Skyrim

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gg77

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gg77

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About this mod

Rats, Cats, Dogs, Rabbits, Beavers and Raccoons invaded Skyrim

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Pets Kingdom Version 4.0 (Wild animals + Companions)


Rats, Cats, Dogs, Rabbits, Beavers and Raccoons invaded Skyrim ! DLC Dawnguard Required (NO DLC for the version 3.0.1)


This mod is a merging of my mods:


Beavers and Raccoons of Skyrim

Rabbits Kingdom

Dogs Kingdom

Rats Kingdom

Cats Kingdom


WARNING: If you install Pets Kingdom, you must uninstall these mods !



If you want to be accompanied by SEVERAL companions, it is possible with the mod Amazing Follower Tweaks by Dheuster

With Sokco's Guild Starter you can recruited up to 10 guild members in your home (aka headquarters)



BUGS or PROBLEMS


You must put this mod at the bottom of the list, when you launch the game for that the cats don't walk with sounds like mammoths or elephants

No Favor option (in the conversation box) with the dogs (not the Huskies or the German Shepherds)

You can only have one Follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.

If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:

Type “²” or "`" or "~" key to get into console, and type:

set playeranimalcount to 0

With Amazing Follower Tweaks, or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game

If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel





CATS

Wild (non hostile) cats and Companions invaded Whiterun, Solitude and Riften



New House Cats (Companions) in Breezehome (1), Honeyside (1) and Proudspire Manor (2)

DOGS

Wild dogs (34) and Companions (21) invaded Morthal, Dragon Bridge, Dawnstar, Karthwasten and Helgen (surroundings)

New Huskies (13) and German Shepherds (3) near Solitude (also in the Blue Palace), Markath (also in the Understone Keep), Riften (also in the Mistveil Keep), Windhelm (also in the Palace of the Kings), Whiterun (also in the Dragonsreach Great porch and Breezehome)



RATS

Wild (non hostile) rats (182), Companions (27) invaded Markath with the Grey Breed (Also in the Cidhna Mine), Windhelm with the Albinos Breed (Also in the Hall of the Dead), Ivarstead with the Brown Breed (Also in Shroud Hearth Barrow -Nordic Ruin-), Shor's Stone with the Light Brown Breed (Also in Redbelly Mine), and Riften with the Black Breed (Essentially in the Ratway)





RABBITS

Wild rabbits (58) and Companions (18) invaded Falkreath and Rorikstead

You have also the Kanra’s followers (23) IN (Alvor and Sigrid's House - Sven and Hilde's House - Sleeping Giant Inn) and NEAR Riverwood

And 5 Bunny Toys in Riverwood (Merchants: Lucan Valerius - Orgnar + in the Alvor and Sigrid's House + in the Sven and Hilde's House + in the Sleeping Giant Inn)



RACCOONS and BEAVERS

Adds Beavers and Raccoons along the Streams/Rivers/Lakes of Skyrim, and around: Wild (38 Beavers + 24 Raccoons) + Companions/Followers (16 Beavers + 12 Raccoons)




CREDITS


HISSSSA for the Meshes/textures of these cats (with some sounds) in his mod

hs-cat

Blog of Hissssa

Testiger2 and XP32 for the mod: Sabrecat Idle Animation Fix ("Permission : Free according to original tweaker/modder -testiger2-")

gothic2392/ 530gothic25 for the meshes/textures of Beaver, Raccoon, in his mod Skyrim Wildlife Overhaul (“give me credit at least”)

KANRAx2 with his Mod: yurufuwa rabbit ("Modders resources and tutorials") for the meshes and the textures of the rabbits, and the mod Kanra Follower + kanrafollower_addon ; Blog of Kanra/Sala mitzha

Garnet/flintone for the Bunny Toys

HISSSSA for the Meshes/textures of these dogs in his mod

hs-dog

Aenkill for the textures of the different colors of Huskies (Brown,Grey,Alternative Grey,Pale Brown,Dark Brown,Black) in his mod Husky HD Recolor - Bran and Sceolang replacer ("You are allowed to use the assets in this file without permission as long as you credit me") (+ the team: MangoMonkey "Unique Huskies Patch" and fix for "No Armors" mod; Edg3k tongue texture; Proxe -blenderartists.org- eye texture base). PlagueHush for the retexture of the mod of Aenkill Husky 2k Variants - An Automatic Variants Package "With Aenkill's permission I've repaired the alpha channel holes in the original textures, darkened the glowing white of the husky undercoat to something a little more realistic (and that works better with ENBs)" ("Just give us both credit")

cansu for the texture of the German Shepherd in his mod GermanShepherd ("you can use it anyway you like")

The mesh of the new German Shepherd is from kgleaton01 in his mod Judah Working Dog

tumbajamba for the mesh of the New Armored Husky (« i decided to upload all my unreleased mount models as a modder resources ») in his mod Armored SabreCat Mount

HISSSSA for the Meshes/textures of these rats in his mod

hs-rat with a patch

SpikeDragonLord and jboyd4 for the Turtle in the mod Beasts of Tamriel (« you can use it but only if its in one of your pre-existing mods »)

Mihail Romanov for the House Cat in House Cats- Mihail Monsters and Animals (mihail immersive add-ons - pets- witcher) (Also CD PROJEKT RED for the Witcher and LorSakyamuni to convert the cat)

Free sounds : universal-soundbank - Sound Fishing - lasonotheque - soundbible - freesfx - xeno-canto



Video with Pets Kingdom SE (Mod 1): (Thanks to S.Silin/Ikari)

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Video with Pets Kingdom SE (Mod 2: 7'08''): (Thanks to Cam Robinson and Seb Ford)

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Video with the Pets (Cats/Rats/Dogs/Rabbits - Kingdom):

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The pets of my mod are beautiful in this video from 2’53’’ to 4’23’’ (Thanks to laiilaiiheii /Just Call Me Frosty)

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