      but i think there is no reason for it not to work.
    3. Trasd
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      Thanks @yanuage. As it doesn't mess with the video files or settings (directly), it makes sense it would work.

      From what I've seen of the SE version, they've mostly just improved the graphics.
  5. AndreaCristiano
    AndreaCristiano
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    Could it be possible to have the perk work when holding a charged spell, making it easier for males to take aim?
    Found this on the web:
    Should be able to with an ability that is added when you get a perk. Here's some pseudo code that will get things started.

    OnControlDown()
    utility.wait(3) ;To simulate charging, probably need a better way since this might prevent OnControlUp() from being checked
    Checked if charged variable set to 1
    If set to 1 do
    SlowEffectSpell.Cast(playerRef) ;spell removes stamina/magicka over time and slows time.
    Endif

    OnControlUp()
    Checked if charged variable set to 0 ;so if the player releases the spell quickly, the slow spell doesn't fire.
    1. Trasd
      Trasd
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      It could be, possibly, but not by me!

      The mod doesn't add anything, from what I remember, it only changes some in-game variables. I won't be working on the code again, unless a major bug is revealed (and probably, not even then). But, as no major bugs have been reported in over 3 years, I don't think there are any (thanks, mackam08).

      Also, the mod was specifically made to stick as close to vanilla perks as possible: it wasn't meant to be a game changer, just a convenience. With BEER, no extra abilities are added with the perks.

      As I have said to others: mackam08's original source is still available. I didn't change any of his core code. Feel free to grab it and make your own.

      Even if I wanted to add this myself, I'd have to completely relearn the game's modding and, right now, I have too many other projects going.
  6. sa547
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    This I may have to use to fix a terribly nagging problem related to a custom race I also use and Ordinator -- when Steady Hand is set to 2 or 3 perks, there's no zoom, just stops there, my character freezes for a minute or two, completely stuck for no apparent explanation; tried to replicate this on an older save with a vanilla race and this bug didn't happened.
    1. Trasd
      Trasd
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      @sa547 I'm not sure what you are getting at! Are you having problems with the mod or, are you using the mod to fix a problem with another mod?

      If it's the former, then I'd say that the mods are not compatible. If it's the latter, then let me know if it works.
    2. sa547
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      I finally figured it out: apparently my character's actor values -- bowspeed -- have been so messed up it caused Eagle Eye to get glitched badly.
    3. Trasd
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      Ah, OK. You've been manually editing the values through a Character Editor or through the console, haven't you?

      LOL, I can't say anything as I do it too!
    4. sa547
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      Skytweak. Either I don't touch Eagle Eye or have to use the vanilla races.
    5. Trasd
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      Download mackam08's original code and make it work for you and your builds\mods.

      That would be my suggestion.
  7. LatinGames
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    Works OK for Enderal, Thanks for this! Endorsed
    1. Trasd
      Trasd
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      Nice. I've not been playing for a bit (Win 10 upgrade hosesd my system and I haven't gotten around to fixing it - kinda holding out for a new computer), but after reading about Enderal, I really want to try it!

      Thanks.
  8. noctowld
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    I dont know how but i think this mod altered not only my the eagle eye stamina but also other actions such as sprinting, power attack etc.... The eagle eye and steady hand work fine, but now i can use a 2 handed power attack with 10 stamina. Tested on 2 different savegames, had the same issue.
    1. Trasd
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      You'd have to check mackam08's code (someone brought that up with the original mod, I think), but there is only one stamina drain multiplier. From my understanding, nothing can be done to separate it out. I did not modify any of the actual code, I basically just adjusted the settings (mins and maxes) and a couple other non-script tolerances.

      You have to make a choice at this point, whether to have decreased drain for everything or stick with the vanilla settings.

      I never play melee, so I cannot verify the behavior.

      Sorry.
  9. Lionheart6
    Lionheart6
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    Thanks for this great mod! Does just what it says perfectly.Installed via NMM and it took almost two minutes for the MCM to register.My elf does not use the slow time perk at all so we simply ignored that. The zoom in feature works perfectly. My sniper specializes in very long shots and we use an fov of 90. . . so setting the zoom in all the way up to 1 is perfect. Thanks again! Endorsed.
    1. Trasd
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      I love playing a sniper in these games. Playing some type of RPG for over 35 years, I don't think I've ever played a tank!

      You're welcome.
  10. Jathe
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    This would need a patch or something to work with Perkus Maximus, huh?
    1. Trasd
      Trasd
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      Jathe, I'd say Perkus Maximus would need a patch to work with BEER! LOL I guess it depends on your perspective.

      I have neither the time nor the ambition to customize BEER for other mods. That would become an endless pursuit.

      The best I can offer is to suggest you load BEER after Perkus Maximus and see if that works, but I doubt it will.

      Good luck.
  11. pdp2010
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    Greetings, Trasd. Thanks for excellent work. I'm waiting for the endorsement time buffer to pass, and then will do so!

    One minor issue I'm hoping you can help me with: I can't seem to get the stamina cost reduction to work. It doesn't seem to matter what value I change it to (even 0), using Eagle Eye still reduces my stamina at the vanilla rate. I'm positive I must be doing something wrong. I am, against your suggestion, using this on an existing save (backed up, of course), because I didn't have the heart to start over (again). If this is something I can chalk up to simply being an existing save, I'll just count my lumps and forget about it (perhaps because I already had the perk or something?). If you have any insight to offer, I'd appreciate it!
    1. Trasd
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      pdp, you need a clean save, not a new game. A clean save is basically a save that doesn't have any missing mod data saved with it.

      But, I don't think this is the problem. I would think the problem is the load order of your current mods. I'm guessing you are loading another mod that affects your Stamina after my mod.

      The best way to test this theory is to disable all the mods you can and load BEER last. BTW, this would be a dirty save since all the mods disabled will have data in the test save (the save you will be using as a test). Don't save the game in this state, though.

      If this does (or does not) work, Google (or check here) for the many excellent load-order tutorials and utilities.

      Good luck.
    2. pdp2010
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      Ah. I hadn't thought about that distinction. My save is definitely clean - I just recently restarted. I'm only level 12, no uninstalls present.

      I use LOOT, and hadn't considered the idea that any of my other mods might alter stamina. I'll put it at the bottom of the load order and fire it up, just to see if that fixes the issue. If it doesn't, I'll try as you suggested and reactivate one at time until I find the culprit. Thanks for the help!
    3. Trasd
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      If you get it to work (I suspect you will), please document your experience for others that may have a similar problem.

      Thanks.
    4. pdp2010
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      A quick poke through my load order reminded me that the bow I'm using is actually from a mod that adds recurve longbows to the game. I'm currently using one of those longbows. The mod makes it so that zooming in with one of these much larger bows, your stamina drains more quickly due to the added torque required. So, that isn't playing nicely with the attempt at reducing stamina cost by BEER, regardless of load order. So, if someone runs into the same situation, you'll have to choose! I'm going to see if getting the final endurance (something to do with holding your breath, I think) perk for the longbow skill tree added by the recurve mod helps.

      By the way, the zooming slider for BEER still works! Thanks for your help, and I'm glad I got it sorted out.
    5. Trasd
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      No problem. There are so many mods and so many different ways of doing them, there's bound to be conflicts.

      I keep the number of my mods down for that reason (and a few others). But, some look so good, I might try a good overhaul on another play-through.